Factorio Tips and Tricks

Factorio Tips and Tricks

Here are a bunch of useful Factorio tips and tricks.

Opt Into Experimental Versions

Right after you install Factorio, you will want to right click the game in Steam, click Properties, then Betas. Here you will want to choose the "Latest Experimental" version. In Factorio, the experimental versions are extremely stable, and more importantly, they contain a lot more features and content than the regular version.

Good Starting Build / Research Order

Not sure what to research first? What I do is start by getting Turrets first to protect your base. After that go after basic inserters and belts. Pick up Bullet Damage next. Then I make a Red Science Producer with a few labs.

Green circuits follow, and then craft some green science to unlock (Logistics) red belts, splitters and underground belts. (the most important parts of your factory. Splitters should be used early and often.)

Then you want to automate red and green science. Go for steel after this, then Oil, Batteries, Blue Science, Laser Turrets, and from here you should be golden!

Getting Rid Of Trees Fast

The best way to get rid of trees early on is simply shoot them with your gun. As you progress in the game, piercing rounds do a great job at taking out trees as well. Once you craft a car, the machine gun turret that the car uses can be used to clear trees fast.

Later on, grenades with upgraded damage will be your go to for clearing trees fast. While the flamethrower is good as well, you won't have it until much later in the game.

Eventually the tank can straight up drive over trees. Combine this with throwing grenades out of the window in front of you, clearing trees will become a breeze.

Just keep in mind that trees reduce pollution, so you will want to keep at least some around.

Create Buffers

Buffers are a wonderful thing in this game. They give you some time to react if a resource runs out while you're busy doing other things.

To create a buffer, simply place a chest at the inserter, and then another inserter which puts the items onto your belt.

So for example, if you have a buffer for Iron Plates somewhere on your main bus, if your iron runs out, your plates will keep moving on the main bus and you will have time to create another iron extracting operation somewhere else.

Create A "Main Bus"

Right from the start, you should create main buses for at least iron and copper plates. A main bus is a belt 2-4 blocks wide that runs through your whole base delivering resources and materials.

Steel Starves Resources

It's very important to have steel production away from your main bus. So what you want to do is try to get a few furnaces smelting iron plates directly into other furnaces which smelt steel and then put that on a line going through your base.

Having steel smelters use iron plates straight from your main bus is a good way to starve the main bus completely.

Getting Around Faster

Simply running on grass is really slow. As soon as you can, start turning stone into stone bricks which can be put down on the ground to increase your walking / running speed by 130%.

Eventually you will be able to also create concrete which increases movement speed by 140%. Concrete takes longer to create though, so stick with stone bricks at first.

More Inventory Space

If you need more inventory space, first get the tool-belt researched. You can also research Power Armor for an additional 10 inventory slots.

Finding Your Vehicles

If you lose a vehicle in your base, you can find it by looking at your large map. Look for the small red arrows on your map, those are your vehicles. (cars, tanks, etc.)

Scan And Monitor Your Base

As soon as you can, place a scanner in your base, and then more as you expand. Having scanners around is very useful not only for revealing more of the map around you, but also if you open the map and zoom in, if you have scanners around your base, you will be able to see everything without having to actually go there.

This is very useful for checking defenses of your base far away, such as ammo in turrets, how much damage the enemies are doing to your walls, etc.

Note that when placing a scanner, if you look at your minimap the large blue square is the range of the scanner. This way you know how many scanners you will need for your base.

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