"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there’s not enough memory. So knowing that memory is something that is going to be improved in the next generation of consoles – to us, it’s a joy. It’s something that we were waiting for."
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it’s great."
- Dishonored’s lead level designer, Christophe Carrier