
Heres the full movelist for Tekken Revolution submitted by Cat.
Note: To find a specific character quickly, you can use CTRL + F on your keyboard.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
*-*-*-BUTTON CONVENTIONS-*-*-*
_______________
| BUTTON LAYOUT |
/-----------------------\
| |
| ___ |
1 = [] - Left Punch | / \ |
2 = /\ - Right Punch | | 2 | |
3 = >< - Left Kick | \___/ |
4 = () - Right Kick | ___ /\ ___ |
| / \ / \ |
| | 1 | | 4 | |
| \___/ \___/ |
It's very important to | [] ___ () |
become familiar with the | / \ |
NUMERIC conventions of the | | 3 | |
buttons (1,2,3,4), as they | \___/ |
will be used throughout | >< |
the movelist. | |
\-----------------------/
*-*-*-MOVEMENT CONVENTIONS-*-*-*
f - tap forward once d/f - tap down/forward once
b - tap backwards once d/b - tap down/back once
d - tap down once u/f - tap up/forward once
u - tap up once u/b - tap up/back once
F - Hold stick forward D/F - Hold stick down/forward
B - Hold stick back D/B - Hold stick down/back
D - Hold stick down U/F - Hold stick up/forward
U - Hold stick up U/B - Hold stick up/back
N - Neutral joystick position (Joystick is centered and not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from Down to Forward)
QCB - Quarter circle back (Circle stick from Down to Back)
HCF - Half circle forward (Circle stick from Back to Down to Forward)
HCB - Half circle back (Circle stick from Forward to Down to Back)
*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*
+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute (Just Frame)
# - Hold movement before '#' until the end of string, or until N (Neutral)
FC - Do move while in a fully-crouched position
WS - Do move While standing up (Returning the stick to neutral from a crouch)
RN - While running (f,f,f or f,F#)
BT - Back is turned towards opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA - " " Face Down / Feet Away from opponent
FU/FT - " " Face Up / Feet Towards opponent
FU/FA - " " Face Up / Feet Away from opponent
CH - Counterhit (Hitting your opponent in the middle of their move execution)
Clean - Clean Hit (Hitting your opponent from a very close range)
[] - Brackets surrounding an item indicate an optional move
() - Indicates a stance name (or groups moves together for easier reading)
{} - Indicates the buttons needed to be pressed in order to break a throw
. - Pause 1/3 a second between button presses (Tenstring timings only)
*-*-*-ATTACK STATUS CONVENTIONS-*-*-*
*Juggles* - Move knocks opponent into the air, allowing for additional hits
*Stuns* - Opponent will be stunned after the move hits
*Parries* - Move will auto-negate an opponent's incoming attack
*Reverses* - Move will catch an opponent's incoming attack and throw them
*Cancels* - Move can be stopped before execution
*Against Wall* - Move must be done with your back against a wall
*Unblockable* - Move cannot be blocked
*Phases* - CHARACTER IS INVINCIBLE DURING A PORTION OF THE MOVE
*Critical* - MOVE HAS A CHANCE OF DEALING ADDITIONAL DAMAGE ON HIT
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
NEW TEKKEN REVOLUTION MOVES
---------------------------
If an old character has a new move that they did not have in the
previous Tekken games, or if the command/properties for that move has
changed, I've notated that move in CAPITAL LETTERS!
As quick reference for Tekken pros, here is a list of the Phase Attacks
and Critical Attacks that have been added to Tekken Revolution:
Character Phase Criticals
--------- ------- --------------------------------------------------
Alisa f+1+2 b+3 ... (u_u/f)+4,4 ... RN 2 ... FC,d/f+1+2
Asuka d/b+2 3~4 ... f+2 ... d+3+4 ... f+1+2
Bryan d/b+1+2 d/f+3 ... f,f+2 ... b+1 ... f,f+4
Jack-6 d/f+3+4 f,f+1 ... f,f+4 ... WS+1 ... b,d/b,d,d/f+1
Kazuya b+1+2 d/f+2 ... f,f+3 ... f,N,d,d/f+2 ... f,N,d,d/f+4,1
King d+1+2 f+4 ... f+2+3 ... FC,d/f+1 ... FC,d/f+2
Lars d/b+1+2 d/b+4 ... b+1+2 ... (u/b_u_u/f)+3 ... (u/b_u_u/f)+4
Law b+3+4 d/b+4 ... b+3 ... d+2,3 ... FC,d/f,d,d/f+3
Leo f+1+2 d/f+1+2,1+2,QCF+2 ... BOK 2 ... d/b+4,1 ... f,f+2
Lili b+1+2 d/b+4 ... 1+2 ... QCF+1>2 ... QCF+3+4
Paul d+1+2 d+4,2,1+2 .. (FC,d/f)_(QCF)+1+2 .. QCF+2 .. f,f+2:1
Steve d/f+1+2 d/b+2 ... 3,2 ... f,f+2 ... WS+1,2
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N Stand (Neutral Guard)
B High/Mid Guard, Walk Backward
D Low Guard, Crouch
F Walk Forward
f,f Dash Forward
b,b Dash Backward
(u,N)_(d,N) Axis Shifting Sidestep (SS)
(u,U#)_(d,D#) Axis Shifting Sidewalk (SW)
d/f Low Parry *When Attacked by a Low/Special-Mid Hit*
1+2+3+4 Ki Powerup *Block Damage & Auto CH on hit*
f+2+4 Right Strike Reversal Escape *When Being Reversed*
f+1+3 Left Strike Reversal Escape *When Being Reversed*
u/f Low Forward Jump
1_2_3_4 Jumping Strike
(U/B)_(U)_(U/F) High Jump
2 Striking Downward Pounce
N+3 Landing Mid Gutkick *Stuns*
N,3 Landing Sweep
(f,f,f)_(f,F#) Run
B Stop Running
1+2 Flying Cross Chop
3 Flying Side Kick
4 Sliding Leg Sweep
N Shoulder, Stomp or Tackle depending on run distance
Knockdown Recovery Moves (When Lying On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4) Tech Roll *Hit as SOON as you hit the ground*
f Roll Forwards
3 Rising Low Kick
4 Rising Mid Kick
1+2 Flying Cross Chop
b Roll Backwards
3 Rising Low Kick
4 Rising Mid Kick
f+1+2 Flying Cross Chop
1_(d+1) Roll Out_(Roll In)
N Stand Up
D# Stay Lying Down
3 Rising Low Kick
4 Rising Mid Kick
f Roll Forwards
3 Rising Low Kick
4 Rising Mid Kick
1+2 Flying Cross Chop
b Roll Backwards
3 Rising Low Kickn
4 Rising Mid Kick
1+2 Flying Cross Chop
3 Rising Low Kick
4 Rising Mid Kick
d+4 Ankle Kick
b+3+4 Rising Kickup (*NOTE - See below)
f Handspring Kickup *As soon as you hit the ground*
D/B Tumble Knockback Recovery
\ *After getting hit by a heavy tumbling attack*
Recovery moves can be chained together as such:
1,b,3 - Roll out, roll backwards, rising low kick.
* NOTE: Instead of a Rising Kickup, b+3+4 will cause Paul and Steve
to perform a Handspring Kickup into a Flying Cross Chop.
King will recover in BT position after a Rising Kickup.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
The Characters
=-=-=-=-=-=-=-
=====================
| ALISA BOSCONOVICH | - Unlockable Character
=====================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Trigger Shuffle {1}
(2+4)_(f+2+4) Backdoor {2}
1+2 (DES)
u/f+1+2 Spam Bomb {1+2}
FC,d/b,d,d/b+1+2 Double Bull Shooting {1+2}
(Left) (1+3)_(2+4) Compression {1}
(Right) (1+3)_(2+4) Hat Trick {2}
(Back) (1+3)_(2+4) Random Typing
SPECIAL TECHNIQUES
1,1 Stop Bit
1+2 (DES)
1,2,2 One-Two Coil Punch
*Hold 2* Knockdown Coil Punch
d/f+1,1,2 Cyclone Mixer, (DES)
d/f+1,4 Cyclone Cracking
d/b+1 Backup *Leaves Alisa Crouching*
~1 Recovery Hook
~2 Diagonal Rocket *High Unblockable*
~3 Meteor Kick
~4 Uplink Knee *Juggles*
b+1,1+2 Find Gadget *Juggles*
WS+1,2,3 Spear Fishing *Juggles*
1+2 (DES)
1+2 Gigantic Hammer *Juggles*
d+1+2 Destory Form Stance (DES)
~D/B (DES) Cancel
f+1+2 OVERFLOW *Phases*
f,f+1+2 Worm Attack *Juggles*
2 Hacking, (DES)
WS+1+2 Twist Slapper
*Hold 1+2* Charged Slapper
FC,d/f+1+2 SAD HOUND *Critical*
~N+1+2 (DES)
RN 1+2 Blaster Double Knuckle
FU/(FA_FT) 1+2,3+4 Recovery Jet, Rocket Bomber
2,3,3 Combination Downtime
2,3,4 Combination Downlink
f+2 Session
1+2 (DES)
3,3 Multi-Session
d+2,4 Deadlock
1+2 (DES)
d/f+2 Pickup *Juggles*
d/b+2,2 Daisy Chain
1+2 (DES)
b+2,1 Trans-Hammer
b+2,4 Trans-Accelate Kick
f,f+2,3 Jumper Switch
b,f+2 Overload Knuckle
WS+2 Snapshot *Juggles*
3+4 Boot
f+3+4 Dual-Boot, (DES)
RN 2 OVERLOAD KNUCKLE *Critical*
3,2 Quick Access, (DES)
f+3,2 Destory Access, (DES)
1 Overhead Swipe, (DES)
d/f+3,3 Double Socket
d+3,3,3 Triple Low Click
d/b+3 Deep Link
b+3 SPINNING TOP *Critical*
(u/b_u_u/f)+3 Cradle Kick
2 Cradle Star
3+4 Boot
f+3+4 Dual-Boot, (DES)
f,f+3,4 Double Cut
1+2 (DES)
4 Cut Over
1+2 (DES)
WS+3 Clockwork
~B Clockwork Cancel
>3 Spring Middle
>d+3 Spring Low
RN 3,4 Linear Drop Kicks
f+3+4 Boot
~B Boot Cancel Backup *Can Chain d/b+1 Moves*
1,2,1,3+4 Boot Rush
1+2 (DES)
2 Linear Elbow
3 Low Eject Slider
4 Upstream *Juggles*
d+3+4 Harpoon Sweep
1+2 (DES)
b+3+4 Dynamic Range *Juggles*
3+4 Double Ranger
(u/b_BT)+3+4,1+2 Docking Bay *Juggles*
(u_u/f)+3+4 Downstream
BT 3+4 Chip Burner *Juggles*
4 Accelate Kick
f+4 Reverse Kick
1,4 Logic Bomb
d+4,1+2 Optimizer
d/b+4 Deep Wave
b+4,3 Double Sledding
1+2 (DES)
(u_u/f)+4,4 INBOUND KICK *Critical - Juggles*
f,f+4 Sandbox
:(QCF_QCB)+1 Sandbox Fury
SS+4,1+2 Happy Propeller
BT 4 Goody Hop
1+2+3 Lounge Taunt
~B_D Taunt Cancel
2# Sawblade Taunting
1+2+4 Hair Brushing Taunt
b+(1+3)_(2+4) LOOSE SCREW REVERSAL *Reverses High Attacks*
d/b+1~2 Diagonal Rocket *High Unblockable*
b,b+1+2 Double Rocket Punch *High Unblockable*
b+2+3 Hangup *Unblockable*
*Hit by Laser*, 1+2 Robot Recovery *Regains Health*
u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring
u~u/b Thruster Backflip
b,b~u/b Overhead Thruster *Against Wall*
Destroy Form Stance - (DES) - d+1+2
-----------------------------------
(u,N)_(d,N) DES Sidestep
d/b (DES) Cancel
1 Shred Chipper
f+1 Hertz Blade
d+1 Low Hertz Blade Scud
2 Shred Upper *Juggles*
f+2 Hertz Blade Ageis
b+2,1 Hertz Blade Tomahawk
d+2 Clock Winder *Hold 2 to Increase Number of Hits*
1+2 Marionette
f+1+2,1+2 Hertz Blade Diablo
u/f+1+2 Spindle Slashing
N+1+2 (DES) Cancel
3_4 Idling
(f+3+4)_(f,f) Dual-Boot
~B Dual-Boot Cancel
~(U_D) Evasive Action
1 Evasive Slash
1 Blaster Left
2 Blaster Right
1 Blaster Right Burst
1+2 Blaster Drill
(b+3+4)_(b,b)_(u/b,b) Thruster Backflip
(u_d)+3+4 Evasive Action
1 Evasive Slash
BT 1_2 Hertz Blade Flare
*Hit by Laser*, 1+2 Robot Recovery *Regains Health*
Sample Combos
-------------
d/f+2, 1, 1,2, f+2,3,3 -=- 7 Hits -=- 42 pts.
u/f+4,4, f+2, f+1,1, d+4,1+2 -=- 7 Hits -=- 52 pts.
f,f+1+2, d+1, WS+1,2, f+1, f+2,3,3 -=- 9 Hits -=- 52 pts.
b+3+4, f+2, f+4,1,4 -=- 5 Hits -=- 52 pts.
WS+2,3+4, 1,2,1,3+4 -=- 6 Hits -=- 54 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| ASUKA KAZAMA |
================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Arm Trap {1}
(2+4)_(f+2+4) Serpent Twist {2}
d/f+2+3 Striking Oshi Taoshi {2}
b+1+2 Spinning Arm Whip {1+2}
d/b+1+2 Snare Grab *Draws Opponent Closer*
FC,d/f,d,d/f+1+2 Dirt Eater {1+2} *Juggles*
(Left) (1+3)_(2+4) Cloud Taste {1}
(Right) (1+3)_(2+4) Wind Wheel {2}
(Back (1+3)_(2+4) Angler Drop
SPECIAL TECHNIQUES
1 Highpunch
1 Screw Punch
3 Front Kick *Front Kick Strings*
4 Can-Can Kicks *Juggles*
d+4 Power Sweep
~d/b Sweep Cancel
2 1-2 Punches
3# [B to cancel] Spinning Heel *Unblockable after 3rd Spin*
4 Snapkick
3 Shin Lowkick
4 Leg Cutter *Leg Cutter Strings*
b+1 Sparrow Trap *Throws on CH*
d/b+1 Tsubame Return
2 Toe Punch
WS+1 Sparrow Gut Punch
4 Extension Kick
f+1 Screw Punch
4 Can-Can Kicks *Juggles*
d+4 Power Sweep
~d/b Sweep Cancel
d/f+1 Uppercut
2 Hunter's Trap *Throws on Hit*
4 Falling Tree *Stuns on CH*
d/f+1+2 Dodging Strikes *Auto Low Parry*
1+2 Double Palm *Juggles*
f+1+2 BLADE ELBOW *Critical*
d+1+2 Toe Punch
WS+1+2 Spinning Mid Punch *Stuns on CH*
~D Mid Punch Cancel
b+1+4 Black Heron
3 Mule Sweep
4 Mist Roundhouse
2 High Punch
1,1+2 Robin Fists
~B Robin Cancel
~D Full Crouch
3 Swing Kick
f+2 Dashing Uppercut *Juggles*
d_d/b Uppercut Cancel, Full Crouch
f,f+2 Jingu
1 Kunikakasu
1+2 Hinokuma
b+2 Driving Arrow
1 Screw Punch
3 Front Kick *Front Kick Strings*
4 Can-Can Kicks *Juggles*
d+4 Power Tailsweep
~d/b Sweep Cancel
>1+2 Spinning Nest
4 Lotus Bloom
4 Leg Cutter *Leg Cutter Strings*
d+2 Heaven's Hammer
d/f+2 Sparrow Uppercut *Juggles*
FC,d/f+2 Sweeping Sparrow
d/b+2 ROCK SHOOTER *Phases*
u/f+2 Hunter's Trap *Throws on Hit*
WS+2 Rising Elbow
SS+2 Mist Palm
2+3 Sparrow Piroette *Parries High Punches*
3,1 Midkick, Tsubame Return
b+3 Backflip
2 Dashing Uppercut *Juggles*
d_d/b Uppercut Cancel, Full Crouch
4 Leg Cutter *Leg Cutter Strings*
3~4 POWER TAILSWEEP *Critical*
~d/b Tailsweep Cancel, Full Crouch
f,f+3 Dashing Spin Mid Kick
WS+3 Cartwheel Kickup *Juggles*
d/f+3 Long Thrustkick
(u/b_u_u/f)+3 Leaping Jumpkick
d/b+3 Backspinning Sweep
RN 3 Running Jumpkick
3+4 Cartwheel Kick
d+3+4 CAN-CAN KICKS *Juggles - Critical*
(FC_WS)+3+4,3 Cartwheel Helicopter
f+4 Hard Roundhouse
f,f+4 Leaping Roundhouse
b+4 Knee Rush *Stuns on CH*
2 Tsuwabuki
d/f+4 Mid Frontkick
SS+4 Reverse Boomerang
(u/b_u_u/f)+4 Right Hopkick *Juggles*
u~u/b Backflip
3 Leaping Jumpkick
b,b~u/b Leaping Downwards Punch *Against Wall*
b+(1+3)_(2+4) High/Mid Attack Reversal
Hold (1+3)_(2+4) Extended Reversal
(F+3)# [B to cancel] Spinning Heel Drop *Unblockable after 3rd Spin*
f+1,3 Front Kick String
1 High Punch
1 Screw Punch
3 Front Kick *Front Kick strings*
4 Can-Can Kicks *Juggles*
d+4 Power Tailsweep
~d/b Sweep Cancel
2 Uppercut
3# [B to cancel] Spinning Heel *Unblockable after 3x Spin*
4 Snapkick
3 Shin Lowkick
4 Leg Cutter *Leg Cutter strings*
1+4 White Heron
2 Gale
1 Punch
1 Screw Punch
3 Front Kick *Front Kick strings*
4 Can-Can Kicks *Juggles*
d+4 Power Tailsweep
~d/b Sweep Cancel
2 Punch
3# [B to cancel] Spinning Heel *Unblockable after 3x*
4 Snapkick
3 Shin Lowkick
4 Leg Cutter *Leg Cutter strings*
4 Back Thrustkick
d+4 Sweep Kick
3# [B to cancel] Spinning Heel *Unblockable after 3rd Spin*
d/b+4 Leg Cutter String
~d Full Crouch
[4],[4] [Double/Triple Leg Cutters]
~d Full Crouch
3 Heron Cannon *Juggles*
1+4 White Heron *White Heron strings*
(WS)+2.1.1.1..2.1..4.3..(3+4) Tenstring
(WS)+2.1.1.1..2..(1+4)..1.(3+4) Tenstring
(WS)+2.1.1.3 Fourstring
Sample Combos
-------------
f+2, u/f+3, d/f+1,2, 2,1,1+2 -=- 7 Hits -=- 57 pts.
d/f+2, u/f+3, b+2,1,3, f+1+2 -=- 7 Hits -=- 54 pts.
1+2, d/b+4,3, 2,1,1+2 -=- 6 Hits -=- 56 pts.
FC,d/f,d,d/f+1+2, u/f+3, 2,1, 2,1,1+2 -=- 7 Hits -=- 50 pts.
3~4, WS+4, f+2 -=- 3 Hits -=- 42 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==============
| BRYAN FURY | - Unlockable Character
==============
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Dropping Throat Breaker {1}
(2+4)_(f+2+4) Falling Brain Blaster {2}
f,f+1+2 Snake Mixer {1+2}
FC,d/f,d/f+1+2 Chains of Misery {1+2}
(Left) (1+3)_(2+4) Free Fall {1}
(Right) (1+3)_(2+4) Knee Blast {2}
(Back) (1+3)_(2+4) Hummer Throw
SPECIAL TECHNIQUES
1,2 1-2 Punch
1 Mid Blow *Stuns on CH*
3 Low Kick
4 High Arc Kick
b+1 DOWNWARDS SMASH *Critical - Juggles on CH*
b+1>2>1,2,1,2,1,2,1,2,4 Momentum Death
d/f+1,2 Piston Combo
D/F#+1,1,1,1 Piston Punches
SS+1 Devil's Claw
SS+1~2 Phantom's Claw *Stuns on CH*
(QCF_WS)+1 Lifting Uppercut *Juggles*
1,4,3,3 Southern Cross
1,4>2 Atomic Combo
~f+1 Fakeout Backfist
>1 Backfist *Stuns*
~u_d Sidestep Feint
>2 Mach Punch
>4 Jumping Midkick
4 Jumping Midkick
1+2 Snake Pit *Opponent BT on Hit*
2 Pit Viper
(FC_d)+1+2 Leaning Slug
~f Crouchdash Cancel
~b Backdash Cancel
~2 Side Hummer *Juggles*
3 Lowkick
f+1+2 Spinning Elbow
d/f+1+2 Piston Rock *Auto-Parries High/Mid Left Punches*
d/b+1+2 COBRA FANG *Phases*
WS+1+2 Small Uppercut
QCF+1+2 Requiem
2,3 Punch Kick Combo
b+2 Backhand *Stuns on CH*
~f+1 Fakeout Elbow *Stuns*
>1 Backhand *Stuns*
~u_d Sidestep Feint
>2 Mach Punch
>4 Jumping Midkick
>4 Jumping Midkick
d/f+2 Mid Elbow
1 Blackout
3 Blackout Trap
d+2 Downwards Bomb
>3 Python Knee
f,b+2 Jet Uppercut *Juggles*
d/b+2 Stomach Hook
QCB+2,4 Backdash Smash, Arc Kick
(QCF_WS)+2 Gutpunch
(b_f)+2 Slam Throw *If Gutpunch Hits - Juggles*
SS+2 Side Hummer
3 Low Sweep *Juggles*
f+2,1,4 Stomach Combo
f,f+2 MACH PUNCH *Critical*
3,2,1 Gatling Combo
2 Mid Hook
4 Low Kick
3,3 Midkick, Highkick
2 Jet Uppercut *Juggles*
4 Facekick
d+3,2 Crouch Ankle Kick, Right Hook
b+3 Stopping Kick
1+2 Overhead Bomb
4 Knee
2,1 2 Punches
2 Mid Hook
4 Low Kick
f+3 Lifting Left Knee *Stuns on CH*
f,f+3 Slash Kick
f,f+3 *Hold Down 3* Delayed Power Slash Kick
(QCF_WS)+3 Rising Knee *Stuns On CH*
4 Crushing Knee
QCB+3 Swayback Lowkick
d/f+3 SNAKE EDGE *Critical - Juggles*
(u_u/f)+3 Rolling Driver
d/b+3 Sweeper Kick
RN 3 Jumping Slashkick
d+3+4 Side Low Kick
2 Sideswipe Mid
3+4 Kidney Kick *Stuns on CH*
(QCF_WS)+3+4 Quick Spinkick
4,3 Running Blind
4 Blind Boot
4# Power Blind Boot
f+4 Highkick
b+4 Lifting Right Knee
b,b+4 Flipping Ankle Drop, (FU/FT)
b,d/f+4 Wedge Drive
~B Cancel
d+4 Knee Rock
d/f+4 Spinkick
(u_u/f)+4 Overhead Boot *Juggles*
u/f~N+4 Hopkick *Juggles*
f+4,1 Boa Crusher
f,f+4 DOWNWARD ARC KICK *Critical*
QCF+4 Spinning Kick
1,2 Doom Knuckle
1,4 Knuckle, Jumping Midkick
QCB+4 Swayking Kickoff *Juggles*
b,b~u/b Twisting Jumpkick *Against Wall*
1+3+4 Knee Taunt
f,f+2 Omen Mach Breaker
f+2,1,4,2,1,4,2 Fury Combo
b+1+2~2 High/Mid Punch Parry, Retaliation Punch
b+1+4 Super Backfist *Unblockable*
f+1+4 Fast Super Backfist *Unblockable*
b+34..1.2.14.2.1.4.2 Tenstring
b+34..1.2.14.3.3.2 Ninestring
b+34..1.2.14.2.4 Eightstring
Sample Combos
-------------
WS+2,b+2, b+2,1,2 -=- 5 Hits -=- 71 pts.
d/f+3, u/f+3, d/b+2, f+2,1,4 -=- 6 Hits -=- 52 pts.
f,b+2, f+1+2, f+1, f,f+2 -=- 4 Hits -=- 50 pts.
WS+1, b+2,1, f+1, f+4,1 -=- 6 Hits -=- 50 pts.
u/f+4, d/b+2, d/b+2, 3,3,4 -=- 6 Hits -=- 57 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==========
| JACK-6 |
==========
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Back Cyclone {1}
(2+4)_(f+2+4) Spine Gunner {2}
d/b,f+1+2 Piledriver {1+2}
*Close* d/f+1+3 Timber Fall *Attack on Far Hit*
QCF+1 Pyramid Driver {1}
u/f+1+2 Jackhammer Face {1+2}
d,d/f+2 Gigaton Punishment {B}
QCB+2 Backbreaker {2}
d/b+2+3 Face In The Dirt {2}
d/f+2+4 Catapult {2}
d/f,d/f+2+4 Modified Catapult *Juggles* {2}
d+1+3 Gun Bomb *Opponent Must Duck* {1}
d+2+4 Iron Gunman *Opponent Must Duck {2}
(Left) (1+3)_(2+4) Hanging Neck Throw {1}
(Right) (1+3)_(2+4) Flipping Choke Slam {2}
(Back) (1+3)_(f+1+3) Spinal Crush
(2+4)_(f+2+4) Death Shot
SPECIAL TECHNIQUES
1 Left Jab
1 Surge Elbow Hammer
2 Robot Hook
f+1,2 Pivot Gun
2 Pivot Rivet
*Hold 2* Pivot Rocket *Unblockable*
b+1 Industrial Chop
1 Diamond Reamer
*Hold 1* Extended Reamer
d/b+1,1,1,2 Machine Gun Punches, Megaton Punch
b,d/b,d,d/f+1 DEBUGGER *Critical*
HCF Wind-Up
~d/f+1 Megaton Uppercut *Juggles*
1 Megaton Punch
SS+1 Spinning Uppercut *Juggles*
WS+1 VIOLENT UPPERCUT *Critical - Juggles*
f,f+1 SURGE ELBOW HAMMER *Critical*
d/f+1,2,1,2 Overdrive
u/f+1 Sky Sweeper
*Hold 1* Sky Screamer
FC+1,1,1,2,(d_d/f_f)+1 Low Hammer Rush, (L_M_H Ending)
FC+1,2 Low Punch, Megaton Punch
FC,f+1,2 Uppercut Rush
(d_d/f_f)+1 (L_M_H Ending)
FC,d/f+1,2,1 Wild Swing *Stuns*
1 Backfist
FC,d/b+1,1,1,2 Low Piston Punches, Megaton Punch
1+2 Cyclone Hammer
1+2 Bravo Knuckle *Juggles*
FC,d/f+1+2 Low Scissors
d+1+2 Bravo Knuckle *Juggles*
FU/FT d+1+2 Spring Hammer
(1,2,1,2)_(2,1,2,1) Sitting Punches
1+2 Connector Knuckle
b+1+2 Machine Gun Blaster *Juggles*
f+1+2 Tyulpan Blast
u+1+2 Patriot Fists *Juggles*
u/b+1+2 Gyrosmash
f,f+1+2 Scissors *Stuns*
1+2 Low Scissors
2 Megaton Punch
d/f+1+2 Gravestone *Hands Stuck if 2nd Hit Miss/Blocked*
d/b+1+2 Gun Lift
1+2 Twin Gun Lift *Juggles*
3+4 Sit Down
WS+1+2 Double Uppercut *Juggles*
>1+2 Hammer Knuckle
1+2 Hammer Burst
d/f+1+3 Timber Fall *Throws on Close Hit*
1+2 Lumber Axe *Only on Successful Throw*
2,1,2 Jackknife Fists *Juggles*
f+2 Pinpoint Assault
f,f+2 Pivot Gun Upper *Juggles*
*Hold 2* Delayed Gun Upper
b+2 Small Gun Blaster
*Hold 2* Extended Gun Blaster
b,f+2 Atomic Hook
b,d/b,d,d/f+2 Megaton Punch *Stuns*
(u/b_u_u/f)+2 Reactor Erupt
d/b+2 Low Gun Blaster
*Hold 2* Extended Low Gunner
d/f+2 Jack Upper *Juggles*
1,2 Uppercut Rush
(d_d/f_f)+1 (L_M_H Ending)
WS+2,1 Bump Stopper
RN+2 Cemaho Chop
SS+2 Megaton Gun Breaker
FC,d/f+2,(d_d/f_f)+1 Short Hammer Rush, (L_M_H Ending)
FC,D/F#+2,1,2 Hammer Rush *Juggles on CH*
f+3 Roboknee *Stuns on CH*
1+2 Dying Machine *Juggles*
f,f+3 Granite Stomp
b+3,2 Mad Dozer
2 Bulldozer
*Hold 2* Extended Dozer *Unblockable*
d/f+3>2 Combine Harvester
d/b+3,[4],[3],[4],[3],[4] Cossack Kicks
1+2 Cossack Smash
d+1+2 Cossack Compactor *Throws Crouching Opponent*
f+3+4 Giga Shoulder Ram
f,f+3+4 Digital Hans Headslide
d/f+3+4 TITAN DUMP SHOULDER *Phases*
u/f+3+4 Hip Press, Sit Down
3+4 Second Press, Sit Down
d+3+4 Sit Down
~3+4 Hop Forward, Hip Press
B_F Roll Back_Forward
(1,2,1,2)_(2,1,2,1) Sitting Punches
1+2 Connector Knuckle
4 Jack Boot *Juggles on CH*
b+4,4 Sherman Stomp
f,f+4 ROCKET KICK *Critical*
d/b+4 Low Boot
b,b~u/b Jump-Off Wall Punch *Against Wall*
f+4~1 Dark Greeting *Unblockable, Juggles*
2 Greeting Cancel, Cleaver Chop
3+4,[3+4],[3+4],[3+4],[3+4] Dive Bomber, [2nd-5th Thrusts] *Unblockable*
*Floor Break* 3+4,[3+4]... Hover Bomber, [Thrusts] *Unblockable*
HCF,u/f,u,u/b [x5],1 Gigaton Punch *Unblockable After x2*
*Hit by Laser*, 1+2 Robot Recovery *Regains Health*
D+2.1.1.1..2.1..21..(1+2).(1+2) Tenstring
D+2.1.1.1..2.1..21..(d+1+2).(1+2) Tenstring
(u/f+1)1.4..3..4..1..2..1.(1+2).(1+2) Tenstring
(u/f+1)1.4..3..4..1..2..1.(d+1+2).(1+2) Tenstring
Sample Combos
-------------
d/f+2, d/f+1, d/f+1,2,1,2 -=- 7 Hits -=- 41 pts.
WS+1, 1, b+3,2,2 -=- 5 Hits -=- 48 pts.
f,f+2, u+1+2, u+1+2, b+3,2,2 -=- 6 Hits -=- 64 pts.
d/f,d/f+2+4, U/F,4, b+3,2,2 -=- 5 Hits -=- 51 pts.
f,f+1+2, d/f+1,2,1,2 -=- 6 Hits -=- 44 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| KAZUYA MISHIMA |
==================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Bitch Kicks {1}
(2+4)_(f+2+4) Hip Toss {2}
f,f+1+2 Stonehead {1+2}
FC,d/f,d,d/f+1+2 Gates of Hell {1+2}
(Left) (1+3)_(2+4) Steel Pedal Drop {1}
(Right) (1+3)_(2+4) Skull Smash {2}
(Back) (1+3)_(2+4) Reverse Neck Throw
SPECIAL TECHNIQUES
1,1>2 Shining Assault
1,2,2 Demon Slayer
1,2>4,3 Twin Stature Smash
b+1 Short Elbow
2 Sokushitsu
d/f+1 Gut Slugger
2 Donkey Punch
f+2 Demon Thrust
4 ROUNDHOUSE
WS+1,2 Twin Pistons *Juggles*
f,N Kazuya Mist Step
d/f+1 Thunder Godfist
3 Midkick
4 Hellsweep
d,d/f+2 Wind Godfist *Critical - Juggles*
d~d/f+2 Electric Wind Godfist *Juggles*
d/f+3 Leaping Slash Kick
d/f+4 Hell Sweep
1 SPINNING GUTPUNCH *Critical*
4 2nd Hell Sweep
f,N,d,d/f+1 Thunder Godfist
3 Midkick
4 Hellsweep
1+2 Shadow Fists
f+1+2 Glory Demon Fist *Stuns*
2 Demon Thrust
b+1+2 KUMO KIRI *Phases - Stuns on CH*
d+1+2 Twist Low Backfist
~B Backfist Cancel
(d/f_FC)+1+2 Ultimate Tackle
u/b+1+2 Devil Transform
SS+1+2 Corpse Slash Punch
2 Jab
2 Back Midfist
4 Senshinto
b+2,4,1 Black Devil String
f+2 Soul Thrust
f,f+2 Brutal Palm
d/f+2 DEMON GUTPUNCH *Critical - Stuns on CH*
d/b+2 Evil Pound
(u/b_u_u/f)+2 Spinning Backfist
2 Spiral Trip *Juggles on CH*
f,N,d,d/f+2 WIND GODFIST *Critical - Juggles*
f,N,d~d/f+2 ELECTRIC WIND GODFIST *Critical - Juggles*
WS+2 Kazuya Gutpunch *Stuns*
3,1 Snapkick, Jab
>4 Wicked Darkness *Stuns*
b+3,1,4 Blazing Demon
1 Kidney Shot
3 Low Fire Kick
f+3 Oni Kick
f,f+3 SPLIT AXE KICK *Critical - Juggles*
f,N,d,d/f+3 Leaping Slash Kick
FC,d/f+3+4 Devil's Tail
d+3+4 Thunder Grind Foot *Opponent Must be Grounded*
f,N,d,d/f+4 Hell Sweep
1 SPINNING GUTPUNCH *Critical*
4 2nd Hell Sweep
d/f+3,2>1 Knee Twin Thrust
d/b+3 Devil's Tail
u/f+3 Searing Edge
WS+3 Engetsusen
SS+3 Shattered Spine
RN 3 Running Sidekick
4~3 Demon Flipstomp, (FU/FT)
d/b+4 Low Slipkick
f+4 Axe Kick
b+4,1 Midkick, Elbow
d/f+4>4 Delayable Axe Kicks
u_u/f+4,4,4,4 Jumping Kick, 2 Hell Sweeps, Roundhouse
u/f,N+4 Delayed Hopkick *Juggles*
WS_(f,N,d,d/f)+4,4 Axe Kicks
b,b~u/b Twisting Jumpkick *Against Wall*
b+1+4 Lightning Godfist *Unblockable*
B+1+4 Lightning Hell Godfist *Unblockable*
f,f,N+2122.3.4.4..1..2.1 Tenstring
f,f,N+2122.3.4.4..3..2.1 Tenstring
f,f+N+2144.2.4.3..2.1 Ninestring
DEVIL TRANSFORMATION - u/b+1+2
------------------------------
d/f+1,2 Devil Pistons *Juggles*
f,N,d,d/f+1 Thunder Godfist
~U/F Heaven Denied *Only if Thunder Godfist Hits*
1+2 Standing Laser *Unblockable*
d+1+2 Ground Laser *Only when Opponent on Ground*
u/f+1+2 Air Laser
u/b+1+2 Transform Back to Normal
f,f+2 DEVIL RUNTHROUGH FIST
SS+2 Devil Twister *Juggles*
3+4 Flying Laser *Unblockable*
3+4 Fly-Around, Reverse Laser
Sample Combos
-------------
f,N,d,d/f+2, 1, 1,2, d/f+1,2 -=- 6 Hits -=- 45 pts.
WS+1,2, 3,1,4, d/f+1,2 -=- 7 Hits -=- 52 pts.
f,f+3, f,f, 3,1,4, d/b+2 -=- 5 Hits -=- 51 pts.
WS+2, 1,2,4,3 -=- 5 Hits -=- 50 pts.
Devil SS+2, f,N,d,d/f+1~U/F -=- 3 Hits -=- 61 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
========
| KING |
========
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Swinging DDT {1}
(2+4)_(f+2+4) Brainbuster Suplex {2}
QCF+1 Jaguar Driver {1}
1+2,1+2 Flying Press {2}
1+2,3,4,1+2 Boston Crab *At Apex of Driver*
QCB+1+2 Wishbone Powerbomb {1+2}, (BT)
b+1+2 Irish Whip {2}
1+2 Close Drag
1+3 Spin and Let Go {1}
2+4 Quickslam {2}
3+4 Whip Down {3+4}
u+1+2 Choke Ragdoll Forward Throw {1+2}
~B Choke Ragdoll Backwards Throw
d/b+1+2 Figure-4 Leglock {1+2 - Later Break with 3+4}
f,HCF+1 Giant Swing {1} *Tech Roll for 1/2 damage*
f,HCF+2 Tijuana Twister {2}
d+1+3 Iron Lariat {1} *Opponent Must Duck*
d+2+4 Spin-Up Powerslam {2} *Opponent Must Duck*
d/f,d/f+2+4 Elbow Lock Multistarter-(F) {2} *Opponent Duck*
*Close* d/f+3+4 Frankensteiner *Attack on Far Hit*
f,N,D/F+1+4 Reverse Arm Hyperextension {1}
1+2,1+2 Double Arm Snap {1}
1+2,4,2+4 Russian Leg Sweep {2}
4,3,4,3+4,1+2 Arm Crucifix
2,1,1+2+3 Chicken Wing Face Lock {1+2}
2,1,3,1+2+4,1+2+4 Reverse Guillotine Choke {1}
1+3,3+4,2+4,1+2,1+2+3 Rolling Death Cradle {2}
d/f+2+3 Coconut Crush {2}
f,N,D/F+2+3 Standing Achilles Hold {2}
1+2,3,1,1+3 Scorpion Death Lock {2}
1,2,3,1+2 STF {1 Escape, 1+2 Reversal}
1+2,1,3,1+2 Indian Death Lock {1+2 Escape, 3+4 Reversal}
1,3,4,1+2,3+4 Romero's Special
d/b,f+2+4 Tombstone Piledriver {2}
RN+2+4 Shining Wizard {1+2}
(Left) (1+3)_(2+4) Argentine Backbreaker {1}
SS+2+4 Cannonball Multistarter-(G) {1}
(Right) (1+3)_(2+4) Knee Crusher {2}
SS+2+4 Cannonball Multistarter-(G) {2}
(Back) 2+4 Cobra Twist Abdominal Stretch
F+2+4 Half Boston Crab
b,f+1+2 Octopus Slam
SS+2+4 Cannonball Multistarter-(G)
(Tackle) (1,2,1)_(2,1,2) Mounted Punches
1+2,1+2 Armbar, Wristlock
3+4 Knee Cross Lock
:1+2 Elbow Lock, Necksnap
1+2,1+2 Armbar, Wristlock
3+4 Knee Cross Lock
:1+2 Elbow Lock, Necksnap
(Air) 1+3 Inverted Leg Lace
2+4 Leg Whipdown
d+(1+3)_(2+4) Catching Ankle Breaker
1+2,1+2 Slingshot
2,1,4,3 Giant Swing
f,HCF+(1_2) Swinging Powerbomb
f,f,F+2+4 Running Powerbomb
(Wall) (f_HCF+1)_(f,f,f+2+4) Shining Torpedo
Jaguar Step (1+4)_(2+3) Shining Torpedo
Ground Throws
-------------
Face Up/Feet Towards
d/b+2+4 Mini Swing {2}
D/B+2+4 Figure-4 Leglock {1+2}
D/F+2+4 Crotch Dive {2}
Face Down/Feet Towards
d/b+2+4 Half Boston Crab {1}
Face Up/Feet Away
d/b+2+4 Crucifixion {1+2}
Face Down/Feet Away
d/b+2+4 Chicken Wing {1+2}
Face Up/Side
d/b+2+4 Flip Over (Left) {1}
d/b+2+4 Flip Over (Right) {2}
Face Down/Side
d/b+2+4 Bow Break (Left) {1}
d/b+2+4 Camel Clutch (Right) {2}
Multithrow Link Table
---------------------
A--B
|\
| `C--D U--V--W--K--L
| | | |
| `--E | `--M
| T |
`--F--G--H \ |
| \|
`--I-->-->--J--K--L
| | |
P--Q | `--M
| |
`--R--S `--N--O--L
|
`--M
A. 3+4,(1+4)_(2+3) Jaguar Step, Choke Sleeper Multistarter {1_2}
B. 2+4,1+2,1+2 Funeral Suplex {1}
C. 3+4,3+4,1+2 Pickpocket Sleeper {2}
D. 1,1,1+2 Triple Mounted Punches {1}
E. 3,4,1+2,3+4 Stretch Muffler {2}
F. 1,4,2,3 Cobra Twist Abdominal Stretch
G. 2,1,(1+3)_(2+4) Fallback Suplex {1_2}
H. 2,3,1,1+2 Diagonal Turtleshell Snap {1+2}
I. 1+2,1,2,1+2+(3_4) Twisting Armlock Suplex {1_2}
J. 2,2,1+2 Cannonball {2}
K. 1,2,3+4 Powerbomb {1}
L. 3,1,2,3+4,1+2+3+4 Wishbone Powerbomb {1_2}
M. 2,1,3,4 Giant Swing {1_2}
N. 3+4,1+2,1+2+4 Manhattan Drop {2}
O. 1,2,3+4,1+2 Superfreak
P. 3+4,1+2 Backdrop *FU/FA if Stop after Backdrop*
Q. 1+2,4,1+2,1+2+3 Rising Sun {1+2}
R. 1+2,3,4,(1+3)_(2+4) Shoulder Rack Drop {1_2}
S. 2+4,3+4,1+3,1+2,1+2+(3_4) Screwdriver {1_2}
T. d/f+1+2 Double Elbow Lock Multistarter
U. f,d/f+(1+3)_(2+4) Reverse Arm Clutch Multistarter {1_2}
V. 2,1,1+2 Backdrop {1} *FU/FA if Stop after Backdrop*
W. 3+4,1+2 German Suplex {1}
SPECIAL TECHNIQUES
1,2 Double Punch String
2+4 Fallback Ankle Trip {2}
d+2+4 Low Powerbomb {2} *Opponent Must Duck*
1,2,1 Triple Punch String
2+4 Stalling Suplex {2}
d+2+4 Low Powerbomb {2} *Opponent Must Duck*
d+1~N+2 Mid Punch, Uppercut
b+1 Sprint Hook *Stuns on CH*
2 Uppercut
4 Heel Kick, (FU/FT)
f,f+1 Jaguar Hook
d/f+1>2 Elbow Smash, Side Swipe
(FC,d/f+1)_(f,N,d,d/f+1) ANKLE SWIPE *Critical - Juggles*
u/b+1 Backhand Chop
1+2 Uppercut, (BT)
1 Backhand
3 Blind Thrustkick
d+1+2 ATLAS HAMMER *Phases*
f+1+2 Quick Jaguar Lariat
f,f+1+2 Flying Cross Chop
f,f,N+1+2 Offensive Push
u/f+1+2 Knuckle Bomb *Juggles*
*Hold down 1+2* Burning Knuckle Bomb *Unblockable*
f,N,d,D/F+1+2 Knuckle Duster *Juggles on CH*
WS+1+2 Engish Uppercut *Juggles*
f+1+4 Mid Chest Thrust
2,1 Cross, Uppercut
b+2 Black Arrow
1+2 Headbutt *Juggles*
4 Toe Kick *Throws on CH*
f+2>2 Roaring Elbow Rush
1 Left Layout
>2 Spinning Elbow
~b Spinning Elbow Cancel
f,f+2 Spinning Elbow Pounder
~b Elbow Cancel
>1 Scratch Attack
f,f,N+2 Low Smash *Stuns on CH*
*stun* 1+2 Jaguar Backbreaker {1+2}
*stun* 1+2,u,d,N+3+4 Jumping Powerbomb {3+4}
d/f+2,1 Double Hook Impact
d/b+2 Brain Chop *Juggles*
u/f+2 Flying Elbow Drop, (FU/FA)
SS+2 Sneak Uppercut
WS+2,2 Gut Chops
FC,d/f+2 DYNAMITE UPPERCUT *Critical - Stuns*
SS+2 Victory Palm
f+2+3 BLACK SHOULDER *Critical*
f,f+2+3 Body Splash, (FU/Side) *FD/Side on Miss*
d+2+3 Elbow Drop
f+3 Bad Attitude *Stuns on CH*
:1+2 Cougar DDT *Only on non-CH Hit*
b+3 Back Thrust Kick
d/f+3 Mid Side Kick
d/f+3~4 High Mist Trap, (FD/FT)
d/b+3 Low Kickout *Juggles on CH*
u/f+3 Rolling Wheel Kick, (FU/Side) *FU/FT on Miss*
BT 3 Dust Kick
:1+2 Stunner Throw
3+4 Jaguar Step Stance
(d+3+4)_(FC,d/f+4) Ali Kick
2 Middle Smash
4,4 Ali Kicks
CH (d+3+4)_(FC,d/f+4) Counterhit Ali Kick
2 Middle Smash
4,4 Ali Kicks
4,4 Ali Kicks
2 Middle Smash
f+3+4 Delayed Drop Kick *FU/FT on Miss*
b+3+4 Reverse Jaguar Step
f,f+3+4 Drop Kick
RN 3+4 Satellite Drop Kick, (FU/FT)
d/f+3+4 Frankensteiner, (BT) *FU/FT on Miss*
u/f+3+4 Mini Spinning Boot, (FD/FT) *FD/Side on Miss*
SS+3+4 Spinning Headboot, (FD/Side)
BT 3+4 Backturned Jaguar Step
4 Highkick *Juggles on CH*
f+4 JUMPING REVERSE KICK *Critical*
b+4 Turnaround Kick, (BT)
f,f+4 Convict Kick *Throws on CH*
d/f+4,3 Mincer
4 Spinning Back Kick
~B (BT)
d+4 Dropping Shin Kick *FD/FT on Miss*
(d/b+4)_(BK d+4) Dropping Shin Kick *If Misses, FD/FT*
(u/b_u)+4 Hopping Knee
u/f+4 Knee Lift *Juggles*
f,N,d,d/f+4 Black Knee Rising
b+1+3 Mid/High Right Punch Reversal
b+2+4 Mid/High Kick Reversal
:3+4 Figure-4 Leglock *Right Kick Reversal Only*
F+1+2 *Hold down 1+2* Jaguar Lariat *Unblockable, Can be Ducked*
BT 1+2 Jaguar Lariat *Unblockable, Can be Ducked*
1+4 Moonsault Press *Unblockable*, (FD/FT)
121.1..24.4.4..1.(1_3) Tenstring
121.1..3.3.4.4.1.(1_3) Tenstring
121.1..3.3.4.3.2.(1+2) Tenstring
Jaguar Step - 3+4 or b+3+4
--------------------------
(1+4)_(2+3) Choke Sleeper Multistarter *See Throws Above*
1 Jaw Straightener *Stuns*
2 Overhead Smash
3 Spinning Savate *Juggles*
2+3 Body Press, (FD/Side)
3+4# Additional Jaguar Step Spins
4 High Spinkick
*3-5 Spins*,4 Momentum High Spinkick *Unblockable*
d/f+4 Mid Spinkick
Sample Combos
-------------
u/f+4, 2,1, f+2,2,1, b+3 -=- 7 Hits -=- 53 pts.
WS+1+2, 1,2, f+2,2,2 -=- 6 Hits -=- 48 pts.
FC,d/f+1, WS+4, d+3+4,2 -=- 4 Hits -=- 45 pts.
FC,d/f+2, d/f+4,3, f+1,2, f+2+4 -=- 6 Hits -=- 56 pts.
u/f+1+2, d/f+4,3, f+1, b+1,4 -=- 6 Hits -=- 55 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
======================
| LARS ALEXANDERSSON |
======================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Rhinoceros {1}
(2+4)_(f+2+4) Close Thunder {2}
u/f+1+2 Apocalypse {1+2}
u/f+3+4 *Hold 3+4* Avalanche Drop
(RN 2+4)_(DE 2+3)_(f+3~2) S.H.B {1+2}
(Left) (1+3)_(2+4) Critical Knee {1}
(Right) (1+3)_(2+4) Euthanizer {2}
(Back) (1+3)_(2+4) Dynamite Shrinkage
(Air) (RN 2+4)_(DE 2+3) Rejection
SPECIAL TECHNIQUES
1,1>1 Delta Cutter
1,2 1-2 Punch
1,4 Region Attack
f+1,2 Flash Claw
F (SE)
f+1,2,3 Flash Out
D/B_D_D/F (DE)
b+1 Chevron Slash
d/f+1 Alert Jab
d/b+1,3 Arc Combination
D/B_D_D/F Stand Spin *Can Link While-Standing Moves*
WS+1 Streamer *Juggles*
D/F_F (SE) Slide *If WS+1 Hits*
1+2 Square Upper Hook
~B Hook Cancel
f+1+2 Rushing Current *Stuns*
f,f+1+2 Elbow Corona
d+1+2 Ground Battery
b+1+2 WINDOW LIGER *Critical*
d/f+1+2 X-Ray Shot
FC,d/f+1+2 Summer Circle Beret
d/b+1+2 IMAGINARY NUMBER *Phases - stuns on CH*
f+1+4 Power Slug
2,1 Suratsushi Fists
3 Midkick
4 Highkick
f+2,1 Charge Factor
F (SE)
f+2,4 Death Mask
f,f+2 Surge Bursting *Juggles*
F (SE)
f,b+2,1 SYSTEM SHOCK *Juggles*
d+2 Takutei Fist
b+2 Gill Bar Mash
1 Mashed Fist
3 Gilbert Cannon
d/f+2 Knocking Fist *Stuns on CH*
d/b+2 Bead Shot
F (SE)
1 Weaving Bead
3 Straight Bead
*Hold 3* Power Bead
WS+2 Lightning Starter
F (SE)
D/B_D_D/F (DE)
1 Ply Cutter
SS+2 Shockwave
3 Kickstart
D/B_D_D/F Stand Spin *Can Link While-Standing Moves*
f+3 (DE) Stance
~2 S.H.B. *Throw*
f,f+3 Electric Shock
d+3,1 Tesla Gravity Shot
b+3 Impulse Kick
F (SE)
4 Impluse Boot
d/f+3 Outpost Kick
D/B_D_D/F (DE)
3 Post Foot
(u/b_u_u/f)+3 TRIGGER DOS *Critical - Juggles*
WS+3 Tower Cannon
d+3+4 Stacking Stomp *Opponent Must be Fallen*
*Hold 3+4*,F (SE)
f,f+3+4 Double Action
(u/b_u_u/f)+3+4 Avalanche
1 Arc Sweep
*Hold 3+4* Avalanche Drop Throw
4 Knee Slider
RN 3 Running Slashkick
4 Cord Line
b+4 Magnetic Knee
CH b+4 Magnetic Grab
f+4,1,2,1 Volcanic Lightning Combo
f,f+4,3 Double Pulse
d/b+4 SHADOW CUTTER *Critical - Juggles on CH*
(u/b_u_u/f)+4 STORM HEEL *Critical - Juggles*
u/f,N+4 Hopkick *Juggles*
1+2+3+4,2 Rising Fourth *Juggles*
b+2+3 Zeus *Unblockable*
u/f+1.2.1.1.2.2.Hit 3...3.3,1 Tenstring *7th Hit must Connect*
u/f+1.2.1.1.2.2.3...3.3.1 Tenstring
Silent Entry Stance - (SE)
--------------------------
1 Lightning Thrust
d/f+1 Bolt Smash
2 Arrest Shutting
3 Storm Gear *Juggles*
Dynamic Entry Stance - (DE) - f+3
---------------------------------
(u,N)_(d_N) Dynamic Sidestep
1 Cocking
F (SE)
2 Sledging
:2 Precision Sledging *2-Hits*
2 Rim Fire *Stuns on CH*
1+2 Elastance *Juggles*
2+3 S.H.B. *Throw*
Sample Combos
-------------
u/f+4, f+3, DE 2, d/b+2,1, f+2,1~F, SE 1 -=- 7 Hits -=- 58 pts.
WS+1~F, SE 3, 2, f+4,1,2, d/b+2~F, SE 1 -=- 8 Hits -=- 58 pts.
f,b+2,1, f+3, DE 2, d/b+2,1, f+2,1~F, SE 1 -=- 8 Hits -=- 58 pts.
f+1+2, d/b+2, d/b+2,1, f+2,1~F, SE 1 -=- 7 Hits -=- 63 pts.
u/f+3, FC+2, WS+2~F, SE 1 -=- 5 Hits -=- 49 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
===============
| LEO KLIESEN | - Unlockable Character
===============
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Gut Palmer {1}
(2+4)_(f+2+4) Swing Latch Strikes {2}
f+f+1+2 Setting Strike {1+2}
(Left) (1+3)_(2+4) Rib Displacer {1}
(Right) (1+3)_(2+4) Tumble Dry {2}
(Back) (1+3)_(2+4) Chiropractor
SPECIAL TECHNIQUES
1,2 1-2 Punches
~B (KNK)
1,1 Elbow Chain
1,4 Roundhouse Chain
4 Shincrack
1,4 Jab, Highkick
d+1 Hammer Fist *Juggles on CH*
~D Full Crouch
b+1 Gut Elbow *Stuns on CH*
4 Rising Knee, (KNK)
d/f+1 Gut Upper
2 Layout Hook
u/f+1,2 Advancing Mountain *Juggles*
1+2 Shan Dian *Only if Advancing Mountain hits*
WS+1,4,1 Short Up, Shincrack, Elbow
QCF Jin Bu Crouchdash
1 Toe Strike
2 Lunging Palmstrike
~b (KNK)
3,1,2 Crashing Mountain
4 Snapkick
f+1+2 FLYING BARGE *Phases*
d+1+2 (BOK)
d/f+1+2,1+2 Spinning Barges
QCF+2 EXTENDED PALM STRIKE *Critical*
d/b+1+2 Axe Splinter
~D (BOK)
1 Axe Thrust
WS+1+2 Chang Elbow
SS+1+2 Advancing Palm
BT+1+2 Sudden Elbow
b+1+4 Twin Heights
2,1 Twin Lancers
2,2 Straight High, Elbow
f+2,2 Right Hook, Mid Backfist
f,f+2 LUNGING MACH *Critical*
~1+2 Shan Dian Charge *Only if Lunging Mach hits*
d+2 Overhead Punch
b+2 Elbow Stab
1 Left High Poke
1+2 Hammer Strike
d/f+2 Uppercut *Juggles Standing Opponents*
d/b+2,2 Right Palm, Overhead
u/f+2,1 Leaping Uppercut, Backhand
WS+2 Rising Uppercut *Juggles*
2+3 Gut Wrench
f+2+3 Axis Palm
d/f+2+3 Toe Cruncher
3,2 High Combo
~D (BOK)
3 Orbit Boot
~B Boot Cancel
4 Rising Knee, (KNK)
f+3 Swing Kick
~D (BOK)
f,f+3 Wolf Flip
~D (BOK)
b+3,1 Mid Kick, Mid Punch
~B (KNK)
~D (BOK)
2 Final Punch *Only can be done if Charged Up*
d/f+3 Tracking Roundhouse
FC,d/f+3 Wolf Tail
d/b+3 Lie Huo Fan *Juggles*
u/f+3 Leaping Chestkick
WS+3,1,2 Crashing Mountain
RN 3 Leaping Facekick
b+3+4 (KNK)
d+3+4 Groundstomp *Opponent Must be Grounded*
QCF+3+4 FLOWER FEET
4 Standing Highkick *Juggles on CH*
f+4 Rising Knee, (KNK)
f,f+4 Spinning Rise *Juggles*
3 Reverse Kick
4 Floor Sweeper
b+4,1+2 Crushing Spirit
d+4,2 Shinkick, Straight Palm
1+2 Shan Dian *Only if Straight Palm hits*
d/b+4,1 FLOOR SWEEPER *Critical*
2 Final Punch *Only can be done if Charged Up*
u/f+4 Hopkick *Juggles*
u/f,N+4 Delayed Hopkick *Juggles*
WS+4 Snapkick
u/b~b Fan Leap Evasion
b,b~u/b Leaping Punch *Against Wall*
b,b+1+2 Fury Elbow *Unblockable*
1+2+3+4 Shan Dian Charge
u/b+1 Lion's Jaw *Parries High Punches*
4 Layout Kick, (BT) *After Successful Parry*
b+1+2 Lion's Mouth *Parries High/Mid Attacks*
2 Elbow Revenge *After Successful Kick Parry*
2,2 Axe Revenge *After Successful Punch Parry*
b+(1+3)_(2+4) High/Mid Attack Reversal
2,1,3,2,1,2,3,1,2,1+2 Tenstring
2,1,3,2,1,3,2,4,2,1+2 Tenstring
Bokuho Stance - (BOK) - d+1+2
-----------------------------
1,2 Ya Sui Ying Quan
1+2 Tong Bei Shi *Parries Mid/High Punches*
2 LAUNCHING FIST *Critical - Juggles*
3 Leaping Roundhouse
4 Rising Knee, (KNK)
Kinkei Stance - (KNK) - b+3+4
-----------------------------
d/f Jin Bu Crouchdash *Can Chain QCF Moves*
1 Midstrike
~D (BOK)
2 Gut Palm
2 Backhand *Turns Opponent BT - Stuns on CH*
3 Hopkick *Juggles*
4 Snap Hopkick *Juggles*
4 Low Stomp
Sample Combos
-------------
d/f+2, f+2, b+1,4~d/f~u/f+1, b+2,1+2 -=- 7 Hits -=- 51 pts.
BOK 2, U/F,4, f+1, b+2,1+2 -=- 5 Hits -=- 52 pts.
u/f+4, 4, b+1,4~d/f~u/f+1, b+2,1+2 -=- 7 Hits -=- 54 pts.
f,f+4, 4, b+1,4~d/f~u/f+1, f+1+2 -=- 6 Hits -=- 55 pts.
WS+2, 3,2, f+1, f+2,2 -=- 6 Hits -=- 45 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| LILI ROCHEFORT |
==================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Devotion Kiss {1}
(2+4)_(f+2+4) Descending Spine Twister {2}
d/f+1+2 Pendulum Snapper {1+2}
(Left) (1+3)_(2+4) Arm Winder Toss {1}
(Right) (1+3)_(2+4) Armbar Orbiter {2}
(Back) (1+3)_(2+4) Judgement Signal
(Wall) (1+3)_(2+4)_(d/f+1+2) Larkspur
SPECIAL TECHNIQUES
1,2 1-2 Punch
3 Low Trap
4 Arch Screw
b+1 Elysee Le Bras Allonge
4 Karo Kore
d/f+1 Diffusion Hand
d+1,2 Paddling Beat
~B (BT)
4 Languish Kick
QCF+1>2 ROSE PIQUE *Critical*
~B Pique Cancel, (BT)
WS+1,2,4 Daisy Siren
FC,d/f+1 Vine Slash
1+2 TRIANGLE SPREAD *Critical*
f+1+2 Kitty Claws
b+1+2 DENDOROBIUM *Phases*
SS+1+2 Minuet Strike
2,3 Low Trap Combo
2,4 Arch Kick Combo
f+2 Pendulum Punch
3 Mars Sword *Juggles*
f,f+2 Aronjebra Pierce *Stuns*
d/f+2 Rose Upper *Juggles*
~B (BT)
d+2,2 Bloody Masquerade
3 Hurricane
4 Lance Kick
b+2,1 Heliotrope Fists
~B (BT)
QCF+2 Shanze Strike *Stuns on CH*
WS+2 Rising Baton *Juggles*
~B (BT)
3 Peacock Kick, (BT)
1 Peacock Waltz
2,3 Peacock Jive
f+3 Circle Knee
f,f+3 Alstomeria *Juggles*
~F Crouchdash *Can Chain QCF Moves*
3+4 Reverse Wheel *Only if Alstromeria Hits*
b+(3_4) Rabbit Airstep
~f Crouchdash *Can Chain any Crouchdash Move*
~3 Rabbit Tail *Juggles*
~4 Rabbit Spine Shot
d+3 Twist of Fate
d/f+3 Hooking Heel *Juggles on CH*
d/b+3 Circle Cutter
u/f+3 Honey Hopkick *Juggles*
SS+3 Shirin Dart
RN 3 Running Slash Kick
FC,d/f+3 Horizon Slide *Juggles on CH*
(WS_QCF)+3 Backarc Wheel *Juggles*
4 Forward Wheel
3+4 Vertical Axis *Throws on Clean Hit*
f+3+4 Clock Kick
3 Delayed Clock Kick *Juggles*
4 Clock Rewind
f,f+3+4 Spine Shot
b+3+4 (BT)
d+3+4 Matterhorn Launch *Juggles*
d/f+3+4 Spinning Edge *Juggles*, (BT)
3+4 Backwheel, (BT)
d/b+3+4 Fressia Thrust
(u/b_u)+3+4 Moonsault *Juggles*
~f Crouchdash *Can Chain any Crouchdash Move*
3,3+4 Alstroemeria
u/f+3+4 Angel Knees
3 Angel Kick
3+4 Wing Cannon *Juggles*
QCF+3+4 CLOISONNE *Critical*
f+4 Arch Kick
f,f+4 Alto Rodeo Stomp
~B (BT)
d/f+4>4 Shut Up Stomper
d/b+4 EDELWEISS SWEEP *Critical - Juggles on CH*
u/f+4,3 Mustang Lance
WS+4 Rising Lance
b+(1+3)_(2+4) Mid/High Punch Reversal
u~u/b Backflip
b,b~u/b Run-Up Backflip, (BT) *Against Wall*
b+1+4 Final Spine Shot *Unblockable*
4.1.3.4.43.4.4.(3+4) Elevenstring
4.1.3.(3+4)3..4.3.1.(3+4).4 Tenstring
Back Turned (BT) Stance - (b+3+4)
----------------------------
1,2 Cancer Une-Deux
2 Rompez Fleuret
1+2 Temptest
d+3,4 Antelope Kicks
3+4 Twist Fleuret, (BT)
2 Daisy Switch
d+3+4 Flat Trip *Juggles*, (BT)
~f Face Forward
4,3+4 Spinning Edge, (BT)
Sample Combos
-------------
d/f+3+4, BT d+1, WS+2, d+1,2,4 -=- 6 Hits -=- 45 pts.
WS+2, u/f+3+4, 1, 1,2, u/f+3+4,3+4 -=- 7 Hits -=- 53 pts.
u/f+3, d/f+1, d/f+1, 1, 1,2,4 -=- 7 Hits -=- 43 pts.
SS+3, f+3+4 -=- 3 Hits -=- 40 pts.
d/b+4, d/f+1, d/f+1, 3,2,3 -=- 6 Hits -=- 49 pts
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| LAW (Marshall) |
==================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Twin Dragonstrike {1}
(2+4)_(f+2+4) Leg Grab Takedown {2}
d/f+1+2 Chastisement Punch {1+2}
1,2,1+2 Bulldog
f+2+3 Dragon Dive {1}
f,f+3+4 Dragon Knee *Juggles* {1+2}
(DSS_DFS) 2+4 Triple Facekick Throw {2}
(Left) (1+3)_(2+4) Headlock Kick {1}
(Right) (1+3)_(2+4) Dragon Jewel Punch {2}
(Back) (1+3)_(2+4) Throat Punch
SPECIAL TECHNIQUES
1~[1],[1],[1] Punch Rush
1 Punch
2 Rush Fist
~b,f (DSS)
2 Rush Fist
F+2 Midchop
>1+2 Power Backfist
>2 Dragon Knuckle
~b,f (DSS)
3 Rush Knee
u/f+3,4 Fake Flip, Skyscraper *Juggles*
~b,f (DFS)
d+1,3 Ducking Strike, Twist Kick
b+1 Dragon Rain
~b,f (DSS)
>2 Dragon Thunder
~b,f (DSS)
>2 Dragon Storm
u/f+1,3 Mugging Attack
QCF+1,2,1 Flurry Fists
2 Whack Uppercut *Juggles*
WS+1,2 Disoriented Fists
~b,f (DSS)
d+1+2 (DSS) Stance *High/Mid Punch Parry*
f+1+2 Overhead Smash
BT 1+2 Dragon Back Blow
WS+1+2 Generic Riser
2,2 Rage Dragon, (BT)
1,2 Dragon Fist Rage
~D Full Crouch
2,f+2,2 Jab, Dragon Knuckles
f+2~1 1-Inch Punch *Stuns*
b+2,2 Slick Backfists
b+2,3 Junkyard Combo
4 Junkyard Kick *Juggles*
~b,f (DFS)
d+4 Dragon's Tail
(FC_d)+2,3 DRAGON SKYSCRAPER *Critical - Juggles*
d/b+2 Elbow, (BT)
4 Frogman, (BT)
~D Lie Down, (FU/FA)
F+2>2 Dragon Knuckle
1+2 Spread Backfist
>2 Knuckle Combo
~b,f (DSS)
f,f+2 Dragon Punch
>1>3 Dragon Strike
3 Head Ringer
d/f+2 Lifting Uppercut *Juggles*
WS+2 Power Uppercut *Juggles*
SS+2 Gut Punch
~b,f (DSS)
1 Gut Strike
~b,f (DSS)
2 Third Strike
~b,f (DSS)
>1 Backfist
BT 2,2 Elbow, Power Backfist
3,3 Feint Step-In Kick
3,4 High Tails
d+3,3 Dragon Low Hook
b+3 ROLLING RIGHT KICK *Critical*
d/b+3 Leg Hunter Kick
d/f+3,3 Mid/Low Lunge Kicks
3 Highkick
4 Flipkick
f,f+3 Fierce Lunge Kick
~b,f (DFS)
(u/f_u_u/b)+3,4 Hopkick, Flipkick *Juggles*
(U/F_U_U/B)+3,4 Fake Flip, Skyscraper Kick *Juggles*
~b,f (DFS)
FC,d/f,d,d/f+3 DRAGON SLIDE *Critical*, (FU/FT)
FC+3,4 Crouchkick, Flipkick *Juggles*
WS+3 Twist Kick, (DFS)
BT u/f+3,4 Turning Jumpkick, Flipkick *Juggles*
RN 3 Kang Kick
3+4 Stepping Drake
(d+3+4)_(FC+4),3 Shin Kick Somersault *Juggles*
f+3+4 Flying Axe *Juggles on CH*
b+3+4 LEANBACK THRUST *Phases*
d/f+3+4 Banana Peel
u/f+3+4 Uhara Stomp
SS+3+4 Bicycle Kick
CH 4 Knockdown Highkick *Juggles*
FC,u/b_u_u/f+4 Low Flipkick *Juggles*
3 Double Flipkick *Juggles*
FC,U/B_U_U/F+4 High Flipkick
FC,U/B_U_U/F+3+4 Super Flipkick, (FU/FT)
4,(u_u/f)+3 Roundhouse, Flipkick *Juggles*
~b,f (DFS)
4,3, High Kick, Spin Kick
~b,f (DFS)
4 High Kick
~b,f (DFS)
f,f+4,3 Velocity Legs
b+4,3 Tiger Fang Kicks
d+4,3 Stepping Razor
u/f+4 Hopkick *Juggles*
U/F+4 Flip Kick *Juggles*
3 Double Flipkick *Juggles*
WS+4,3 Rising Kick, Flipkick *Juggles*
d/b+4 DRAGON'S TAIL *Critical*
4 Flipkick *Juggles*
d/f+4,3 Thrust Kick, Flipkick *Juggles*
BT 4,3 Wolf Fang Kicks
BT d+4 Mule Sweep *Juggles*
b,b~u/b Twisting Jumpkick *Against Wall*
1+2+3+4 Kiai Powerup
*Hold 1+2+3+4* Supercharge
2 Destiny Fist *Juggles*
(FU/FT)_(FU/FA) 1+2+3+4 Despondent Rise
d/b+1+2 Dragon Fang *Unblockable*
u,u Fang Cancel, (DSS)
1,3 Mugging Attack
b+1+2 High/Medium Punch Parry *If Punch is Caught*
1 Tricky Trap *Turns Opponent Around*
2 Tricky Fist *Stuns*
3 Tricky Step-In Kick
4 Tricky Lowkick
b+2+4 High/Mid Parry
~b,f (DSS) *Only if Parry Connects*
d/f+122.13.3.3.4.3.4 Tenstring
d/f+122.13.3.D+3.D+3.(3_4).4.4 Tenstring
d/f+1.3.2.2.3.3.3.4.3.4 Tenstring
d/f+1.3.2.2.3.D+3.D+3.(3_4).4.4 Tenstring
Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2
----------------------------------------------------------
DFS b,f (DSS)
1 Dragon Knuckle
>f+1 Dragon Rave
4 Legend Kick
f+1 Dragon Rave
1+2 1-Inch Backfist
2 Skull Rocker
f+2,2>1>2 Dragon Judgement
~D Full Crouch
f+2~1 1-Inch Punch *Stuns*
f+2>f+2 Rave Combo
>1+2 Rave Fang
>2 Rave War
~b,f (DSS)
2+4 3x Facekick Throw {2}
3 Whipping Kick
f+3 Dragon Cannon
~b,f (DFS)
3+4 Legend Kick
f+3+4 Flying Axe *Juggles on CH*
b+3+4 Leanback Thrust
u/f+3+4 Uhara Stomp
4,3 Junkyard Kicks *Juggles*
Tricky Step Stance - b+1+2 (Missed Parry)
-----------------------------------------
1 Dragon Knuckle
>f+1 Dragon Rave
4 Legend Kick
f+1 Dragon Rave
1+2 Fake Hook
2 Fake Uppercut *Juggles*
3 Fake Step Cannon
f+3 Dragon Cannon
~b,f (DFS)
3+4 Stepping Drake
f+3+4 Flying Axe *Juggles on CH*
b+3+4 Leanback Thrust
u/f+3+4 Uhara Stomp
4,3 Junkyard Kicks *Juggles*
Sample Combos
-------------
d/f+2, b+2,3,4, f,f+2,1,3 -=- 7 Hits -=- 48 pts.
WS+2, 4, b+2,3,4 -=- 5 Hits -=- 46 pts.
f,f+3+4, 1,2,3, b+4,3 -=- 6 Hits -=- 35 pts.
U/F+4,3, b+2, f,f+2,1,3 -=- 6 Hits -=- 58 pts.
u/f+4, 4,u+3, f,f+4,3 -=- 5 Hits -=- 42 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| PAUL PHOENIX |
================
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Shoulder Toss {1}
(2+4)_(f+2+4) Shoulder Popper {2}, (FU/FT)
2+4~b Bloody Palm {2}
d/f+1+2 Striking Shiho-Nage {1+2}
f,f+1+2 Shoulder Ram {1+2}
b+1+4 Stomach Throw {1}, (BT)
d/f+1+3:QCF+2 Kongo Blast {1}
(Left) (1+3)_(2+4) Dragon Screw {1}
(Right) (1+3)_(2+4) Tripping Hip Toss {2}
(Back) 1+3 Reverse Neck Throw
2+4 Gatelatch Slam
(Tackle) [1,2,1,]_[2,1,2,] 1+2 [Mounted Punches,] Armbar
(2,D+1,1),(N+4~1~1+2) Ultimate Punishment {1}
SPECIAL TECHNIQUES
1,2 1-2 Jabs
1,4 Punch, Lowkick
d+1 Tile Splitter
2 Deathfist
*Hold 2* Chaos Fist
4,2 Falling Leaf
b+1,2 Double Strike
b,f+1 T-Elbow
d/f+1 Quick Body Hook
~b Backsway
1,2 Jishi Combo
QCF+1 Elbow Rush *Juggles*
QCB Backdash
1 Bounce Tile Splitter *Juggles on CH*
1+2 Knuckleduster *Juggles*
2 Smoking Palm Strike
3,2 Low Sweep, Elbow
>1 Power Cutter
>3 Lightning Bolt
4 Phoenix Roundhouse
SS+1 Hammer Smash *Stuns on CH*
f+1+2 Overhead Smash
b+1+2 Hassou Strike
d+1+2 IRON MOUNTAIN *Phases*
(FC_d/b)+1+2 Ultimate Tackle
(FC,d/f)_(QCF)+1+2 GUNBA *Critical*
f+1+4 Sidestepping Shoulder Ram
2,3_(d+3) Punch, Kick_(Lowkick)
d+2 Stone Splitter *Opponent Must be Grounded*
b+2 Stunstrike *Stuns on CH*
f+2,3,1 Quick P-K Smash
f,f+2 Dashing Elbow
1 Lungefist
~b Lungefist Cancel
:1 HOLY DRAGON CLAW *Critical*
2 Lifting Leg Punch *Juggles*
d/f+2 Uppercut *Juggles*
d/b+2 Ouha
u/f+2 Mortar Punch
(u_u/b)+2 Clock Cleaner
WS+2 Thunder Liftpalm *Juggles*
QCF+2 DEATHFIST *Critical*
(FC,d/f)_(D/F#)+2 Elbow
>1 Lungefist
>2 Lifting Leg Punch *Juggles*
~(b_d/b) Leg Punch Cancel
3,2 Piston Fire
d/b+3 Spinning Ankle Crack
WS+3,2 Knee Wrecker Combo
SS+3 Ankle Kickout
QCF+3 Gengetsu
b+3 Knee Headstrike *Stuns*
d/f+3,4 Phoenix Wings
*Hold 4* Power Phoenix *Stuns*
u/f+3,4 2 Jumping Kicks
f,f+3,4 2 Jumping Kicks *Juggles*
>4 Highkick
>(f+4)_(d+4) Midkick_Lowkick
QCF+3+4 Mountain Raze *Juggles*
b+4 Ankle Bite
d/f+4 Mid Stomach Kick *Stuns on CH*
u/f+4 Jumping Boot *Juggles*
f,f+4 Somersault Flip *Juggles*
d+4,2 Falling Leaf
1+2 SPREAD BACKHAND *Critical*
D#(2 seconds) Restless Taunt *Auto-Powerup*
u+3+4 Idiot Flip Kick (FD/FA) *Paul Takes Damage*
b,b~u/b Jumping Kick *Against Wall*
b+(1+3)_(2+4) Reversal
b,b+1+2 Burning Fist *Unblockable*
1232..1.2..1.4.2.1 Tenstring
1231..4.2.1.4.2.1 Tenstring
1231..2 Fivestring
Sample Combos
-------------
u/f+4, 1,2, QCF+2 -=- 4 Hits -=- 39 pts.
d/f+2, 1, QCB+3,2,1 -=- 5 Hits -=- 42 pts.
WS+2, 1,2, d+4,2,1+2 -=- 6 Hits -=- 54 pts.
QCF+1, d/f+1, f+2,3,1 -=- 5 Hits -=- 51 pts.
QCB+1+2, u/f+3, d+4,2,1+2 -=- 5 Hits -=- 58 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=============
| STEVE FOX | - Unlockable Character
=============
GRAPPLING TECHNIQUES
(Front) (1+3)_(f+1+3) Stomach Gutter, Tossaway {1}
(2+4)_(f+2+4) Rabbit Punch {2}
f,f+1+2 Lifting Arm Snap, Arm Suplex {1+2}
(Flicker) 1+2 Gryphon Throw {1+2}
(PKB) 1+2 Ten Count {1+2}
QCB+2+4 Hip Toss, Falling Elbow {2}
(Left) (1+3)_(2+4) Gut Slugger Toss {1}
(Right) (1+3)_(2+4) Neck Takedown, Neck Snap {2}
(Back) (1+3)_(2+4) Hugging Slam
SPECIAL TECHNIQUES
1,1 Snap Jabs
d+1 Body Blow
~B (FLI)
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
2 Shining Fist
1,2,1 British Rush
~B (FLI)
~F (PKB)
2 British Edge
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
d+2 British Sweep
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
d+1 Ankle Chaser
b+1 Rushing Punch
~B (FLI)
2 Qick Two
~F (PKB)
d+2,1 Frigate Edge
u/f+1 Dashing Fist
d/f+1,2 Uppercut, Straight Punch *Stuns on CH*
1 Straight Punch Feint, Left Hook
~B (FLI)
f+1+2 Straight Punch Feint, 1-2 Punch
2 Straight Punch Feint, Body Hook
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
u/b+1 Leaning Gunshot
d/f+1+2 SONIC FANG *Phases*
QCF+1 Brit Smash
~B (FLI)
WS+1,2 UPPERCUT, OVERHEAD BOMB *Critical*
RN 1 Low Scooper
f+1+2 Gyroscopes
~F (PKB)
1 Gyroscopes Hook
d+1+2 Ground Punch *Grounded Opponent Only*
SS+1+2 Foul Play
WS+1+2 Finishing Blow *Juggles*
2,1 Short British Edge
~F (PKB)
~B (FLI)
2 Edge Upper
f+2,1 Dashing Midpunch, Body Hook
~F (PKB)
~B (FLI)
2 Hook Feint, Delayed Blow
f,f+2 EAGLE CLAW *Critical*
b+2 Body Bomb *Stuns*
d+2,1,2 Low Punch, Uppercut, Right Hook
d+2~N+1 Low Punch Feint, Uppercut
2 Overhead Punch
f+2 British Hook
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
u/f+2 Jumping Uppercut *Juggles*
u/b+2 Arrow Punch
RN 2 Superman Punch
WS+2 Rising Uppercut *Juggles on CH*
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
d/f+2 Crescent Hook *Stuns on CH*
[FC,]d/b+2 LOW SWEEP PUNCH *Critical*
3 Left Sway Stance
d/b+3 Low Knee Check
2 Left Hook
u/f+3 Hopping Stomp
2 Dirty Smash
f+(3_4) Ducking Stance
F+3_4 *Hold F+3_4* Power Ducking Stance
b+(3_4) Back Sway Stance
f+3+4 Peekaboo Stance - (PKB)
b+3+4 Flicker Stance - (FLI)
3+4 Albatross Spin
4 Right Sway Stance
u/f+4 Hopping Snapkick *Juggles*
b,b~u/b Jumping Overhead Bomb *Against Wall*
2+3+4 Provocation Taunt
b+1+2 High/Mid Punch Parry
QCB,f+2 Mach Wick *Unblockable*
d/f+1,2~f+1+2,1,1,2,1,1,2,1,2 Tenstring
d/f+1,2~f+1+2,1,1,2,1,1,2,1,f+2 Tenstring
d/f+1,2~f+1+2,1,1,2,1,1,3,2,3+4 Tenstring
Flicker Stance - (FLI) - b+3+4
------------------------------
1,[1] Left Punch[es]
~B (FLI)
1 Left Punch
~B (FLI)
2 Overhead Punch
f+1 Overhead Left
(u_d)+1 Left Body Hook
2 Overhead Punch
QCF+1 Brit Smash
~B (FLI)
b+1+2 High/Mid Punch Parry
2 Overhead Punch
b+2 Trident Lunge
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
Peekaboo Stance - (PKB) - f+3+4
-------------------------------
f Peekaboo Walk, (PKB)
d/b Peekaboo Cancel
1,2,1 Albion Rush, (PKB)
d/f+1 Argos Hook, (PKB)
1,2,1 Argos Rush
2 Cross Cut
d+1 Patella Smash, (PKB)
b+1,1,2,1 Lancaster Rush
~B (FLI)
f+1+2 Break, (PKB)
2 Spite Hook, (PKB)
f+2 Gazelle Upper, (PKB)
b+2 Leaning Meathook
d+2 Leg Cracker
d/f+2 Cutting Elbow *Juggles*, (PKB)
(u_u/f)+2 Dreadnaught Upper *Juggles*
d/f+3+4 Cobra Weave
(F#_D/F#)+2,1,2,1,2... Dempsy Roll
3_4_(f+3_4)_(b+3_4) Sway Stance Transition
Left Sway Stance- 3
-------------------
1 Left Shot
~b (FLI)
>1 Gut Hook
f+1,1 Centurion Rush
~b (FLI)
2 Short Shoulder
~F (PKB)
1 Billy Club
b+3 Back Sway Stance
f+3 Ducking Stance
(f+3_4)_(b+3_4) Sway Stance Transition
Right Sway Stance - 4
---------------------
1 Short Shoulder
~F (PKB)
2 Dashing Cut *Juggles*
2 RIGHT BODY HOOK *Critical*
(f+3_4)_(b+3_4) Sway Stance Transition
Back Sway Stance - b+3_4_(3+4)
------------------------------
1 Overhead Bomb
2 Limbo Uppercut *Stuns*
(u+3_4)_(f+3_4)_(b+3_4) Sway Stance Transition
Ducking Stance - f+3_4
----------------------
1 Stomach Uppercut
2 Power Uppercut *Juggles*
f+2 Right Hook
1+2~1~2~1~2~1~2~1~2~1 Tenstring
(u+3_4)_(f+3_4)_(b+3_4) Sway Stance Transition
Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt)
-----------------------------------------------------
d_d/f Sway Stance In
u/f_u_u/b Sway Stance Out
1 Spark Gazelle Punch *Juggles*
N+2 Spark Sea Hawk Uppercut *Juggles*
f+2 Spark Sea Hawk Hook *Stuns*
Albatross Spin - 3+4
--------------------
~[U_D] Sidestep Spin
~F (PKB)
1 Spinning Gutpunch
d+1 Spinning Low Punch
2 Spin-Around Right
d+2 Low Punch
Sample Combos
-------------
f+3,2, 1, d/f+1,2,1~b, FLI 1,2 -=- 6 Hits -=- 43 pts.
u/f+4, 1, 1, 1,2,1,2 -=- 7 Hits -=- 45 pts.
u/f+2, d/f+1,2,1~b, (FLI) 1,1,[1],2 -=- 6 Hits -=- 50 pts.
b+3,2, d/f+1, 1,2,1,d+2 -=- 6 Hits -=- 56 pts.
(F+3)#,N+2, f+3,1, d/f+1,2,1~b, FLI 1,2 -=- 6 Hits -=- 57 pts.
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Contributors: kayzuya, jedibob, Star Saber, tyler2k, Jaguar Clash, Baraka,
------------- Monokeros, Abigan2K, J Boot
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Special Thanks
--------------
EFNet IRC channel #tekken
MarkMan at http://sdtekken.com
Castel at http://tekkenzaibatsu.com
Aris at http://avoidingthepuddle.com
Rip at http://levelupyourgame.com
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