Destiny Design Director Talks Borderlands Comparisons

Destiny Design Director Talks Borderlands Comparisons

Here are some comments from Destiny design director Joe Staten on the similarities to Borderlands, and what it will try to do better.

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game. I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.”

“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere.”

“You see other people on the horizon, hear gunfire over a hill, and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going.’ And frankly that’s not just Borderlands, that’s any co-op shooter.”

Destiny is slated for a 2014 release on the Xbox 360, PlayStation 3, Xbox One, and PlayStation 4.