EA's latest city-building game has moved over 400,000 units in the past three months. Also, The Sims 4 will be an "offline, single-player experience".
The game started off with a rocky launch back in March but later recovered because of the improvements made. In a recent interview with GamesBeat, EA Labels president Frank Gibeau said, "Since then, we've sold more than 2 million units, and the number of people logging in and playing is holding steady. SimCity is a success,"
"However, underestimating demand in the first month was a major miss. We hope that the game and the service we’ve provided since then meets the fans' high standards."
Gibeau also commented on the decision to keep The Sims 4 a single-player, offline experience.
"In the last few months, we have started making changes to the business practices that gamers clearly don't like," Gibeau said. "In the spring, we dropped our online pass program for consoles--both next-generation and current-generation. We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience."
I'm glad they are keeping The Sims 4 offline, when Sim City first launched, most people who bought the game at full retail value, couldn't even log in to play. We've seen other examples of online only not working. At the launch of Diablo III, the game servers kept crashing, players were getting "Error 32" messages, and couldn't play for weeks after the game was released. This is what happens when you make games online only, it doesn't work.
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