Batman Arkham Asylum Walkthrough


Here is a Batman Arkham Asylum Walkthrough by Jason Fryer.



________________________________________________________________________________

                             TABLE OF CONTENTS
________________________________________________________________________________

(Use CTRL+F to find a specific section quickly)

              Introduction..................................[INTD]
              Version History...............................[VSHY]
              Walkthrough...................................[WLKT]
                   Intensive Treatment......................[WLK1]
                   Batmobile................................[WLK2]
                   Tracking Gordon..........................[WLK3]
                   Medical Facility.........................[WLK4]
                   Batcave..................................[WLK5]
                   Arkham Mansion...........................[WLK6]
                   Penitentiary.............................[WLK7]
                   Botanical Gardens........................[WLK8]
                   In Search of a Cure......................[WLK9]
                   Avoid Poison.............................[WLK10]
                   The Big Bang.............................[WLK11]
              WayneTech.....................................[WYTC]
              Riddler's Challenge...........................[RDCH]
                   Arkham East..............................[RDAE]
                   Arkham West..............................[RDAW]
                   Arkham North.............................[RDAN]
                   Medical Facility.........................[RDMF]
                   Caves....................................[RDCV]
                   Arkham Mansion...........................[RDAM]
                   Penitentiary.............................[RDPN]
                   Botanical Gardens........................[RDBG]
                   Intensive Treatment......................[RDIT]
              Character Bios................................[CHBO]
              Character Trophies............................[CHTR]
              Challenge Maps................................[CHMP]
              Game Over Quotes..............................[GOQU]
              Trophies......................................[TRPH]
              Legalites.....................................[LGLS]




________________________________________________________________________________

                          I N T R O D U C T I O N                     [INTD]
________________________________________________________________________________


Welcome to Arkham Asylum. This document will guide you through the corridors of
this famous insitituion for the criminally insane.


(The Batman Arkham Asylum Walkthrough is continued after the page break)




________________________________________________________________________________

                       V E R S I O N   H I S T O R Y                  [VSHY]
________________________________________________________________________________

Version 0.99
  -Submitted 9-6-2009
  -Walkthrough complete
  -Riddler's Challenge (minus Joker Teeth location)
  -Waynetech descriptions
  -Character Bio started
  -PSN Trophies List




________________________________________________________________________________

                           W A L K T H R O U G H                      [WLKT]
________________________________________________________________________________



================================================================================
                           Intensive Treatment
================================================================================



The introductory cinematic to Arkham Asylum (including the walk through the
initial sections of the facility has some cool moments. Without revealing too
much look for Croc and for the lights to go out on the elevator. Once Batman
relinquishes custody of Joker to the staff of the Asylum, the prisoner escapes
springing a trap we all knew was coming.


                             Holding Cells

At the holding cells Joker releases a few prisoners for Batman to practice his
combat with. Use the Square button to attack and the right stick to direct the
attacks at a particular enemy. Once the initial wave of three is unconscious,
learn to use the counter action (triangle) in conjuction with the attack. The
Joker is now running the Asylum and offers a cordial invitation to Batman.
Batman is nothing if not polite and gleefully accepts the invitation. Before
diving deeper into the Asylum, find the grate near the entrance to the holding
cells. Rip the cover off the vent and enter to find a Riddler Trophy.

                          Patient Pacification

Use the ramp the Joker escaped on to enter the next hall. The tutorial part of
the game will explain that running is accomplished by holding the X button.
Defeat the two thugs at the end and turn left. Talk to the guard Eddie Burlow,
then turnaround and move toward the troubled guards from the radio conversation.
Batman will converse with Oracle after which the next door leads to the
endangered guards. Zsasz has a guard contained with some serious voltage. Move
up the stairs to reach the top level of the Patient Pacification Chamber. Talk
to the guard at the top and activate Detective Mode. Batman can grapple up to
the gargoyles and move to the rear of the room. From a position behind Zsasz
glide down and strike. The initial hit will knock Zsasz down. Move to his fallen
body and knock him unconscious with a ground takedown.

                            Decontamination
        
To the right just by Zach Franklin is a vent that can be used to leave the room,
before doing so move to the front of the Patient Pacification Chamber and look
for a vent cover on the left wall to find a Riddler Trophy. Enter the vent and
grab the Riddler Trophy at the end. The guard that informed you of the trouble
with Zsasz should open the door leading to the Decontamination Room about the
same time Batman busts through the vent cover. The guards in the room are being
gassed. Look up and grapple through the hole in the ceiling. Rip off the vent
cover and enter. Upon exiting help the guard hanging off the edge of the
platform. Run toward the next platform and Batman will jump to it. A guard is
hanging from the ledge above, grapple up and rescue him. In the distance another
person is in trouble. Run off the edge of the platform and hold X to glide
below and rescue the stranded inmate. Throw a Batarang at the extractor control
point below to activate the fans and remove the gas from the room. If you do not
see the control point use the Detective Mode to find it. Once the gas is cleared
drop below and move toward the front of the room. Use the floor gate on the left
just before the blocked off room to get a Riddler Trophy. If you continue to the
front of the room all Batman finds is Eddie Burlow and a locked door. Return to
the location of the extractor control point and exit the Decontamination Room.

                         Secure Treatment Transfer

Follow the green arrows on the floor defeating two thugs along the way. At the
end of the path a cinematic reunites Batman and Joker. Joker though invites
someone else to ruin the reunion. This large enemy is difficult to defeat. His
attacks include a ground pound, standard punches, a charge attack, and ranged
attacks (picks up dead bodies and hurls them at Batman). The best offense is a
good defense. Use evade to dodge the attacks. After enough time has passed the
Jokers transformation of this thug proves to much and the beast expires. Watch
the cinematic. A guard has powered down the gates to the two rooms on either
side of the area. The room to the right has a Riddler Trophy. After getting the
trophy talk to the guard in the opposite room.


                             Tracking Boles

Exit through the door the guard reopens. Follow the signs back to the holding
cells (use the map if necessary). Along the way Batman will encounter a couple
of thugs standing over a guard. Quick tap L1 to throw a Batarang and knock one
of the enemies down. Rush over and attack both until unconscious. Enter the
room to the left and activate Detective Mode. The area enclosed in the yelow
line is the crime scene. Find the flask in the corner and investigate it.
Batman can follow traces of Boles whiskey to track down his location by keeping
Detective mode active. Follow the trail to Secure Transit (just outside the
goal you may here a phone ringing stick around to hear it answered). Once the
cinematic has the elevator crashing down move to the left and climb the stairs
to find a Patient Interview. Return to the broken elevator. The only path to
take is up.

Grapple up to a platform on the left side of the elevator shaft. Jump over to
the ledge and shimmy across to the opening. Move through the confined space and
break through the cover at the end. Grapple up twice more then jump across the
gap. During the movement up we learn that holding X during the grapple up allows
Batman to climb on to the platform in one motion. Climb over a few obstacles,
then duck under the steel beams. (After the first beam there is a path to the
left that currently has nothing an upgrade is needed before anything of use can
be obtained). Shimmy across the wall and grapple up the to the high platform.
Batman will then duck under another metal beam and enter a confined space. The
enemies are closer now and can be seen by using Detective Mode. Just ahead there
is a spider like symbol on the wall. Move to it and scan it to unlock a Message
(the Spirit of Arkham). Grapple up to the final platform and take out the
5 thugs at the top using melee combat/counters. The path to Boles is blocked by
a locked door. Break open the vent cover and follow it to Cell Block Transfer.

This is Batman's first encounter inside Arkham Asylum with armed enemies.
Rushing forward is ill advised to say the least. Grapple up to the gargoyle
above then swing over the enemies. Once behind them silently drop down. Crouch
to sneak up on the thugs then take them out silently (triangle when near). Climb
the stairs on the right in the next room. Joker is discussing Batman with a thug
at the top. Silently take out the enemy or listen to the conversation then take
him out. Use the vent at the base of the wall to continue.

Silently take out the first thug on the other side of the vent then enter
Detective Mode to scan the area. There are two armed inmates in the immediate
area. Grapple to the walkway ahead but do not cross over the barrier, instead
hang there and perform a ledge takedown to defeat the thug. Alternatively, if
the guard begins to move too fast Batman can use a silent take down by moving
onto the walkway as the guard moves into the adjacent room. Now grapple to
a gargoyle (or roof of the office) and take the final thug out with a glide kick
and ground take down. Now the Joker releases a few more armed foes to apprehend
Batman. Note the location of each enemy and take them out one by one. Batman
does not fair very well against multiple enemies with fire arms. Use silent
take downs and stealth to remove each threat. Once these three new enemies are
taken out investigate the top floor for a new Patient Interview. Batman finds a
"Dead End" ahead.

Upon completion of the Tracking Boles objective, the Riddler hacks into Batman's
communication system and offers a riddle: Don't cut yourself on this Sharply
observed portrait. There is a picture of Warden Sharp hanging on the wall on the
left if Batman heads away from Boles location. William North an Asylum guard
opens a door and calls for Batman. Walk by him and enter the Utility Corridor.
There is a door inside the locker room with a vent that will lead Batman to the
outside. Scan the Radio in the locker room for a Riddler Solution. Grapple up
to the ledge and witness an excellent view of the Asylum.

================================================================================
                               Batmobile
================================================================================

Investigate the area and talk to as many of the guards as you prefer, when ready
head by the Botanical Gardens toward the Intensive Treatment Facility, where the
Batmobile is located. Once through the door the first thing visible is an
ambulance. There are two armed thugs behind a gate on the other side of the
emergency vehicle. Grapple to the ledge above and drop behind them. Utilized two
silent take downs and move through the door. Near the Batmobile are 6 thugs
pounding on it. None of the enemies are armed so move forward and have some fun.
Once they are down obtain the explosive gel from the Batmobile and activate
Detective Mode for a clue as to where Quinn may have taken Gordon. Locate and
scan the Commissioner's pipe. He has left a trail in which to follow him. The
trail leads to Arkham West but the doors are locked.


================================================================================
 Tracking Gordon
================================================================================

A new entrance to Arkham West can be made by using the explosive gel on the
wall to the right of the main entrance. Once in Arkham West use Detective Mode
to find Gordon's trail again. A duo of thugs are doing some carpentry work just
outside the entrance to the Visitor Center. Find the tobacco trail and follow it
down the ramp then up the stairs ahead. Six unarmed thugs are standing over a
dead guard. After teaching them some respect move into the Medical Facility.


================================================================================
Medical Facility
================================================================================

Harley sits inside but there is no way to move through the barrier. Exit and
grapple to the roof. There is a structural weakness in the wall on the eastern
side of the Medical Facility roof. Create an entrance using the explosive gel.
Enter the Medical Facility through the Maintenance Access. Climb over the
fencing and enter the vent on the right. This leads to a hall and another vent.



Batman should see/hear a thug taking one of the Asylum's doctors away. There
are 5 armed enemies in the Sanatorium. Two of the thugs patrol the area. Watch
their movements and single them out first. The other three are stationary and
should be easier to defeat. Grapple to the gargoyles and drop behind the weak
wall where one of the thugs is standing. Place Explosive Gel on the wall and
grapple back to the ceiling. Detonate the gel from the safety of a gargoyle and
watch the other two thugs exit the area in front of the Morgue. Defeat the final
two alerted thugs after they separate from investigating the explosion. When
the room clears move to the doctor near the Morgue's door. She mentions that
more doctors are in trouble.


                                Dr. Young

Move to the bottom floor of the Sanatorium and head toward the X-Ray room.
Batman will find three unarmed thugs outside the doors to the X-Ray room. Inside
their are five armed guards holding the doctor inside an interior room with no
available entrance. There are two structurally weak areas in the walls of the
room. One weakspot is at the front of the small room while the second is toward
the rear. Place explosive gel on each of the weak spots, detonate the gel, and
enter the room. Dr. Penny Young has been saved.

                             Dr. Kellerman

Exit the X-Ray room and head to the Patient Observation area. Just outside the
Observation room stands two thugs discussing Killer Croc. Once by them two more
enemies are standing at the end of the hall in the next room in front of a
window observing a guard. Take them out and talk to the guard, Aaron Cash. The
door is blocked. While standing in front of the door turnaround and look up.
Grapple to the air ducts across from the door to find a vent cover. Once through
the ventilation system move to the right and look below the vent just exited.
There is a control point that can be hit by a Batarang to activate one of the
fans. The second control point is located in the back left corner of the room.
It can be targeted by jumping from the initial platform to the ones on the left
wall until reaching a platform on the back wall. The last fan control is in the
small room in the rear right corner of the Observation area. Throw a Batarang at
the rope holding the thug above the room. He will crash through the roof
creating an opening to target the control point. Grab the interview tape inside
the room where Aaron Cash and the doctor were trapped. There is also a Riddle
solution inside the room with the last control point. Exit the Patient
Observation Room and move to the Surgery wing.

                             Dr. Adrian Chen

Inside the Surgery room notice the doctor strapped to the chair. Move to his
location only to be told it was a trap. Several unarmed thugs enter from above
defeat them all and release the doctor. Grapple to the balcony and solve a
riddle then exit the surgery room. When the package ahead opens a special
enemy appears. He must be stunned before attacks will work. Press circle to stun
him then take him down. Reenter the Sanatorium to unlock a short cinematic.


                               Morgue

Three armed thugs will enter from the Morgue. Take them out with precision.
Enter the elevator to the Morgue.

After the cinematic place some explosive gel on the wall to the left and enter
the new corridor. Follow it until Commissioner Gordon asks for help. Use the
vent to the left to find the Commissioner just outside the Morgue. Find and
enter the Morgue only to find it empty and a voice repeating "Get out of here".
Listen to the voice and exit to the Morgue. Thats right using the door to exit
puts you right back in the same room except this time there is no voice but
three new body bags are located on the tables in the center. Open each one (I
won't say what you find) and the room changes again. Leap across the gap and
move forward until the cinematic reveals a giant size Scarecrow. He is simply
spinning in the center scanning for Batman. Move around the outer path timing
your moves to avoid Scarecrow's beam. Crouch to stay hidden by partial walls.
Batman will arrive at a wall blocking his path. Quickly place explosive gel on
the wall and return to hiding. Detonate the gel and Scarecrow's attention is
immediately brought to the area. He will continue to look on both sides of the
wall to locate Batman. When he begins his move from the side where the wall was
to the left side of the screen move forward and jump the gap. Remain there until
Scarecrow continues to spin and scan. Climb up and jump to the steps. When safe
climb to the top of the steps and use the Bat Signal to end the nightmare. Back
in the Morgue scan the jar on the cart next to the sink for a riddle solution
then exit.

                          Finding the Commissioner

Follow the green arrows to the next door and defeat the three enemies (one of
which has to be stunned). The green arrows continue through a door that leads
to Gordon held captive by Harley. The new objective is to make it to and rescue
Gordon without being seen. Scan the teddy bear to solve a riddle then grab the
Secrets Map. Tear off the vent cover and enter opening. Exit the vent and
silently take out the guard. Enter the opening on the other side. Exit the
ventilation system again near the Riddler Trophy and take out a second guard.
The other two guards circle the area. Their pattern is easy to recognize. Get
to the depression in the center of the area and follow the guard that circles
this area and take him out. That leaves one (other than Harley) that should not
be a problem. Find the stairs under where Gordon and Harley are located and
climb them. When above Harley's position press triangle to perform a takedown
freeing Gordon. The following cinematic reveals Dr. Young was experimenting on
Bane.

                                Bane

Bane has a regular attack set. He will bull rush Batman, can toss large portions
of block, and has a radial ground pound. Do not try to attack Bane one on one
with hand to hand combat, Batman will fail miserablely. Instead use the Batarang
to quick target his head when he rushes and avoid his charge. Bane will become
dazed and crash into the wall reducing his health. When one-third of Bane's
health is depleted use melee attacks after Bane has hit the wall to initiate a
scene where Batman will jump on Bane's back and release one of the venom tubes.
Bane will then perform a ground pound radial attack so move away quickly. After
the first tube is broken Joker has some thugs join the battle. Defeat them while
keeping an eye on Bane to avoid his attacks. The boulder is very devastating.
The evade move works wonders for escaping damage. The thugs are a
secondary concern, be sure to avoid Bane. When appropriate defeat the thugs then
when its just Batman and Bane continue the Batarang pattern. The third tube
break is a charm. Batman can get some extra damage in when Bane is dazed but be
sure to attack him quickly (only when dazed) or he will recover and hit Batman
with a good amount of damage. A three hit combo then evade should be enough. If
Batman does not break the venom tubes quick enough Bane can regenerate some of
his health.


================================================================================
                               Batcave
================================================================================

A Bat Cave on the Asylum grounds, pure genius. Batman has a branch office of
his cave located at Dead Man's Point in Arkham North. Defeat any enemies found
on the way to the cave for some free experience points. Climb over the wall to
the left of Intensive Treatment and enter the tunnel. While moving to Dead
Man's Point Batman will find a Chronicle of Arkham and a Riddler Trophy. After
the cinematic in which Batman jumps from Dead Man's Point, follow the path to
the cave. Upon analysis of Dr. Young's research, she has created a formula
similar but more powerful than the one that makes Bane the beast that he is.
Use the newly acquired Batclaw to remove the three boxes blocking the path. Jump
to the distant platform and continue forward. Use the Claw to remove the vent
cover above and grapple to the opening.

                                Sewers

On the other side of the vent Batman will find himself in the sewers. An enemy
is below talking to Joker via a radio. Take him out then get the Chronicle of
Arkham that is nearby. Greet the thugs ahead with a few fists and the path
forks. Before deciding which way to go pick up the Interview Tape on the ground
and get the Riddler Trophy above. Take the right path and open the door for a
surprise. Since that way is blocked return and follow the left path exiting at
the end. (Along the way just after Oracle speaks is a breakable wall hiding a
Riddler Trophy).

Climb up to the opening in the column to the right and jump to the platform.
Move to the left side of the screen to get a Riddler Trophy then return. Move up
the brick columns to the top (the path should not be too difficult to navigate).
Enter the hall at the top and move through the door. Pick up the Interview Tape
and go up the stairs. Destroy the wall and jump across the gap. Exit through
this final door to reach the surface.



================================================================================
   Arkham Mansion
================================================================================

The exit point to the surface leaves Batman in Arkham North. Defeat the two
armed enemies in the guard towers then attack the group in the center of the
area. Once finished move to Arkham East and a quick battle at the start. Move by
the ambulance and be prepared for some armed thugs. There are four snipers in
Arkham East now: one in each guard tower and two above the door to Arkham
Mansion. Once the guard tower snipers are out move to the side of the Mansion
and grapple to the ledge the snipers are stadning (Batman should be hanging from
the side). One sniper paces back and forth while the other is stationary.
Wait for a sniper to approach then perform a ledge takedown. Batman can climb up
and fight the final sniper or shimmy over for another ledge takedown. Enter
through the main doors only to be stopped by a forcefield and ridiculed by a
couple of good for nothing thugs. Exit and look above where the snipers were.
Use the Bat Claw to pull of the cover and enter the mansion.

Leave the initial room. Glide kick the thug with the gun then break the bones
of the remaining two. The door at the top of the stairs is blocked. Instead
grapple up to the platform above the door and use the Bat Claw to remove the
cover on the ceiling. Explosive gel will open the path. The next room contains
several thugs (10 to be exact) but all are unarmed. The only adjoining hall
(it leads to the South Wing) to this one contains a riddle answer. Go up the
stairs by the large statue and enter the West Wing. A thug is threatening some
Asylum staff. Sneak up on him or throw a Batarang to disable him. Now that those
two are safe move into the Records Rooom to help officer Cash. The suidice
collars will now go off for the enemies you defeat alerting every thug in the
are to Batman's presence.

                                Records Room

Inside the Records room are 6 armed thugs. Use Detective Mode to locate their
positions. If you have the Inverted Takedown upgrade its fun and efffective
to use when they are walking beneath the gargoyles. Be patient and take out the
enemies as you see fit (the possibilities are immense). Once the first thug is
down the rest scatter and move about. Free Cash and the other guard when all the
thugs are unconscious. Cash tells Batman that Dr. Young is in her office. Use
the stairs opposite the Restricted
Files room and enter the North Corridor. The corridor ends at a door that leads
to Dr. Young's office but it is blocked. Look to the left and remove the vent
cover. Follow the path to a holding cell for a Riddle Solution then look high on
the wall to enter the ventilation system. Batman is now walking above the
metal mesh ceiling of the Northern Corridor (Riddler Trophy near door to Records
Room). The next vent takes Batman to the entrance to Dr. Young's office.

                           Dr. Young's Office

Three of Joker's henchmen are trying to get into the office. Glide kick the one
with the gun then knock all of them unconscious. The door is securely closed,
of course it is, Batman can never simply open a door to enter a room. Go up the
stairs then use the Bat Claw to remove the cover above the sinks. Use the
ventilation duct to enter Dr. Young's office. Someone has already taken the
notes from the safe. The genius that he is, Batman was able to deduce that Dr.
Young is in possesion of the notes and hiding them from the Joker. Search and
scan the safe for a fingerprint on the safe to track Dr. Young. Scan the Black
Mask on the wall for a Riddle Solution.

Dr. Young's fingerprints leads directly to the door ahead, behind which is a
group of enemies waiting for cracked skulls. Follow the prints to the Main Hall
and defeat the two thugs. Continue into the South Corridor to face a couple more
enemies. The trail leads to the Library. Take down the thugs inside and move
down the stairs ahead to find some Asylum staff members tied to chairs.
Joker says the room will fill with gas in two minutes so Batman better be quick
to the rescue. Unfortunately the easy path is blocked by a security gate. Return
to the entry to the library and grapple up to the third level. Use the vent to
find a way to the top of the library. Throw a Batarang at the rope holding the
chandelier. It will come crashing down through the glass below. Jump down and
disarm the package. In case you didn't know Batman doesn't have to be in any
hurry Joker never planned on filling the library with gas. The countdown was
fake. The Joker's thugs have taken Dr. Young hostage. Enter Detective Mode to
find the doctor's fingerprints on a book. The formula is inside the book and the
Joker's plans have been spoiled. The notes for the formula are with Batman and
the world is safe again.

                          Remembering the Past


What's that? The Joker still has Dr. Young hostage and is trying to encourage
her to reveal the formula? Thats good because this ending would be a little
anti-climactic. Exit the Library toward the South Corridor only to catch a bit
of a cold near the door. Once in the South Corridor it mysteriously begins to
rain. Exit the door at the end of the alley. Through this door is a giant
Scarecrow again. I guess that cough at the exit to the library was really
Scarecrow's fear gas. Huh, thats kind of cool. Watch for Scarecrow's gaze and
avoid it. When you make it to the next large column use the Bat Claw to pull the
crate down. Use the crate for cover then repeat with the next crate. Climb the
ledge and move down beside the file cabinets. Scarecrow will create a group of
skeletons for Batman to fight. Next when the giant villain is looking away jump
to the ledge and shimmy around for protection from his gaze. Climb the next two
platforms and be prepared to jump to the next one when Scarecrow's sight is
directed to the left of the screen. Now climb up to the ledge and shimmy around
quickly to hide. Continue forward and prepare for another skeleton fight.
Grapple to the high platform then jump/shimmy to the next. Scarecrow's gaze is
close to the Bat Signal. Wait for him to look your way then jump to the next
platform. There is plenty of time to be patient and avoid the pendulum. Crouch
here until it is safe then climb up and run to the right to crouch behind a
small wall. Jump the railing ahead and wait for Scarecrow to begin moving his
sight to the left of the screen. When he does climb up, jump to the platform
with the Bat Signal, and use it to hit Scarecrow.

                              Warden's Office


Batman ends up in the clock tower. The trap door is locked and there is no way
out. That is with the exception of using a Batarang to cut the rope holding the
bell. Jump down and enter the East Wing. The new enemy ahead has a stun gun. Any
kind of frontal attack will result in damage to Batman. Use the double tap evade
to jump over the thug and attack him from behind. Enter the door the thug was
standing in front of. Zsasz has Dr. Young hostage. He says do not come any
closer or the doctor dies. Move to the doorway Zsasz backed through and crouch
for cover. Aim the Batarang near Dr. Young and wait for Zsasz to show his face.
Hit him with the Batarang and enjoy the following cinematic.

When Batman gets up he is attacked by four thugs. One of which has a stun rod.
Use the evade move to get behind the armed enemy and disarm him. Now its just
a normal fight. Locate the Warden's broken cane to find a forensic trail. After
scanning it Batman can track Harley and the Warden. Before leaving the office
get the map and solve a Riddle. The next set of enemies along the DNA trail is
located in the Main Hall. Three enemies are guarding the hall. Two are hiding
behind columns near the stairs while the third is guarding the exit. Grapple to
the gargoyles and move to the platform above the door. Drop behind the thug at
the exit. Place some Explosive Gel at the base of the steps (maybe even some on
the steps).Take the nearby thug out silently then return to the ceiling. The
remaining enemies become aware of their missing teammate and will both guard the
door. While waiting on the gargoyle detonated the Explosive Gel. This should (if
placed well) knock both thugs to the ground. Drop down quickly and perform
ground take downs on the fallen foes. Alternatively this could be a good spot to
use the Sonic Batarang if the upgrade has been unlocked. Exit the Mansion
following the blood trail to an abandoned tunnel.

Grapple over the gates to find 6 enemies two of which are armed. Glide down and
hit one of the armed thugs then focus on the other quickly. Once the guns are
dropped the fight is easy (I didn't really see a clever way of handling this
situation the two Batarangs may be useful but had not been purchased yet). Be
careful though because any of the thugs can pick up a dropped gun at any time.
Move through the door and activate Detective Mode. There is a sniper in the
guard tower. Grapple up and use a ledge takedown. Find the blood trail up the
stairs and fend of the thugs (one of which has a stun rod). Enter the
Penitentiary.


================================================================================
 Penitentiary
================================================================================

Three enemies stand in front of Batman. One is armed. Sneak up on the armed
guard and perform a takedown, then easily take the other two out. The DNA trail
leads to a locked gate take a detour around the gate via the shower room. The
Men's and Women's Restrooms have a Trophy and Riddle Solution. Continue to the
Main Cell Block and activate Detective Mode to see numerous bodies behind the
next door. They are all locked away in cells but seem crazy. The trail leads to
Poison Ivy in the Green Mile. After the cinematic exit to the Security Control
Room. The Warden is located in the guard tower tied up. Before moving up the
stairs though investigate Officer Cash in the cell for a Riddler Solution. When
Batman arrives at the Warden a cinematic shows some prisoners being released.
Untie the Warden and he gives you a security card. This action unlocks the
Cryptographic Sequencer used to bypass security systems. Use the new device on
the WayneTech box at the top of the stairs to disable the security gate. Move
to exit the Security Control Room but first climb the stairs near the door for
a Riddler Trophy.

Back at the Green Mile and there is no Ivy. Grab the Riddler Trophy in a cell
to the left. At the exit an inmate will attack. Upon arrival back in the Main
Cell Block Harley electrifies the floor. The current will not kill Batman
instantly, instead it slowly drains his health. Grapple up to the platform with
the thugs and Harley. Two of the enemies are going for guns in the cabinets on
opposite side of the platform. Always attack the enemy with the gun first. Try
to hit the thug going for the gun on the right first to prevent a weapon from
entering the fight. Then move to the opposite corner and attack the other thug
going for a gun (which he may have). If the guns are already out focus on those
enemies first an attack will cause them to drop the weapon and make the rest of
the fight easier. Also listen/watch for another thug picking up a dropped weapon
and disarm them. There are two waves of thugs to demolish then Harley escapes.
There is a box on the left of this top floor that will deactivate the electric
floor. Grab the Inteview Tape, solve 2 Riddles, and get a Riddler Trophy before
exiting the Main Cell Block (1 of the Riddles and the trophy are in the side
room located on the west side of Main Cell Block when looking at the map).

Passing through the room side room leads to the Guard Room. Harley has two
guards hostage over electrified water. Batman must use the Crypographic
Sequencer to override the power controls then cut down both guard before time
runs out. Once the first control is down (next to the window Harley is behind)
find the other on the left side of the room in the water. Once the guards are
down unlock the security gate and exit. Follow them into the next area of the
Guard Room for an interview tape. Exit back to the Main Cell Block and follow
Harley's voice into Controlled Access. She even deactivates the security gate
for you. A Riddle is solved in one of the open cells on the right. At the end of
the Controlled  Access corridor is a security gate dead end. Use the Bat Claw to
open the ceileing vent, defeat the inmate that falls, and grapple into the next
room. Deactivate the security box to lower the gate, then grab the Interview
Tape. Return to the ground floor, move through the now open gate and enter
Extreme Incarceration.


This room has numerous waves of thugs some of which will have stun rods. This
may sound like an easy fight (and it isn't too difficult), but the trick is
Harley controls an electric current on the floor. Batman will have to move from
platform to platform fighting the enemies and avoiding shock. Counters and
the evade move will see you through. After winning the fight scan the icy cell
for a Riddle Solution. Move up to the control tower via one of the two side
doors. Grab the Interview Tape and deactivate the Control Point for Cell 5.
Cell 5 contains a Trophy and Chronicle. Below the control room in the tower is
the map. In cell 5 the door will close (Harley has trapped Batman) but once you
find the Chronicle look up for a way out. Exit Extreme Incarceration and leave
the Penitentiary. Head to Arkham East and the Botanical Gardens. Before leaving
Arkham West though I'd recommend a quick stop at the Visitor Center.


================================================================================
Botanical Gardens
================================================================================

Enter the Gardens and pick up on Harley's trail. At the base of the stairs
there will be two armed thugs. Toss a couple Batarangs from corner cover then
take them out. An Interview Tape is on a bench opposite the path Harley took.
Disable the security door and enter the Glasshouse. There are 6 armed thugs in
the room. Move through the trap door in the floor and wait for the guard moving
up the stairs to the left to come back down. Spring out and silently take him
down. Grapple up to a gargoyle and watch how the others react and take them out
one by one with the method of your choosing.

Pick up the print trail again. It will lead Batman to a cinematic in the Flooded
Corridor. Exit the corridor. Follow the electrical wires back into the
Glasshouse and then into the Statue Corridor. The wiring leads to a fight in the
Generator Room. The fight much like the others is just against the same thugs
we've beaten before. Release the mainentance worker, Carl Todd. Use the
Cryptographic Sequencer to disable the power supply to the generator that was
blocking the path in the Flooded Corridor. Joker has booby trapped some of the
security control boxes from this point on. Batman will have to disable the
control points three times quickly in order to avoid the trap. Now that the
water in the Flooded Corridor can be walked through head there and remove the
vent cover next to the blocked doorway and enter. There is a Riddle Solution and
Trophy in this portion of the ventilation system.

At the other end of the vent is a wall that needs some Explosive Gel. Use the
following door to enter the Abandoned Chamber (some Riddler Challenge objectives
are located in this room but we can wait for them for now). The exit to the
chamber is in the back right corner. Climb a couple walls and grapple to a vent.

Two thugs are tormenting a janitor, take them out and head to the Aviary. Solve
a couple of Riddles and pick up an Interview in the portion of the Flooded
Chamber just outside the Aviary. Inside the Aviary are four
armed guards and a couple of workers hanging in bird cages from the ceiling.
The goal is to take out the henchmen without being detected. The key is to take
out the operator first. There is a floor gate to the right of the screen. When
safe move to it and enter. The path exits at the bottom floor of the area.
Grapple to the ledge with the higher henchmen but do not climb over the railing.
Shimmy to the right and drop near the vent cover. Enter the ventilation system.
Grapple to the top then drop below and silently take out the henchmen that can
drop the Asylum Staff. Upon defeat of the remaining henchmen the Asylum staff
are gently placed on the ground. Their landing spot has a Interview Tape on a
bench. Find Harley's prints and remove the metal covering from the control
point. Use the Sequencer to deactivate the gate and a rock wall will move. Enter
the Secret Lab

The Joker has created a duo of monsters. The fight is much like the one against
Bane. Use quick evade to dodge their bull rush, body toss, and ground pound.
Quick toss Batarangs at the rushing beasts to daze them. When dazed attack. At
times they will drop to a knee and have stars spinning their heads. If Batman
attacks at this time he will ride their back and inflict damage on the other
monster. When they are both defeated Batman talks with Oracle. Use the Sequencer
on the security gate control point and exit the same way you entered The gap is
too wide for Batman to jump. He, as always, has a solution use the Line Launcher
to make it to the door. Begin the search for Poison Ivy. Batman will know he is
getting closer because the % meter in Detective Mode will increase when he is on
the right path. Upon returning to the Flooded Corridor use the Line Launcher to
cross the cavern. The next room leads to a cinematic where Ivy helps Batman by
telling him where to find the flower needed for an antidote, Croc's Lair.



================================================================================
In Search of a Cure
================================================================================

Exit the meeting with Poison Ivy and use the Line Launcher to get closer to
the enemy. Defeat them all then enter the vent. Go through the Abandoned Chamber
and into the Flooded Corridor. Two henchmen have electrified the water again
thinking that they have trapped Batman. Use the Line Launcher to teach them
otherwise. The Glasshouse is also now full of 5 armed henchmen. Silently take
out the one in front of Batman, then the others individually as you see fit.
Exit into the Glasshouse entrance only to have Ivy block Batman's path. Drop
under the floor near where the plant busted through the wall to find the way
out.

Ivy's plants are taking over the Asylum grounds. In order to take out the plants
approach them with a Batarang ready. Hit the spore it releases with the Batarang
then move to the plant and press X. Head to the Mansion and enter through the
vent above the door. Once inside the decor has changed since last visit. Use
the Line Launcher to traverse over the red gas and grapple into the ceiling
vent. Officer Cash is at the far end of the Main Hall. Batman can drop onto the
balcony to the right then Line Launch to the opposite side of the room. When
arriving at the end of the left side balcony jump to the floor below and Cash
is just ahead. Killer Croc is kept in the sewers of Intensive Treatment. I
guess we will just have to find out if what Croc said at the beginning of the
game is true.

Behind the door to Arkham North is a group of 8 unarmed thugs posing as members
of security. Take them out but watch for the guy with the stun rod. Oracle
states Intensive Treatment is locked up tight. Batman sees a sniper on the roof
and plans to investigate. Climb the guard tower and Line Launch over to the
sniper. If you watch the Sniper's movements Batman can make it to the platform
undetected while the Sniper is walking or scanning the ground. Take him out and
enter the building.

         Return to Intensive Treatment

Move to the back left corner of the Maintenance Access to enter a vent that
leads to the Intensive Treatment Lobby and 7 armed henchmen. It seems they have
also planted bombs on the gargoyles in the room. So if Batman grapples to one it
will explode and come crashing down. This time the room has to be cleared by
observing the movements of the henchmen and silently taking each down. This
sounds tricky but it really isn't. Careful movement and patience will have each
of the enemies unconscious without a shot fired. The first one is easy simply
wait for him to start pacing away then drop below and attack. The rest will vary
depending on their movements. Corner cover takedowns are very useful. The doors
to Cell Block Transfer area are blocked by a security gate. Enter the office in
the Lobby to find the Control Point that will deactivate the gates.

Enter Cell Block Transfer only to be gassed by Scarecrow again. I don't want to
spoil anything but this time the gas takes you back to the beginning of the
game (well sort of). Once the cinematic is done and Batman is back. Use the Line
Launcher to move past the rat eating Batman. Scarecrow appears just as he has
the past two times. Jump the first gap and crouch behind the metal canister.
When Scarecrow moves to the left climb the wall ahead. Fight off the skeleton
crew and move forward. When Scarecrow is looking close to Batman run to the
wall (basically following his vision) and climb. Get behind the canister and
crouch. Continue when his vision passes by to the left. Next you will see
Batman in a chair with Scarecrow behind him. When safe jump to the pedestal they
are on and move to the front of it crouching. Next use the sliding piece of
medal to block Scarecrow's gaze. Jump across the small gap and climb the wall.
Just ahead is a place with a TV for Batman to crouch behind for cover. Once
Scarecrow looks away move to the elevator and it lower. Grapple up to the
elevator that rises and move to the light. Once Batman reaches the light he does
not shine it directly on Scarecrow. Instead this time we have to fight a series
of skeletons. Including two large Bane-like skeletons that are destroyed by
stunning them while they charge and avoiding the hit. Once out of the control of
the fear gas exit to see Crane taking the elevator down. Jump into the elevator
shaft on the left and Batman will land on the one Harley destroyed at the
beginning.

Climb the stairs to the left and take out the three henchmen (one has to be
stunned before punched). Throwing three Batarangs (if you have the upgrade) may
knock a couple of them to the ground for quick takedowns. Hack the security
console the Joker has booby trapped and the floor of the other elevator shaft
opens. The open gate leads to a group of unarmed henchmen. Be careful though
there are cabinets with firearms nearby that the enemies will seek out. If you
here the buzzing alarm attack the thug at the cabinet. Once the thugs are
defeated go up the stairs for the Riddler map then exit to Control Room Access
through the door. Grab the Interview Tape and move around to the other door
realizing you are currently in the caves (having left the Intensive Treatment
building).


                  Killer Crocs Lair

Batman has now entered Croc's Lair. The cinematic has some interesting
interaction between two of Batman's villains. Look to the left and see the
Riddler Trophy. Also take note that Batman can not swim so if he falls in the
water he climbs up at the starting spot/last checkpoint. Use the Line Launcher
to work your way between the sides of the lair until you reach the Danger entry
point. Batman will set a homing device of sorts at the entry point and spray
some Explosive Gel on the ground. He also tunes his equipment to find the
required spores. A new meter appears on screen that measures the distance away
from the spores. Move further into the lair to find them.

The boards act as a make shift bridge to cross the water. Batman mentions that
they will hold his weight but quick movements will give his position away.
Crouch (not really necessary) and move across the board-bridge slowly. (I'd
recommend running just one time only to see Croc attack well I was curious).
When you get to the gates climb over them then continue the slow walk. Also do
not be afraid of running off the boards and into the water during the "run"
sequences, I don't believe its possible (with the exception of falling from
the Line Launcher).

Watch for a message on screen that states "select Batarang" around the same time
the system Autosaves. Croc is about to unleash a surprise attack. Throw
Batarangs until he is knocked back into the water. Croc can and will attack a
few times. Once Batman finds a spore (it will be hanging from the ceiling and
bright green) hit it with a Batarang and collect a sample. One is not enough, so
move to find another one. At the second sample Croc quickly attacks Batman from
behind so turn and fire. Do not be surprised from this point on if Croc does not
always attack from straight ahead. When Batman has enough spores to create the
antidote he activates a sonar beacon to guide the way back. Use the same
strategies to get to the spores as you leave the lair: Keep the Batarang handy,
use the Line Launcher as required and run when asked to. The main difference
this time is Croc seems to attack from a closer position. When Batman nears
the end of the lair it becomes a run only affair. Batman will leave all of the
water behind only to be trapped by a gate of steel bars blocking the path out.
Equip the Elxposive Gel device and detonate the gel placed at the beginning as
Croc passes over it. Batman will lift the gate and leave Croc's lair for good.
Turn right to use the Line Launcher and enter the Old Sewer.



================================================================================
Avoid Poison
================================================================================

Defeat the henchmen around the corner and grab the Trophy ahead. Enter the
Bat Cave and use the Bat Computer to formualte an antidote. The cinematic has
Ivy's plants invading the cave and Batman making an upgrade to the Bat Claw.
Use the new Claw on the wall to find a way out of the cave. Jump from the cliff
and glide to the rocky formation below (see the Riddler Trophy). Climb the
"steps" then use the Line Launcher to make it to the next rock formation.
Grapple up to ledges twice then use the Launcher again. (There is a very well
hidden trophy on a ledge to the east just before the last Line Launch sequence
to exit). Glide down to the mossy rock bridge below. Now grapple to the vent
opening and exit into the Old Sewer.

The Old Sewers are infested with Ivy's plants. Destroy the plants along the way
to the Main Sewer. Climb the stone columns of the Main Sewer Junction as before
except this time you can not exit through the door you did before. Instead use
the Line Launcher to get the Trophy seen before but unreachable. Move to the
right and climb the blocks. Now move back overtop of the plant Batman just
killed until he is directly across from the large gears. Use the Line Launcher
to get to the trophy in the distance. Climb up and use the Ultra Bat Claw to
break down the wall hiding the enemies. Then fire it again at the enemies to
pull them off the ledge. Grapple up to the Pump Control Room and eliminate any
remaining thugs. Grab the Riddler Map and move down the hall. Pick up the
Interview tape before exiting to Pressure Control Junction.


                        Stop the Pollution

Defeat the two enemies ahead (Multi Batarang) then move to the West Pump Room.
A group of enemies are talking below. Single out the one with the gun and Glide
Kick it out of his hands. Use the normal mix of fighting skills to take out the
remaining enemies (includes a stun rod and must stun guy). Use the sequencer
to take out the two consoles controlling the pumps. Batman is finished in the
pump room so head to the east entering the Control Room. Several armed henchmen
are patrolling the area. Grapple to the platform above the entrance and take in
the movements of the enemies. Grapple to the gargoyle straight across the room.
Use an inverted takedown to remove the first enemy. Now grapple to the gargoyle
currently to Batman's left to take out another thug in the same manner. Again
patience and plannning can clear the room with silent takedowns without a single
shot fired. Find the control room at the eastern most point of the area.
Deactivate the eastern pump by using the Sequencer to disable the Jokers booby
trapped control point. Exit the room by defeating the two new enemies guarding
the door.

The next battle involves a single Titan and numerous waves of normal sized
henchmen. The key is to avoid the beast while fighting and countering the other
enemies. When the Titan charges be prepared to throw some quick Batarangs. When
the Titan is stunned Batman can ride his back and eliminate some of the henchmen
making the fight much easier. Keep the focus on damaging the Titan and avoiding
his attacks to win the fight. The difficulty of this fight comes in the confined
space it takes place in. There isn't much room making it more likely to be hit
by a Titan punch or bull rush. (This is one of the more difficult fights in the
game, especially on hard). As a consequence of the small fighting area it is
unwise to attempt very many Ground Takedowns. The other thugs have too easy a
chance to hit Batman during the takedown animation. Once over enter the room the
Titan busted through to get a Chronicle. From the site of the Arkham Chronicle
look up to find another wall the Bat Claw can pull down. Grapple to the opening
and walk over to the weak spot on the right. Place some Explosive Gel and
detonate. The debris crashes below and Batman can use the Bat Claw yet again to
find an exit. Bust open the wall ahead to find yourself back in Arkham West.

                                Prune the Ivy

Ivy must be stopped. Oracle notes that Ivy is back in the Botanical Gardens and
Batman will likely be walking into a trap. Make the trip back to the Gardens
by moving toward Arkham East defeating any enemies/plants you encounter. Be
cautious when you enter Arkham East. There is a sniper on each of the guard
towers to the left. Once you enter the Botanical Gardens head toward the
Elizabeth Arkham Glasshouse destroying as many plants along the way as you like.

Ivy enters the large flower and will be protected by an outer covering. The
plant's two primary attacks are the creation of thorn branches that entangle
Batman and firing spores. The branches are avoided by dodging away from the
limbs that rise from the ground when its primary branches pound the ground. If
entangled rapidly press X to break free. The trick during the thorn phase of
battle is to avoid Ivy. Once several thorn attacks have been avoided the spore
phase begins. Before a spore is fired the branches lift high in the air and a
red/orange orb appears. Evade the spore and watch for the outer covering Ivy to
open. When it is open quick throw a Batarang. Once it connects prepare to avoid
a quick continuous spray of spores. The pattern that seems to work the best for
me is to stay near the rear of the area at first. When she begins to fire the
first spore move to the side and forward (a constant walk is all it takes to
avoid the attack). Keep moving forward and after the second spore is fired throw
a Batarang. As soon as the Batarang is released begin an Evade move to the side
then one to the back. Finally avoid the barrage of spores that are to come.
Since you evaded to the back Batman is in position to begin the sequence again.
After a few hits the thorn phase will start again. When Poison Ivy's health
meter is depleted the flower comes crashing to the ground. Rush to the open
flower and place Explosive gel for increased damage. The fight is not over yet
though. Now Ivy will pound the ground to create the thorn filled branches at the
same time Batman is being attacked by Arkham guards under mind control. Fight
the guards but more importantly avoid Ivy's traps. During this phase Ivy's
actions become more frequent and quicker. The second use of Explosive Gel is the
end of Ivy and the giant plant.


================================================================================
The Big Bang
================================================================================



Look to the sky for a subtle clue as to Joker's location. Head to Arkham West
and enter the Penitentiary. It is Batman's lucky day. He is on the guest list.
Once inside start a fight with all the henchmen inside and destroy them for
their mocking ways (if you want if not just continue through the door). Inside
the main chamber Batman must fend of two Titans and numerous henchmen. This
fight is not really much different than the others previously in the game.
Once the cinematic is finished Joker is back and bigger than ever. He will jump
down and fight Batman hand to hand. Batman doesn't have much of a chance so
avoid the Joker at all costs. His punches do a good bit of damage. Basically,
Batman can run circles around the ring to avoid Joker for the most part. Joker
will then retreat to a front row seat. He invites more thugs (where does he find
them all) into the ring.  Defeat them as usual but watch for Joker's packages
and teeth that are tossed into the ring. The teeth will explode. Listen for a
horn sound and then evade. The horn preceeds the explosion. The blast from the
teeth bomb will incapacitate the thugs so if timed correctly the Joker's weapons
will work against him. Upon the defeat of the first round of thugs fire the
Ultra Bat Claw into the Joker's back pulling him to the ground. Run over and
punch him in the face. The sequence begins again. Avoid the Joker by circling
the ring and when he returns to his perch he summons more thugs but with more
dangerous enemies, including two knife wielding henchmen that must be stunned.
Additionally the enemies will now locate the gun cabinet on the back wall. Do
your best to prevent the gun from entering the ring. If you here the siren/alarm
going off quick throw Batarangs to try and prevent the cabinet from opening. If
that fails evade/fight your way to the enemy attempting to arm himslef. When
this round of foes is finished, Bat Claw then punch Joker again. The final round
is like the first two but with a couple henchmen carrying stun rods. After
punchin Joker for the third time, Batman has saved the day.


________________________________________________________________________________

WayneTech
________________________________________________________________________________


Special Combo Throw- Allows Batman to perform an unblockable grab and throw
   after achieving a combo score of x8. Can be directed to inflict damage on
   multiple target. Batman can continue to chain attacks after a Special Combo
   move.

-Special Comb Takedown- Allows Batman to perform an unblockable instant Takedown
    after achieving a combo score of x8. Batman can continue to chain attacks
    after a Special Combo move

-Special Combo Boost Allows Special Combo Moves to be executed after achieving
      a combo score of x5 instead of x8.

Combo Batarang- Powers up the Batarang during combos so that it can be used to
    knock down thugs

Critical Combo Strikes- Doubles the power of normal combo strikes when strikes
    are timed perfectly. Increases combo score by x2 for each strike, allowing
    for quicker activation of Special Combo Moves

Inverted Takedown - Allows Batman to swoop down and grab assailants as they pass
    under gargoyles and leave them strung up underneath

Armor Upgrade V1 - military grade spun para-aramid fibers moded into the Batsuit
    chest piece provide greater protection from attack

Armor Upgrade V2 - Super lightweight nano-engineered polymer plating
    incorporated into the Batsuit creates a more resilient outer shell.

-Armor Upgrade V3 Ultra strong micro plating developed by WayneTech, layered
   between teh regular armor and the undersuit.

-Armor Upgrade V4 Batsuit soaked in top secret prototype formula, developed by
    Lucius Fox at WayneTech. Durability is massively increased without
    additional weight while retaining full movement and flexibility.

Batarang Power Upgrades the standard Batarang power, increasing the time an
    assailant stays down when hit

Twin Batarang Allows two targets to be taken out simultaneously. Once thrown,
    requires a short period of time before it can be used again. Also upgrades
    combo Batarang

-Triple Batarang Allows three targets to be taken out simultaneously. Once
     thrown, requires a short period of time before it can be used again. Also
     upgrades combo Batarang

Remote Control Batarang - Special Batarang that can easily be directly
    controlled by Batman after being released. Once thrown, requires a short
    recharge period before it can be used again

-Sonic Batarang Tuned to resonate at the exact frequency of the nearest Arkham
      suicide collar, attacting that henchmen. Useful for luring a target into a
      trap or away from an area of importance. Once thrown, requires a short
      recharge period before it can be used again.

-Sonic Shock Batarang Upgrade to the Sonic Batarang. Allows this to be detonated
      once thrown to overload the suicide collar of a nearby henchmen,
      incapacitating him. However, the residual interference will stop any
      further Sonic Batarangs from being effective in this location

-Multiple Frequency Detonator Allows selective detonation of Explosive Gel. Used
  for advanced Takedown tactics.

-Auto Proximity Detonation Upgrades the Explosive Gel to automatically detonate
   if nearby threat detected. Temporarily incompacitates targets

-Cryptographic Range Amplifier Increases effective range of the Cryptographic
     Sequencer, allowing Batman to override out of reach Control Points and open
     up access to areas that would otherwise be inaccessible

-Cryptographic Power Amplifier Increases the power of the Cryptographic
      Sequencer, allowing easier deciphering of security systems.







? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

                           Riddler's Challenge

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Riddles, Trophies, Chattering Teeth, Arkham Chronicles and Patient Interviews
are hidden throughout Arkham Island. A list of unlockables found in each area
is found under the Riddler's Challenge menu after hitting select. In this guide
they will be listed in the order they apear in the Riddler's Challenge Menu not
by the order in which they are found within the game. For example Arkham East
has 20 challenges to locate.


       O-------------------O     Under each area the Challenges will be listed
       | 1 | 2 | 3 | 4 | 5 |     and the following abbreviations used:
       |-------------------|  
       | 6 | 7 | 8 | 9 | 10|
       |-------------------|     T: Type of Challenge
       | 11| 12| 13| 14| 15|     D: Details
       |-------------------|     L: Locations (where to find the challenge)
       | 16| 17| 18| 19| 20|     U: Unlocks (what the challenge unlocks)
       O-------------------O
  
  
                          
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Akham East ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
                          

[1] T: Riddler Trophy
    D: N/A
    L: The front portion of the clock tower on the roof of the Mansion
    U: Victor Zsasz Trophy

[2] T: Riddler Trophy
    D: N/A
    L: Inside the small shack in the cemetary between the Gardens and Mansion
    U: Frank Boles Trophy


[3] T: Riddler Trophy
    D: N/A
    L: Inside building in front of Mansion (Cryptographic Sequencer required)
    U: Poison Ivy Trophy


[4] T: Riddler Trophy
    D: N/A
    L: Use Explosive Gel on the weak flooring next to the Mansion entrance
    U: Nothing


[5] T: Riddler Trophy
    D: N/A
    L: Jump the gate to the left of the Mansion entrance and grapple to the
       archway ahead, the trophy is located behind a column near some rubble
    U: Nothing


[6] T: Riddler Trophy
    D: N/A
    L: Grapple to the first platform on the Clock Tower on the roof of the
       Mansion look to the west on (Batman's right is the Botanical Gardens) now
       look down and to the left, the trophy is sitting in an open area on the
       Mansion's roof
    U: Nothing


[7] T: Riddler Trophy
    D: N/A
    L: Jump the gate to the left of the Mansion entrance and grapple to the roof
       above the archway straight ahead (it is basically above #5
    U: Nothing


[8] T: Riddler Trophy
    D: N/A
    L: On the ground at the back of the cemetary near the right angle made by
       the Gardens
    U: Nothing


[9] T: Riddler Trophy
    D: N/A
    L: Roof of guard tower closest to the Gardens
    U: Blackgate Prisoners Trophy


[10] T: Riddler Trophy
     D: N/A
     L: Next to the benches across from the statue in front of the Mansion
     U: Nothing


[11] T: Arkham Interview Tape
     D: Joker Interview
     L: Use the Cryptographic Sequencer to enter the room connecting the two
        guard towers
     U: Recording of an Arkham session with the Joker

[12] T: Arkham Interview Tape
     D: Joker Interview
     L: Table in guard tower
     U: Recording of an Arkham session with the Joker

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Inside building in front of Mansion (Cryptographic Sequencer required)
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Riddler Trophy
     D: N/A
     L: Use the Cryptographic Sequencer to enter the room connecting the two
        guard towers
     U: Nothing

[15] T: Riddle
     D: The legacy of this island has been well and truly buried.
     L: Scan the tombstone of Amadeus Arkham in the cemetary
     U: Nothing

[16] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:

[17] T: Chronicle of Arkham
     D: N/A
     L: Jump the gate to the left of the Mansion entrance, the Chronicle is
        located at ground level to the right across the banister
     U: Spirit of Arkham Recording

[18] T: Chronicle of Arkham
     D: N/A
     L: Behind a structurally weak wall at the base of the stairs leading to the
        Gardens
     U: Spirit of Akrham Recording

[19] T: Riddle
     D: Gotham's greatest family towers over the city.
     L: Scan the skyscraper in the distance with the W (seen between the Gardens
        and the Mansion)
     U: Bruce Wayne Bio

[20] T: Riddle
     D: My challenges appear to those with the correct position in life.
     L: Grapple to the top portion of the clock tower on the Mansion's roof the
        dot is on the side away from the Gardens
     U: Nothing



? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Arkham West ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

[1] T: Riddler Trophy
    D: N/A
    L: When moving from Arkham West to Arkham North look for a weak wall high
       in the tunnel between the two areas (requires Ultra Bat Claw)
    U: Invisible Predator Challenge

[2] T: Riddler Trophy
    D: N/A
    L: Move to the ground beside the ramp the trophy is near the waterfall
    U: Nothing


[3] T: Riddler Trophy
    D: N/A
    L: Grapple to the top of the Medical Facility and move toward the Arkham
       East door use the Line Launcher to move across the water
    U: The Batwing Trophy


[4] T: Riddler Trophy
    D: N/A
    L: Roof of Medical Facility south side (closest to Lighthouse)
    U: Batmobile Trophy


[5] T: Riddler Trophy
    D: N/A
    L: Open the vent next to the Penitentiary entance with the Bat Claw
    U: Nothing


[6] T: Riddler Trophy
    D: N/A
    L: Enter the room above the Penitentiary entrance (requires Cryptographic
       Sequencer with Amplicfication upgrade)
    U: Nothing


[7] T: Riddler Trophy
    D: N/A
    L: Roof of shack on the dock
    U: Nothing


[8] T: Riddler Trophy
    D: N/A
    L: Use the Crypotgraphic Sequencer on the control box next to the elevator
       at the base of the Medical Facility trophy revealed when the lift raises
    U: Harley Quinn Trophy


[9] T: Riddler Trophy
    D: N/A
    L: Vent in the path between Arkham West and North (if traveling from West to
       North its high on the left)
    U: Nothing


[10] T: Riddler Trophy
     D: N/A
     L: Stand right in front of the door to Arkham East and look at the ceiling
        pull down the weak portion with the Ultra Bat Claw
     U: Nothing


[11] T: Riddler Trophy
     D: N/A
     L: Under the guard tower
     U: Nothing

[12] T: Riddler Trophy
     D: N/A
     L: Abandondoned Tunnel connecting Arkham West and East grapple above the
        cell and open the roof with Explosive Gel
     U: Scarface Trophy

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Use the Cryptographic Sequencer to enter the room between the Medical
        Facility and the Penitentiary
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Arkham Interview Tape
     D: Joker Interview
     L: Inside the shack on the dock
     U: Recording of an Arkham session with the Joker

[15] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:

[16] T: Riddler Trophy
     D: N/A
     L: Grapple to the ledge above the entrance to Arkham North
     U: Nothing

[17] T: Riddle
     D: Does Scarecrow's gas break down barriers as it drives you insane?
     L: Behind a structurally weak wall high and to the left of the entrance
        to Arkham East (Ultra Bat Claw Required)
     U: Nothing

[18] T: Riddle
     D: Zsasz is counting on you finding his work.
     L: Enter the room above the Penitentiary entrance (requires Cryptographic
        Sequencer with Amplicfication upgrade)
     U: Nothing

[19] T: Riddle
     D: Do you see what I can see? No? Then maybe I am in a strange position.
     L: Move up the stairs leading above the Penitentiary entrance and align the
        ? (the dot is on the banister)
     U: Nothing

[20] T: Chronicle of Arkham
     D: N/A
     L: Behind a structurally weak wall below the Penitentiary entrance
     U: Spirit of Arkham Recording


? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Arkham North ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


[1] T: Riddler Trophy
    D: N/A
    L: From the guard tower closest to Arkham West use the Line Launcher to
       get this trophy
    U: Nothing

[2] T: Riddler Trophy
    D: N/A
    L: Behind a structurally weak wall in the western part of Arkham North
       between the entrance to Arkham West and the partially destroyed building
       (it is right below #1) Ultra Bat Claw required
    U: Henchman on Titan Trophy


[3] T: Riddler Trophy
    D: N/A
    L: Ground between guard towers in front of Intensive Treatment, Explosive
       Gel required
    U: Nothing


[4] T: Riddler Trophy
    D: N/A
    L: Bottom floor of broken building in northern part of Arkham North
    U: Aaron Cash Character Trophy


[5] T: Riddler Trophy
    D: N/A
    L: Behind a security gate on the platform to the left of the Asylum gates at
       the northern tip of Arkham North (Cryptographic Sequencer required)
    U: Arkham Inmates Trophy


[6] T: Riddler
    D: Align the question mark
    L: The archway entrance to the broken building in the northern part of
       Arkham North view the top from the outside the building
    U: Nothing


[7] T: Riddler Trophy
    D: N/A
    L: Jump the gate to the left of Intensive Treatment and grapple to the ledge
       above the entrance to the Path to Dead Man's Point
    U: Nothing


[8] T: Riddler Trophy
    D: N/A
    L: On the side of Intensive Treatment closest to Arkham West, grapple to the
       ledge
    U: Warden Quincy Sharp Trophy


[9] T: Riddler Trophy
    D: N/A
    L: At the spot Batman ends up after the Poison Ivy fight
    U: Nothing


[10] T: Riddler Trophy
     D: N/A
     L: On the Path to Dead Man's Point (next to Intensive Treatment) before
        moving through the shut door turna around and use the Ultra Bat Claw to
        pull the wall down
     U: Joker Trohy


[11] T: Riddle
     D: Lets face it there are two Dents on the wall.
     L: Scan the campaign poster on the wall inside the building under the guard
        tower closest to Arkham West (Cryptographic Sequencer required)
     U: Nothing

[12] T: Riddler Trophy
     D: N/A
     L: Roof of guard tower
     U: Nothing

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Building under the guard tower closest to Arkham East enter through
        hole in roof created with Explosive Gel
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Chronicle of Arkham
     D: N/A
     L: Path to Dead Man's Point in a tunnel to the left of Intensive Treatment
     U: Spirit of Arkham recording

[15] T: Chronicle of Arkham
     D: N/A
     L: Second floor of the broken building in the northern part of Arkham North
     U: Spirit of Arkham recording

[16] T: Riddle
     D: Tweedledum and Tweedledee SAW it can you SEE it?
     L: Northern point of Arkham North near the gate scan the see saw
     U: Tweedledee and Tweedledum Bio

[17] T: Riddler Trophy
     D: N/A
     L: Path to Dead Man's Point behind a structurally weak wall
     U: Nothing

[18] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:

[19] T: Patient Interview
     D: Joker Interview
     L: Inside the building under the guard tower closest to Arkham West
        (Cryptographic Sequencer required)
     U: Recording of an Arkham session with

[20] T: Patient Interview
     D: Joker Interview
     L: Table in guard tower closest to Arkham West
     U: Recording of an Arkham session with Joker




? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Intensive Treatment ? ? ? ? ? ? ? ? ? ? ? ? ? ?


[1] T: Joker Teeth
    D: Destroy 10 Joker Teeth
    L:
    U: Nothing

[2] T: Joker Teeth
    D: Destroy 5 Joker Teeth
    L:
    U: Intensive Treatment Challenge Map


[3] T: Chronicle of Arkham
    D: N/A
    L: Behind a vent in the Transfer Loop, Exit Decontamination and look up and
       to the right
    U: Spirit of Arkham recording


[4] T: Chronicle of Arkham
    D: N/A
    L: While climbing the broken elevator shaft during the tracking Boles
       objective
    U: Spirit of Arkham Recording


[5] T: Chronicle of Arkham
    D: N/A
    L: Secure Transit elevator shaft behind a structurally weak wall
    U: Spirit of Arkham Recording


[6] T: Joker Teeth
    D: Destroy 20 Joker Teeth
    L:
    U:


[7] T: Riddle
    D: Don't cut yourself on this Sharply observed portrait.
    L: Intensive Treatment Lobby after completion of the tracking Boles mission
       scan the nearby painting of Warden Sharp
    U: Riddler's Challenge Menu

[8] T: Riddle
    D: You don't know Jack about Gotham. Tune in to find out.
    L: Utility Corridor, scan the radio in the locker room
    U: Jack Ryder Bio

[9] T: Riddler Trophy
    D: N/A
    L: Under a trap door in the floor next to the room with the security gate
    U: Nothing


[10] T: Riddler Trophy
     D: N/A
     L: Decontamination enter the room with the security gate and climb the
        ladder (Cryptographic Sequencer required)
     U: Nothing


[11] T: Riddle
     D: A top hat and tails is the only dress code for this party in the North.
     L: Small room in Transfer Loop (crouch to enter) in the hall that leads to
        Decontamination and/or Secure Treatment Transfer, Scan the poster on the
        wall
     U: Nothing

[12] T: Riddle
     D: Where would you find my home sweet home?
     L: Scan the holding cell with the numerous question marks
     U: Nothing (maybe the Riddler bio but I found trophies before this)

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Secure Transit at the entrance to the path to Croc's Lair (go up the
        stairs)
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Riddler Trophy
     D: N/A
     L: Ventilation system in Processing Corridor near entrance to
        Decontamination (seen in story when Eddie Burlow opens door)
     U: Nothing

[15] T: Riddler Trophy
     D: N/A
     L: Secure Transit Elevator Shaft behind a vent cover (Bat Claw required)
     U: Nothing

[16] T: Riddle
     D: Dr. Jonathan Crane plans on elevating fear to new depths.
     L: Through a vent below the elevators at the bottom floor of Secure Transit
     U: Nothing

[17] T: Riddle
     D: Hook up with the relatives before you're transferred out of here.
     L: Aaron Cash's office in Cell Block Transfer, scan the family photo on
        the desk (Cryptographic Sequencer required)
     U:

[18] T: Patient Interview
     D: Harley Quinn Interview
     L: Intensive Treatment Lobby on a desk in the central office
     U: Recording of an Arkham session with Harley Quinn

[19] T: Riddler Trophy
     D: N/A
     L: Patient Pacification Room behind a vent near the entrance
     U: Nothing

[20] T: Riddler Trophy
     D: N/A
     L: Behind a security gate opposite the one the guard is inside in Secure
        Treatment Transfer
     U: Nothing

[21] T: Riddle
     D: Even I was shocked when I saw how Maxie Zeus was treated!
     L: Patient Pacification Room use Explosive Gel on the weak wall
     U: Maxie Zeus Bio

[22] T: Patient Interview
     D: Harley Quinn Interview
     L: Top floor of Secure Transit after exiting from Cell Block Transfer take
        the stairs on the right
     U: Recording of an Arkham session with Harley Quinn

[23] T: Patient Interview
     D: Harley Quinn Interview
     L: The room down the hall from Aaron Cash's office in Cell Block Transfer
        Cryptographic Sequencer with Range Amplifer required
     U: Recording of an Arkham session with Harley Quinn

[24] T: Riddle Trophy
     D: N/A
     L: Holding cells behind a vent after the first fight of the game
     U: Riddler Bio (if obtained at the time of the fight)

[25] T: Riddler Trophy
     D: N/A
     L: Top floor of Patient Pacification use Bat Claw to remove vent before the
        area where you can overlook to the bottom floor
     U: Nothing

[26] T: Riddle
     D: A puzzle has many sides but only some are visible.
     L: Intesive Treatment Lobby, enter the office and look toward Boles body,
        the "?" is on a window to Batman's Right
     U: Nothing

[27] T: Patient Interview
     D: Interview with Harley Quinn
     L: Secure Transfer bottom floor take the stairs up into the side room
     U: Recording of an Arkham session with Harley Quinn

[28] T: Patient Interview
     D: Harley Quinn Interview
     L: Decontamination in the room with the security gate (Cryptographic
        Sequencer required)
     U: Recording of an Arkham session with Harley Quinn

[29] T: Riddler Trophy
     D: N/A
     L: Use Explosive Gel on the weak wall inside the Utility Corridor
     U: Nothing

[30] T: Riddler Trophy
     D: N/A
     L: Enter Intensive Treatment through Maintenance Access and go through the
        vent to the right; go through a second vent and find the entry point to
        the trophy on the left
     U: Sewer Bat (Extreme) Challenge


? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Medical Facility ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

[1] T: Patient Interview
    D: Riddler Interview
    L: Use the vent above the elevator to the Morgue to enter Secure Access
       use the Cryptographic Sequencer to disable the security gate on the small
       room next to Mainteance Access
    U: Recording of an Arkham session with Riddler

[2] T: Patient Interview
    D: Riddler Interview
    L: Enter the Medical Facility through the main door, its on the table Harley
       was sitting at in the Medical Foyer
    U: Recording of an Arkham session with Riddler


[3] T: Riddle
    D: Are you going to take your hat off to Harley, Bats?
    L: Use the Bat Claw to pull the vent cover down above the elevator to the
       Morgue (while in the Sanatorium), use the ventilation system to drop into
       Harley Quinn's old office and scan the mask on the desk
    U: Nothing


[4] T: Riddle
    D: Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. Can it be
       true?
    L: Balcony of the Surgery Room, scan the dry erase board
    U: Hush Bio


[5] T: Chronicle of Arkham
    D: N/A
    L: Use the Explosive Gel on the floor of a small aclove on the left of the
       top floor of the Sanatorium
    U: Spirit of Arkham Recording


[6] T: Arkham Interview Tape
    D: Riddler Interview
    L: A desk to the left of the Morgue elevators
    U: Recording of an Arkham session with the Riddler


[7] T: Arkham Interview Tape
    D: Riddler Interview
    L: Patient Observation inside the room Aaron Cash and Dr. Kellerman were in
    U: Recording of an Arkham session with the Riddler


[8] T: Riddle
    D: Is this bear the Bane of his life?
    L: Experimental Chamber
    U: Bane Bio


[9] T: Riddle
    D: Was this fire fly too hot of the press?
    L: Patient Observation in the small room with the last fan control point
    U: Firefly Bio


[10] T: Chronicle of Arkham
     D: N/A
     L: Behind a weak wall in the Medical Foyer across from the entrance to
        the Sanatorium (Ultra Bat Claw required)
     U: Spirit of Arkham Recording


[11] T: Riddler Trophy
     D: N/A
     L: Ventilation system in Upper Corridor connecting X-Ray Hall to the
        Surgery Hall
     U:

[12] T: Patient Interview
     D: Riddler Interview
     L: Experimental Chamber in room where Bane was being held by Dr. Young
     U: Recording of an Arkham session with Riddler

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Experimental Chamber
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Riddle
     D: A question can only be answered from a new perspective. Don't you agree?
     L: On the top floor of the Sanatorium there is a portion of the flooring
        that is weak, use Explosive Gel on it and align the ?
     U: Nothing

[15] T: Chronicle of Arkham
     D: N/A
     L: Enter the X-Ray room then look above the door for a weak wall (Ultra
        Bat Claw required)
     U: Spirit of Arkham Recording

[16] T: Riddler Trophy
     D: N/A
     L: Ventilation system in the Experimental Chamber
     U: Nothing

[17] T: Riddler Trophy
     D: N/A
     L: Bottom floor of the Sanatorium behind a breakable wall on the same side
        as the entrance to the Morgue
     U:

[18] T: Riddler Trophy
     D: N/A
     L: Behind a vent in the Patient Observation room requires Bat Claw
        (near the door)
     U: Nothing

[19] T: Riddle
     D: What silent killer of the oceans can be found in a tiny jar?
     L: Morgue, scan the Great White Shark Jar next to the sink
     U: The Great White Shark Bio

[20] T: Joker Teeth
     D: Destroy 20 Joker Teeth
     L:
     U:

[21] T: Riddler Trophy
     D: N/A
     L: When Batman first enters the Medical Facility through Maintenance Access
        he must enter a vent to arrive inside the building. The vent leads to
        the Sanatorium but there is a branch to the right that will guide you to
        the trophy hidden behind bars inside Maintenance Access
     U: Nothing

[22] T: Riddler Trophy
     D: N/A
     L: Experimental Chamber on roof of room Harley has Gordon hostage in
     U: Silent Knight Challenge

[23] T: Riddler Trophy
     D: N/A
     L: Sanatorium, enter the vent to the left of the entrance to the Morgue
     U: Nothing

[24] T: Riddle
     D: Tick! Tock! News flash! Someone is not getting out of here alive.
     L: Bottom floor of Sanatorium across from the showers; scan the room with
        the broken bars and skeletons
     U: Killer Croc Bio

[25] T: Joker Teeth
     D: Destroy 5 Joker Teeth
     L:
     U:

[26] T: Riddler Trophy
     D: N/A
     L: Surgery Room, use the Cryptographic Sequencer to disable the security
        gate
     U: Nothing

[27] T: Riddler Trophy
     D: N/A
     L: Secure Access, bring down the weak wall across from Harley Quinn's old
        office (Ultra Bat Claw required)
     U: Shock and Awe (Extreme) Challenge

[28] T: Riddler Trophy
     D: N/A
     L: Roof of small building inside X-Ray where Dr. Young is held captive
     U: Nothing

[29] T: Riddle
     D: Is the generosity of our benefactors on the Wayne?
     L: Scan the plaque on the wall behind and to the right of the table Harley
        was sitting at in the Medical Foyer
     U: Alfred pennyworth Bio

[30] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:



? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?  Caves ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


[1] T: Arkham Interview Tape
    D: Killer Croc Interview
    L: West Pump room use Line Launcher to get to barrel with Interview
    U: Recording of an Arkham session with Killer Croc

[2] T: Arkham Interview Tape
    D: Killer Croc Interview
    L: Surface Access on crate
    U: Recording of an Arkham session with with Killer Croc


[3] T: Riddler Trophy
    D: N/A
    L: Old Sewers behind a structurally weak wall on path to Main Sewer Junction
    U: Nothing


[4] T: Riddler Trophy
    D: N/A
    L: Old Sewers near vent entrance to Bat Cave (Line Launcher required)
    U: Killer Croc Trophy


[5] T: Riddler Trophy
    D: N/A
    L: After exiting the Batcave with the Ultra Bat Claw its at the end of the
       first glide/jump
    U: Nothing


[6] T: Arkham Interview Tape
    D: Killer Croc Interview
    L: Control Room Access on a crate
    U: Recording of an Arkham session with Killer Croc


[7] T: Arkham Interview Tape
    D: Killer Croc Interview
    L: Floor of Old Sewers on the way to Main Sewer Junction from the Batcave
    U: Recording of an Arkham session withwith Killer Croc


[8] T: Riddler Trophy
    D: N/A
    L: Look up to the weak place in the ceiling when you first enter the Old
       Sewer from the Batcave (Ultra Bat Claw required)
    U: Nothing


[9] T: Riddler Trophy
    D: N/A
    L: At the platform that will let Batman jump to the one containing the door
       to the surface access the wall will have a groove that he can grab hold
       of shimmy around the side to get the trophy and align a ?.
    U: Commissioner Gordon Trophy


[10] T: Riddler Trophy
     D: N/A
     L: Line Launch from the platform with the door to Surface Access
     U: Rumble in the Jungle Challenge


[11] T: Arkham Interview Tape
     D: Killer Croc Interview
     L: Pump Control Room on a barrel in front of door to Pressure Control
        Junction
     U: Recording of an Arkham session with Killer Croc

[12] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Pump Control Room
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Riddler Trophy
     D: N/A
     L: Main Sewer Junction across from bridge with water running on it
     U: Sewer Bat Challenge

[15] T: Riddler Trophy
     D: N/A
     L: Unmissable on the way to gaining access to the Pump Control Room
     U: Nothing

[16] T: Chronicle of Arkham
     D: N/A
     L: Old sewers near the vent that provides access to the Batcave
     U: Spirit of Arkham recording

[17] T: Joker Teeth
     D: Destroy 5 Joker Teeth
     L:
     U: Nothing

[18] T: Riddler Trophy
     D: N/A
     L: In a vent in the Old Sewers
     U: Nothing

[19] T: Riddler Trophy
     D: N/A
     L: After exiting the Batcave with the Ultra Bat Claw Batman must navigate
        some rocky cliffs. When you get to the cliff just before the exit do
        no use the Line Launcher to move across. Instead jump and glide to the
        right to find a very well hidden trophy.
     U: Record Breaker (Extreme Challenge)

[20] T: Riddler Trophy
     D: N/A
     L: Croc's Lair, after the cinematic at upon entering the area look to the
        left (Line Launcher Required)
     U: Survival Tactics Challenge

[21] T: Chronicle of Arkham
     D: N/A
     L: Behind a structurally weak wall requiring the Ultra Bat Claw in the
        Control Room (East Pump Room)
     U: Spirit of Arkham Recording

[22] T: Joker Teeth
     D: Destroy 20 Joker Teeth
     L:
     U:

[23] T: Riddler Trophy
     D: N/A
     L: Croc's Lair near the exit to Old Sewer look up for a weak portion of the
        ceiling (Ultra Bat Claw required)
     U: Rumble in the Jungle (Extreme) Challenge

[24] T: Riddler Trophy
     D: N/A
     L: It is hidden in an open area on the column that holds the door to Arkham
        North. It can be obtained by jumping from the fallen column-bridge
        leading to the platform before the bridge and gliding to its location.
        Alternatively, Batman can use the Line Launcher from the column next to
        the water soaked bridge where trophy 14 is found
     U: Scarecrow Trophy

[25] T: Riddler Trophy
     D: N/A
     L: Behind a weak wall requiring the Ultra Bat Claw in the hall leading to
        the West Pump Room
     U: Nothing

[26] T: Chronicle of Arkham
     D: N/A
     L: Pressure Control Junction after the fight with the Titan and the
        numerous henchmen its behind a weak wall through the gate the Titan
        entered through
     U: Spirit of Arkham Recording

[27] T: Riddle
     D: A puzzle has many sides, but only some are visible.
     L: At the platform that will let Batman jump to the one containing the door
        to the surface access the wall will have a groove that he can grab hold
        of shimmy around the side to align a ? and get a Riddler Trophy.
     U: Nothing

[28] T: Riddler Trophy
     D: N/A
     L: Behind a structurally weak wall requiring the Ultra Bat Claw in the
        Control Room (East Pump Room)
     U: Nothing

[29] T: Riddler Trophy
     D: N/A
     L: Main Sewer Junction when entering from the Old Sewers its on the left
        side of the screen behind a column
     U: Bane Character Trophy

[30] T: Riddler Trophy
     D: N/A
     L: Main Sewer Junction on the platform before the first fallen brick column
        that act as a bridge when entering from Old Sewers
     U: Nothing


? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Arkham Mansion ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

[1] T: Riddle
    D: This fiendish puzzle literally appears out of this air.
    L: South Corridor, grapple to the duct work on the left side of the hall
       after passing the second fan; the dot is on the duct work and the top
       is above the display near the floor
    U:

[2] T: Riddle
    D: What does a bird need in the rain?
    L: South Corridor, scan the top hat and umbrellas inside the glass display
    U: Penguin Bio


[3] T: Chronicle of Arkham
    D: N/A
    L: South Corridor grapple up to the duct work on the left side of the hall
       after passing the second fan and bust the wall with Explosive Gel
    U: Spirit of Arkham recording


[4] T: Chronicle of Arkham
    D: N/A
    L: A balcony exits high above the area of the Main Hall where the doors to
       the West and East wings are located
    U: Spirit of Arkham recording


[5] T: Chronicle of Arkham
    D: N/A
    L: Ventilation system above the Entrance Hall leading into the Main Hall
    U: Spirit of Arkham recording


[6] T: Riddle
    D: Isn't the Warden too old for a puppet show?
    L: Warden's Office scan the Scarface puppet in the glass case
    U: Scarface Bio


[7] T: Riddle
    D: How is the main man in the main hall?
    L: Portion of the Main Hall leading to the South Corridor, scan the plaque
       of Commissioner Gordon
    U: Nothing


[8] T: Joker Teeth
    D: Destroy 5 Joker Teeth
    L:
    U:


[9] T: Joker Teeth
    D: Destroy 20 Joker Teeth
    L:
    U:


[10] T: Arkham Interview Tape
     D: Scarecrow Interview
     L: The small room outside the entrance to the East Wing (enter via vent)
     U: Recording of an Arkham session with Scarecrow


[11] T: Riddle
     D: It'll be a cold day in hell when the Ghul rises again.
     L: Scan the toe tag of the body in the morgue portion of Dr. Young's office
     U: Ra's al Ghul Bio

[12] T: Riddle
     D: Our records show a Strange transfer request was made in this room.
     L: Restricted Files of the Arkham Records room, use the Cryptographic
        Sequencer on the control box then Line Launch into the room and Scan the
        "Strange Files"
     U: Professor Hugo Strange Bio

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Desk in the Warden's Office
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Joker Teet
     D: Destroy 10 Joker Teeth
     L:
     U:

[15] T: Arkham Inteview Tape
     D: Scarecrow Interview
     L: West Wing Corridor behind a structurally weak wall across from the
        entrance to Dr. Young's office (Ultra Bat Claw required)
     U: Recording of an Arkham session with Scarecrow

[16] T: Riddle
     D: Did Amadeus go mad, or was he just dizzy?
     L: North Corridor scan the cell in the room with the vent leading to Dr.
        Young's office
     U: Amadeus Arkham Bio

[17] T: Riddle
     D: A game of cat and mouse can be painful.
     L: East Wing hall outside the Warden's office, scan the glass case with
        Catwoman's glasess and gloves
     U: Catwoman Bio

[18] T: Riddler Trophy
     D: N/A
     L: Find the vent cover on the left side of the far end of the Arkham
        Records Room once at the other end drop to the bottom floor (requires
        Bat Claw)
     U: Nothing

[19] T: Riddler Trophy
     D: N/A
     L: On top of the metal ceiling of the North Corridor in the corner near the
        entrance from the Records Room
     U: Nothing

[20] T: Arkham Interview Tape
     D: Scarecrow Interview
     L: Use the Bat Claw to remove a vent to the left of the Restricted Files
        Room of the Arkham Records room. Once out of the ventilation system drop
        to the ground floor and search the desk
     U: Recording of an Arkham session with Scarecrow

[21] T: Riddler Trophy
     D: N/A
     L: A desk outside the Warden's primary office (reception area)
     U: Record Breaker Challenge

[22] T: Riddle
     D: How do you mask your feelings without losing control?
     L: Dr. Young's office, scan the Black Mask mounted on the wall
     U: Black Mask Bio

[23] T: Riddler Trophy
     D: N/A
     L: Use the Bat Claw to remove the Vent cover on the pedestal of the large
        statue in the Main Hall
     U: Nothing

[24] T: Riddler Trophy
     D: N/A
     L: Enter the Library and look to the right, use the Bat Claw to pry off the
        vent cover
     U: Nothing

[25] T: Arkham Interview Tape
     D: Scarecrow Interview
     L: Enter the Library and move to the hall on the left. Use the
        Cryptographic Sequencer to disable the security gate
     U: Recording of an Arkham session with Scarecrow

[26] T: Riddler Trophy
     D: N/A
     L: Enter the Mansion through the front door and look to the right of the
        stairs. The vent leads to the trophy
     U: Nothing

[27] T: Riddler Trophy
     D: N/A
     L: There is a vent high on the wall opposite the door to the Library (Bat
        Claw required)
     U: Nothing

[28] T: Riddler Trophy
     D: N/A
     L: Top floor of the Library behind a vent
     U: Nothing

[29] T: Riddler Trophy
     D: N/A
     L: East Wing Corridor behind a structurally weak wall before the entrance
        to the Warden's Office (Ultra Bat Claw required)
     U: Survival Tactics (Extreme) Challenge

[30] T: Arkham Interview Tape
     D: Scarecrow Interview
     L: Room just outside Dr. Young's office on a desk
     U: Recording of an Arkham session with Scarecrow


? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Penitentiary ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


[1] T: Riddler Trophy
    D: N/A
    L: Security Control Room located behind a weak wall above Clayface's Cell
    U: Nothing

[2] T: Riddler Trophy
    D: N/A
    L: The Green Mile in an open cell after Ivy has been released
    U: Nothing


[3] T: Riddler Trophy
    D: N/A
    L: Controlled Access, after opening the gate to Extreme Incarceration use
       the walkway to find three weak walls, once the walls are removed jump
       into the cells below to find a trophy
    U: Nothing


[4] T: Riddler Trophy
    D: N/A
    L: Extreme Incarceration inside cell 5, Override the security controls in
       the control room with the Cryptographic Sequencer
    U: Nothing


[5] T: Riddler Trophy
    D: N/A
    L: Enter a vent using the Bat Claw just outside the room the guards move to
       after Batman saves them
    U: Nothing


[6] T: Riddler Trophy
    D: N/A
    L: Behind a weak wall in the Main Cell Block hall leading to the Green Mile
    U: Nothing


[7] T: Riddler Trophy
    D: N/A
    L: Side room of Main Cell Block inside an open cell
    U: Nothing

[8] T: Riddler Trophy
    D: N/A
    L: Security Control Room in a cell above the entrance requires Cryptographic
       Sequencer
    U: Intensive Treatment (Extreme) Challenge


[9] T: Riddler Trophy
    D: N/A
    L: Go to the portion of the Guard Room with Louie Green and grapple onto the
       ventilation system. This should allow Batman to look out into the gas
       filled room. Across the room is a wall that can be brought down with
       the Ultra Bat Claw. Line Launch into the room and find the trophy
    U: Invisible Predator (Extreme) Challenge


[10] T: Riddler Trophy
     D: N/A
     L: Men's Room of Cells Access
     U: Nothing


[11] T: Riddle
     D: This room is the end of days even for the most celebrated killer.
     L: Side room of Main Cell Block, scan the cell with all the Date Papers
     U: Calendar Man Bio

[12] T: Riddle
     D: When is something right in front of you but still hidden from view?
     L: Go to the portion of the Guard Room with Louie Green and grapple
        onto the ventilation system. This should allow Batman to look out
        into the gas filled room. Across the room is a wall that can be brought
        down with the Ultra Bat Claw. Line Launch into the room and turn around
        the ? should be visible/aligned
     U: Nothing

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Extreme Incarceration on a desk after entering the door below the
        electric floor control room
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Arkham Interview Tape
     D: Zsasz Interview
     L: Extreme Incarceration, room with the controls to the electric floor
     U: Recording of an Arkham session with

[15] T: Arkham Interview Tape
     D: Zsasz Interview
     L: Top floor of Main Cell Block after the fight when Harley electrifies the
        floor
     U: Recording of an Arkham session with Zsasz

[16] T: Riddle
     D: All alone in your cell? Why don't you break the ice with the most
        dangerous prisoners?
     L: Extreme Incarceration
     U: Mr. Freeze Bio

[17] T: Riddle
     D: A case of mistaken identity?
     L: Security Control Room, scan the individual inside the cell that changes
        identities
     U: Clayface Bio

[18] T: Riddle
     D: Two people, one voice, no gun?
     L: Top floor of Main Cell Block after the fight when Harley electrifies the
        floor, Scan the gun mounted on the wall
     U: Ventriloquist Bio

[19] T: Arkham Interview Tape
     D: Zsasz Interview
     L: Entrance to Penitentiary via the Cell Block doors
     U: Recording of an Arkham session with

[20] T: Arkham Interview Tape
     D: Zsasz Interview
     L: Guard room, follow the guards after saving them from Harley
     U: Recording of an Arkham session with Zsasz

[21] T: Riddle
     D: What has 4 walls, 2 sides, and 1 ex-DA?
     L: Controlled Access, scan the cell with the campaign posters
     U: Two-Face Bio

[22] T: Riddle
     D: Prometheus, Arkham guards most wanted and most hated.
     L: After clearing the Guard's Room of the Joker's Toxic gas scan the
        bulletin board between the lockers next to the generator
     U: Promethues Bio

[23] T: Riddle
     D: How do you reflect on your successes and failures, Batman?
     L: Women's Room of Cells Access scan Batman's reflection in the mirror
     U: Nothing

[24] T: Arkham Interview Tape
     D: Zsasz Interview
     L: Controlled Access in the small room with the controls for the door to
        Extreme Incarceration
     U: Recording of an Arkham session with Zsasz

[25] T: Joker Teeth
     D: Destroy 5 Joker Teeth
     L:
     U:

[26] T: Chronicle of Arkham
     D: N/A
     L: Extreme Incarceration inside Cell 5 behind the structurally weak wall
     U: Spirit of Arkham recording

[27] T: Chronicle of Arkham
     D: N/A
     L: Generator Access just outside the Green Mile (Line Launcher required)
        behind a weak wall
     U: Spirit of Arkham recording

[28] T: Chronicle of Arkham
     D: N/A
     L: Behind a structurally weak wall in the Guards room after clearing out
        the Joker's toxic gas
     U: Spirit of Arkham recording

[29] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:

[30] T: Joker Teeth
     D: Destroy 20 Joker Teeth
     L:
     U:


? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Botanical Gardens ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

[1] T: Riddle
    D: What time is Tea Time in Wonderland?
    L: Scan the tea set on the middle level of the Botanical Glasshouse behind
       the statue/fountain in the center
    U: Mad Hatter Bio

[2] T: Riddle
    D: Remember the Wayne's? How could anyone forget?
    L: Scan the name plate on the memorial bench in the Statue Corridor
    U: Thomas Wayne/Martha Wayne Bio


[3] T: Arkham Interview Tape
    D: Poison Ivy Interview
    L: Bench inside Aviary near where the hostages are freed
    U: Recording of an Arkham session with Poison Ivy


[4] T: Arkham Interview Tape
    D: Poison Ivy Interview
    L: Glasshouse Generator Room on the console behind the maintenance worker
    U: Recording of an Arkham session with


[5] T: Joker Teeth
    D: Destroy 5 Joker Teeth
    L:
    U:


[6] T: Riddle
    D: The Ratcatcher needed more than just his charm to lead his army.
    L: Enter the vent next to the hall the Joker destroyed in the Flooded
       Corridor, inside the ventilation system look for an opening covered by
       some steel bars, Scan the equipment
    U: Ratcatcher Bio


[7] T: Riddle
    D: This challenge can only be seen by those with a different view on life.
    L: Stand at the northern door of the Abandoned Chamber and look to the
       south. Jump to the platform on Batman's right then shimmy to the water
       fall. Jump to the central structure and move to the right. Use a
       Batarang on the rope holding the walkway. As you cross the walkway stop
       and climb the column. Crouch under the opening in the next column and
       complete the "?" at the edge.
    U: Nothing


[8] T: Arkham Interview Tape
    D: Poison Ivy Interview
    L: On a bench in the Glasshouse Entrance
    U: Recording of an Arkham session with Poison Ivy


[9] T: Arkham Interview Tape
    D: Poison Ivy Interview
    L: Bench in the Statue Corridor
    U: Recording of an Arkham session with Poison Ivy


[10] T: Joker Teeth
     D: Destroy 10 Joker Teeth
     L:
     U:


[11] T: Riddle
     D: Looks like all the king's horses trampled all the King's Men.
     L: Fooded Corridor after bypassing Joker's barricade scan the broken toys
        on the bench down the path to the right after exiting the ventilation
        system from the Abandoned Chamber
     U: Humpty Dumpty Bio

[12] T: Riddle
     D: Is this a tribute to what a mad dog left behind?
     L: Flood Corridor just outside the Aviary, scan the plaque on the base of
        the statue
     U: Nothing

[13] T: Mystery
     D: Riddler's Challenge Map
     L: Glasshouse Generator Room use the Cryptographic Sequencer (Range
        upgrade may be required) at the top of the ladders
     U: The location of all of the Riddler's Challenge items on the map

[14] T: Arkham Interview Tape
     D: Poison Ivy Interview
     L: Bench in the Flooded Corridor just outside the Aviary
     U: Recording of an Arkham session with Poison Ivy

[15] T: Joker Teeth
     D: Destroy 20 Joker Teeth
     L:
     U:

[16] T: Riddle
     D: There's no closet in the Gardens, so some one is using the roof instead.
     L: In the Aviary a skeleton is stuck on the wall close to the entrance to
        the Secret Lab
     U: Killer Moth Bio

[17] T: Riddle
     D: Is the number up for these guards?
     L: Glasshouse Entrance, Scan the guards on the bench
     U: Nothing

[18] T: Riddler Trophy
     D: N/A
     L: Stand at the northern door of the Abandoned Chamber and look to the
        south. Jump to the platform on Batman's right then shimmy to the water
        fall. Jump to the central structure and move to the right. Use a
        Batarang on the rope holding the walkway. As you cross the walkway stop
        and climb the column. Crouch under the opening in the next column and
        glide to the wall straight ahead (after aligning the ?) and shimmy to
        the left
     U: Nothing

[19] T: Riddler Trophy
     D: N/A
     L: Enter a trap door in the floor at the base of the northern door inside
        the Abandoned Corridor, it will lead to a trophy under the stairs
     U: Nothing

[20] T: Riddler Trophy
     D: N/A
     L: Botanical Glasshouse second floor behind the fountain, enter the trap
        door in the floor
     U: Nothing

[21] T: Chronicle of Arkham
     D: N/A
     L: When exiting the Titan Production Facility look to the left and remove
        the weak wall with the Ultra Bat Claw then Line Launch to the monument
     U: Spirit of Arkham recording

[22] T: Riddler Trophy
     D: N/A
     L: Ventilation system next to hall Joker destroyed in the Flooded Corridor
     U: Nothing

[23] T: Riddler Trophy
     D: N/A
     L: Behind a structurally weak wall near the Statue/Fountain in the
        Botanical Glasshouse; Enter the ventilation system once the wall is
        destroyed
     U: Nothing

[24] T: Riddler Trophy
     D: N/A
     L: Outside the Elizabeth Arkham Glasshouse, requires Line Launcher
     U: Shock and Awe Challenge

[25] T: Riddler Trophy
     D: N/A
     L: Abandoned Chamber move into the water under the door to the Flooded
        Chamber and follow the tunnel
     U: Nothing

[26] T: Chronicle of Arkham
     D: N/A
     L: Glasshouse Entrance, when leaving the building Poison Ivy blocks the
        path out, drop into the opening in the floor
     U: Spirit of Arkham recording

[27] T: Chronicle of Arkham
     D: N/A
     L: Stand at the northern door of the Abandoned Chamber and look to the
        south. Jump to the platform on Batman's right then shimmy to the water
        fall. Jump to the central structure and move to the right. Use a
        Batarang on the rope holding the walkway. As you cross the walkway stop
        and climb the column. Crouch under the opening in the next column and
        glide to the wall straight ahead (after aligning the ?) and shimmy to
        the left
     U: Spirit of Arkham recording

[28] T: Riddler Trophy
     D: N/A
     L: Stand at the northern door of the Abandoned Chamber and look to the
        south. Jump to the platform on Batman's right then shimmy to the water
        fall. Jump to the central structure and move to the right. Use a
        Batarang on the rope holding the walkway. Cross it, turn left and jump
        to the trophy
     U: Nothing

[29] T: Riddler Trophy
     D: N/A
     L: When exiting the Titan Production Facility into the Aviary look to the
        right (Line Launcher required)
     U: Silent Knight (Extreme) Challenge

[30] T: Riddler Trophy
     D: N/A
     L: Glasshouse Generator Room use the Cryptographic Sequencer (Range
        upgrade may be required) at the top of the ladders (same room as map)
     U: Nothing



________________________________________________________________________________

Character Bios
________________________________________________________________________________


Batman
------

Story: When his parents were gunned down in front of him, young Bruce Wayne
       resolved to rid Gotham City of the criminal element that took their
       lives. He trained extensively to achieve mental and physical perfection,
       in addition to mastering martial arts, detective techniques, and criminal
       pyschology. Dressing as a bat to prey on criminals' fears, Batman fights
       crime with the aid of specialized gadgets and vehicles, operating out of
       his secret Batcave below Wayne Manor.

Facts:

 Real Name Bruce Wayne
 Occupation CEO/Philanthropist
 Base of Operations Gotham City
 Eyes Blue
 Hair Black
 Height 6 ft 2 in
 Weight 210 lb
 First Appearance Detective Comics # 27 (May, 1939)

Attributes:
 -Trained to phyiscal and mental peak
 -Arsenal of gadgets, vehicles, and advanced technology
 -Inventor, detective, genius-level intelligence
 -Expert in most known forms of martial arts
 -Trained in all aspects of criminology
 -Mastery of the phyical sciences
 -Computer expert
 -Master of disguise
 -Photographic memory
 -Trained in stealth and espionage techniques
 -Expert escape artist

Interviews:

Bio Unlocked from beginning




The Joker
---------

Story: An insanely homicidal super-villain, the Joker's white skin, green hair,
       and blood-red lips belie the chaotic nature underlying his cartoonish
       appearance. The self-styled Clown Prince of Crime has no superpowers
       beyond a capacity for incredible violence and a skill at creating deadly
       mayhem. He frequently concocts elaborate schemes to entrap his arch
       nemesis, Batman.

Facts:

Real Name Unknown
 Occupation Professional Criminal
 Base of Operations Gotham City
 Eyes Green
 Hair Green
 Height 6 ft
 Weight 160 lb
 First Appearance Batman # 1 (Spring, 1940)

Attributes
 -Unrepentant homicidal maniac, albeit without a precise psychological diagnosis
 -Surprisingly strong hand-to-hand combatant
 -His past is unknown; conflicting, unconfirmed reports state that he was a
  failed comedian, a petty thief, and a broken family man
 -Employs various deadly weapons, often based on party-gag items
 -Frequently uses a toxin that stretches victim's face into a Joker-like grin
  and causes death

Inverviews:

Bio Unlocked from beginning







Warden Sharp
------------
Story: Quincy Sharp has been running Arkham Asylum for the past three years and
       has dedicated his life to restoring to sanity the so called super-
       villains that plague Gotham City. He is currently campaigning to become
       the next mayor of Gotham; to facilitate this campaign, he has instigated
       stringent new security and experimental research policies at Arkham

Facts:

 Real Name Quincy Sharp
 Occupation Warden of Arkham Asylum
 Base of Operations Gotham City
 Eyes Blue
 Hair Gray
 Height 5 ft 8 in
 Weight 190
 First Appearance Batman: Arkham Asylum (Summer, 2009)

Attributes
 -Intense dedication to "cleaning up" Arkham
 -Pompous and old-fashioned in demeanor, with a focus on his own political
  aspirations
 -Contempt for Arkham inmates and disinterest in the specifics of their
  treatment masks a cowardly nature

Inverviews:

Bio Unlocked From the beginning





Frank Boles
----------

Story: Frank has been working at Arkham for eight years. He has twice been
       suspended for drinking on the job and regularly holds poker evenings in
       the guard rooms. Frank is desperate to be top dog at Arkham; he fails to
       recognize that he is considered untrustworthy and generally disliked.

Facts:

 Real Name Frank Boles
 Occupation Arkham Asylum Guard
 Base of Operations Gotham City
 Eyes Brown
 Hair Black
 Height 6 ft
 Weight 185 lb
 First Appearance Batman: Arkham Asylum (Summer, 2009)

Attributes
 -Arrogant belief that he is the best guard in Arkham Asylum
 -Uses sarcasm to cover up insecurities and failures
 -Violent temper has resulted in many injuries to patients

Inverviews:

Bio Unlocked Rescue Gordon Mission



Killer Croc
-----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked

Harley Quinn
------------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked: After defeating Zsasz in Patient Pacification



The Penguin
-----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked




Two-Face
--------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked


Prometheus
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked



The Great White Shark
--------------------



Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked

The Ventriloquist
-----------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked


Professor Hugo Strange
----------------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked


Black Mask
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked

Calender Man
------------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked


Bruce Wayne
----------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked




Oracle
------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Processing Corridor at beginning of game



Commisioner Gordon
------------------
Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Defeat the thugs in the holding cells at the beginning of the game




Dr. Penelope Young
------------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Upon entering the Batcave and analyzing the doctor's research






The Riddler
-----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Unlock the Riddler's Challenge by finding/solving a trophy/riddle





Catwoman
--------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Bane
----

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Jack Ryder
----------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked




Maxie Zeus
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked






Ra's al Ghul
------------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked




Killer Moth
-----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked






The Ratcatcher
--------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked






Firefly
-------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Amadeus Arkham
--------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Thomas Wayne/Martha Wayne
-------------------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Alfred Pennyworth
-----------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Aaron Cash
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Mr. Zsasz
---------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Top floor of Patient Pacification during initial Zsasz encounter




Poison Ivy
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked During Batman's initial encounter with Ivy in the Green Mile





Mr. Freeze
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





The Scarecrow
-------------


Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked Defeat Scarecrow's fear induced hallucination occurring in the
             Morgue




Scarface
--------
Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked






Hush
----

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Mad Hatter
----------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Clayface
--------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Humpty Dumpty
-------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





Tweedldum and Tweedledee
------------------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked





The Spirit of Arkham
--------------------

Story:

Facts:

Real Name
 Occupation
 Base of Operations
 Eyes
 Hair
 Height
 Weight
 First Appearance

Attributes

Inverviews:

Bio Unlocked




________________________________________________________________________________

Character Trohies
________________________________________________________________________________

Batman

Armored Batman

The Joker

Titan-powered Joker

Harley Quinn

Poison Ivy

Henchman on Titan

Scarface

Killer Croc

Bane

The Batmobile

The Batwing

The Scarecrow

Victor Zsaz

Aaron Cash

Warden Quincy Sharp

Commissioner Gordon

Frank Boles

Arkham Inmates

Blackgate Prisoners




________________________________________________________________________________

Challenge Maps
________________________________________________________________________________

Batman

Intensive Treatment




Silent Knight


  Silence is Golden - Perform a Silent Takedown
  Blast Zone - Explode a weak wall into a henchman to knock him out
  Mind Your Head - Knock down a henchman with a Batarang and then take him down



Sewer Bat




Record Breaker




Shock and Awe



Survival Tactics


Rumble in the Jungle



Invisible Predator




Intensive Treatment (Extreme)



Silent Knight (Extreme)



Sewer Bat (Extreme)



Record Breaker (Extreme)




Shock and Awe (Extreme)



Survival Tactics (Extreme)


Rumble in the Jungle (Extreme)



Invisible Predator (Extreme)



________________________________________________________________________________

Game Over Screens
________________________________________________________________________________

Joker

-That loser didn't stand a chance. I mean look at me.
-Oh isn't that cute little Bats a sleepin'. Someone finish him off.
-Hey, someone help Batbaby up off the floor.
-I'd like to thank my fans for their undying support and the people of Gotham,
     who I'll be seeing very very soon.
-I got to say, I thought you'd last longer.
-I salute may fallen enemy (Joker then sticks out his tounge, puts his hands
     open to the sides of his head and blows out)

Harley Quinn
-Bye, Bye Bats (Harley then blows a kiss)
-Loser! Loser! Loser! Ha!


Scarecrow



Bane
-The Bat is broken! (as he snaps Batman across his knee)
-Once again, I have defeated you Batman.

Killer Croc



Poison Ivy









________________________________________________________________________________

Trophies
________________________________________________________________________________

-Shocking Rescue (Bronze)
     Take down Zsasz in the Patient Pacification Chamber (Bronze)

-Leave No Man Behind (Bronze)
     Rescue the guards and henchman from the Joker toxin in Decontamination

-Malpractice Needs More Practice (Bronze)
     Survive the onslaught from the deformed Joker henchman

-Born Free (Bronze)
     Escape from Intensive Treatment to the island surface

-Just What the Doctors Ordered (Broze)
     Save all the doctors in medical

-Daydreamer (Bronze)
     Survive the nightmare of the Scarecrow's fear gas

-Baneful Payback (Silver)
     Defeat Bane

-Breaking and Entering (Bronze)
     Gain access to Administration after it is locked down by the Joker

-Recurring Nightmare (Bronze)
     Face your biggest fears and keep your sanity

-Zsasz Cut Down to Size (Bronze)
     Save Dr. Young from being killed by Victor Zsasz

-Solitary Confinement (Silver)
     Capture and lock up Harley Quinn

-Double Trouble (Silver)
     Defeat two Titan Henchmen at once

-Resist the Fear (Silver)
     Conquer the effects of the Scarecrow's fear gas

-Crocodile Tears (Silver)
     Venture into Killer Croc's lair and come out alive

-Poisoned Ivy (Silver)
     Defeat the giant Titan Ivy plant

-Big Bang (Silver)
     Complete story mode on Easy difficulty

-Bigger Bang (Silver)
     Complete story mode on Normal difficulty

-Biggest Bang (Silver)
     Complete story mode on Hard difficulty

-Party Pooper (Bronze)
     KO all the henchmen celebrating your arrival at the party

-Freeflow Combo 20 (Silver)
     Complete a combo of 20 moves (any play mode)

-Freeflow Combo 40 (Silver)
     Complete a combo of 40 moves (any play mode)

-Night Glider (Bronze)
     Glide continuously for over 100m

-Rope-a-dope-a-dope (Bronze)
     String up one henchman and drop him to surprise a second (any play mode)

-Mano-a-mano (Silver)
     Defeat Titan Henhman whithout using Batarangs (any play mode)

-Catch! (Bronze)
     Catch a Batarang (any play mode)

-Freeflow Combo 5 (Bronze)
     Complete a combo of 5 moves (any play mode)

-Freeflow Combo 10 (Bronze)
     Complete a combo of 10 moves (any play mode)

-Freeflow Perfection (Silver)
     Perform a perfect combo including all of Batman's combat moves (any play
     mode)

-Freakshow Rodeo (Bronze)
     Ride Titan Henchman and knock down 10 thugs (any play mode)

-Freeflow Bronze (Bronze)
     Achieve 8 medals on combat challenges

-Freeflow Silver (Bronze)
     Achieve 16 medals on combat challenges

-Freeflow Gold (Silver)
     Achieve 24 medals on combat challenges

-Predator Bronze (Bronze)
     Achieve 8 medals on predator challenges

-Predator Silver (Bronze)
     Achieve 16 medals on predator challenges

-Predator Gold (Silver)
     Achieve 24 medals on predator challenges

-Invisible Predator (Bronze)
     Complete one predator challenge by using only Silent Takedowns

-Flawless Freeflow Fighter (Bronze)
     Complete one combat challenge whithout taking damage

-Crack The E Nigma (Silver)
     Solve every riddle on the island

-Arkham Analyst (Bronze)
     Solve 5% of riddler challenges

-Cryptic Investigator (Bronze)
     Solve 10% of riddler challenges

-Lateral Thinker (Bronze)
     Solve 25% of riddler challenges

-Mystery Solver (Bronze)
     Solve 40% of riddler challenges

-Conundrum Cracker (Bronze)
     Solve 55% of riddler challenges

-Mental Athlete (Bronze)
     Solve 70% of riddler challenges

-Riddle Resolver (Silver)
     Solve 85% of riddler challenges

-World's Greatest Detective (Silver)
     Spirit of Amadeus Arkham revealed

-Perfect Knight (Gold)
     100% Complete

________________________________________________________________________________

Legalities
________________________________________________________________________________


This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.


E-mail: oldschoolwv312 at yahoo dot com
Copyright 2009 Jason Fryer a.k.a oldschool312