"Watch Dogs Is Truly A Systemic Game" Ubisoft Lead Designer Claims

Watch Dogs

According to Ubisoft lead game designer Danny Belanger, Watch Dogs will have a dynamic game world.

Speaking with GamingBolt, lead game designer Danny Belanger had this to say:

“There are many questions about the systemic or scripted nature of the game. Many people have doubts that we’ve scripted everything we shown,”

“This is truly a systemic game – a good example is our E3 2012 demo with the car accident done by hacking the traffic lights, it depends on the amount of vehicles present at the intersection when it is triggered.”

“Our goal is to give a lot of interesting tools to the player to modify, affect the simulation and let him be creative in using them to achieve his goals,” he added.

“We are building an AI that supports stealth and shooting with the transitions required between the two states. This means that the player can take advantage of not being seen to engage into gunplay when he decides,” he said.

“With this angle, using technology becomes a core component of our game.”

“We also have a full range of weapons at the player’s disposal – from basic pistols to grenade launchers, these can be used anywhere the player wants and it can create quite the mess when a fight breaks out in downtown Chicago. It becomes even more interesting when you add the range of city hacks and vehicles the player can use in combination with his arsenal.”

Watch Dogs is scheduled to be released for the Xbox 360, PlayStation 3, Wii U and PC, in November, with PlayStation 4 and Xbox One versions on the way as well.

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