Infinity Ward has announced that the current gen versions of Call of Duty: Ghosts are going to benefit from the leap to next-gen.
Executive producer Mark Rubin said, “Having an agnostic start, even before next-gen came out, really helped us get into this. We’re not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn’t break on one platform. The other part of it is, the new engine that we created is across all platforms. It’s not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine.”
“What we’ve done with this generation change, especially for the art pipeline, that being the biggest difference, is we’re making our big art assets at cinema quality, not even PC quality, but above next-gen. It’s at this really amazing looking cinema quality asset. What we’re doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they’re getting the best asset for that platform.”