Dark Souls 2 Class List


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Dark Souls 2 Class List

Here are all the classes in Dark Souls 2, their starting stats, weapons, and a few other bits of information.

Warrior

Battle-scaled warrior with high strength, dexterity and skilled with weapons.

Class Starting Stats: 
  • Vigor: 7 
  • Endurance: 6 
  • Vitality: 6 
  • Attunement: 5 
  • Strength: 15 
  • Dexterity: 11
  • Adaptability: 5 
  • Intelligence: 5 
  • Faith: 5

Starting Weapons: Broken Straight Sword & Iron Parma

Starting Armor: Standard Helm, Hard Leather Armor, Hard Leather Gauntlets, Hard Leather Boots

Starting Items: Lifegem (x10)


Knight

A traveling knight with high health and adaptability. Very strong and tough to take down.

Class Starting Stats:
  • Vigor: 12 
  • Endurance: 6 
  • Vitality: 7 
  • Attunement: 4 
  • Strength: 11 
  • Dexterity: 8
  • Adaptability: 9 
  • Intelligence: 3 
  • Faith: 6
Starting Weapon: Broadsword

Starting Armor: Falconer Armor, Falconer Gloves, Falconer Boots

Starting Items: Lifegem (x10)


Swordsman

Skilled swordsman who fights with dual-wield weapons.

Class Starting Stats:
  • Vigor: 4 
  • Endurance: 8 
  • Vitality: 4 
  • Attunement: 6 
  • Strength: 9 
  • Dexterity: 16
  • Adaptability: 6 
  • Intelligence: 7 
  • Faith: 5
Starting Weapons: Scimitar +1, Shortsword +1

Starting Armor: Wanderer Hood, Wanderer Coat, Wanderer Manchettes, Wanderer Boots

Starting Items: Lifegem (x10)


Bandit

An outlaw with high dexterity, skilled to use bows, and can fight at various ranges.

Class Starting Stats:
  • Vigor: 9
  • Endurance: 7
  • Vitality: 11
  • Attunement: 2
  • Strength: 9
  • Dexterity: 14
  • Adaptability: 3 
  • Intelligence: 1 
  • Faith: 8
Starting Weapons: Hand Axe, Short Bow, Wood Arrow (x25)

Starting Armor: Spiked Bandit Helm, Bandit Armor, Bandit Gauntlets, Bandit Boots

Starting Items: Lifegem (x10)


Cleric

A cleric with high faith who uses miracles.

Class Starting Stats:
  • Vigor: 10 
  • Endurance: 3 
  • Vitality: 8 
  • Attunement: 10 
  • Strength: 11 
  • Dexterity: 5
  • Adaptability: 4 
  • Intelligence: 4 
  • Faith: 12
Starting Weapons: Mace, Cleric's Sacred Chime

Starting Armor: Archdrake Robes

Starting Spell: Heal

Starting Items: Lifegem (x10)


Sorcerer

A powerful sorcerer who casts sorceries with high intelligence and attunement.

Class stats:
  • Vigor: 5 
  • Endurance: 6 
  • Vitality: 5 
  • Attunement: 12 
  • Strength:3
  • Dexterity:7
  • Adaptability:8 
  • Intelligence:14 
  • Faith:4

Starting Weapons: Dagger, Sorcerer's Staff

Starting Armor: Black Hollow Mage Robe, Imported Trousers

Starting Spell: Soul Arrow

Starting Items: Lifegem (x10)


Explorer

A wealthy explorer, not very powerful, but starts with many useful items.

Class Starting Stats:
  • Vigor: 7 
  • Endurance: 6 
  • Vitality: 9 
  • Attunement: 7 
  • Strength: 6 
  • Dexterity: 6
  • Adaptability: 12 
  • Intelligence: 5 
  • Faith: 5
Starting Weapons: Dagger, Wood Bolt (x20)

Starting Armor: Travelling Merchant Hat, Travelling Merchant Coat, Travelling Merchant Gloves, Travelling Merchant Boots, Spell Quartz Ring

Starting Items: Lifegem (x20), Witching Urn (x8), Aromatic Ooze (x4), Prism Stone (x5), Rusted Coin (x2), Repair Powder, Pharro's Lockstone (x1)


Deprived

This is an unclothed character of unknown origin. Although the official description is "unclothed", he actually starts with the Imported Set within the inventory. He starts with very little dfense, and has very low starting stats so he can't wield many different weapons.

Class Starting Stats:
  • Vigor: 6 
  • Endurance: 6 
  • Vitality: 6 
  • Attunement: 6 
  • Strength: 6 
  • Dexterity: 6
  • Adaptability: 6 
  • Intelligence: 6 
  • Faith: 6
If you have any other information you would like to add about Dark Souls 2 classes, please post it in the comments below. Thanks for your contributions, and for visiting the site.







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