The biggest feature in TitanFall is the use of Microsoft's new Xbox Live Cloud servers that will allow developers to cut down on the technical power used, allowing for some impressive gameplay features.
Here are some quotes from Jon Shiring, the engineer from Respawn Entertainment explaining how the Xbox LIVE cloud servers will work with Titanfall:
"The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that"
"With the Xbox Live Cloud, we don't have to worry about estimating how many servers we'll need on launch day. We don't have to find ISPs all over the globe and rent servers from each one. We don't have to maintain the servers or copy new builds to every server," Shiring went on.
"That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter."
For more, check out the full article about Xbox Live Cloud from Jon Shiring.
Sounds like some pretty exciting stuff, it looks like the cloud could propel gaming a few generations using its power! What do you guys think about the Xbox Live Cloud capabilities? Post a comment below and let me know.
Titanfall will be released Q1 2014 for the Xbox 360, Xbox One and PC.
Posted by George