Dead Space 3 Walkthrough / Guide

Dead Space 3 Walkthrough / Guide

Dead Space 3 Walkthrough / Guide by Bkstunt 31.
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Table of Contents: 

Main Walkthrough

Optional Missions


Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Introduction >==O ``-.___________________________________________________[DS-INT]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hey guys, Bkstunt here with a FAQ/Walkthrough of Dead Space 3! I wrote for Dead Space 2 and it was a fantastic experience. The game itself was fantastic (topping the previous Dead Space) and the fan feedback was great. Having that guide succeed is one reason I'm still here writing, so when Dead Space 3 came out I HAD to take it on! Hopefully I've gotten better since then and can provide you all with everything you could want to know about Dead Space 3. Now, let's go get the **** scared out of us again! Enjoy the guide everyone! ~ Bkstunt ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ FOLLOW ME! ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ So between those two sites, come on over and say 'Hi!' sometime. ___________ ¯¯¯¯¯¯¯¯¯¯¯ Donations ___________ ¯¯¯¯¯¯¯¯¯¯¯ First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ________ ¯¯¯¯¯¯¯¯ PAYPAL ________ ¯¯¯¯¯¯¯¯ Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ________ ¯¯¯¯¯¯¯¯ AMAZON ________ ¯¯¯¯¯¯¯¯ ALTERNATELY, if you shop at (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Controls >==O ``-.___________________________________________________[DS-CON]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here are the controls for Dead Space 3: _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.__________________________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | | |__ > < __| !__SELECT START__| ([ ]) ( O ) ! ! /\ ___`-. ,-' `-' ,-. `-' | |\ |__| ,' `. \ / ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' [COMING SOON!] Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Tips and Tricks >==O ``-.___________________________________________________[DS-TIP]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here's some basic tips and tricks to the game. (-NOTE-) This guide is still very new, so if you have something that you think belongs in here let me know! [COMING SOON!] NOTES: max of 5 traps stomp everything Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Prologue: Beginnings >==O ``-.____________________________________________________[DS-00]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to Dead Space 3! Watch the scenes until you gain control. Once you do gain control of our un-named hero (hey, this is a Prologue chapter, after all!), you will be given your first objective. o OBJECTIVE: Follow the waypoint Get used to the controls now, while it's safe, but note that your weapon currently has no ammo. Be sure to hold R3 to check out the guidance system in Dead Space 3, which is similar thoughout all the Dead Space games. Note that you can press left and right while holding it down to guide yourself to the objective, the nearest workbench, etc... Head forwards through the storm. When he talks about his gun not even being loaded and is told to veer RIGHT, STOP and head to the left instead. You should see something glowing in the snow: a [_S.C.A.F. ARTIFACT_]. (-NOTE-) Like I mentioned in my TIPS AND TRICKS section, I will be pointing out everything that's just laying around, like the artifact up above. Take the correct path now and you'll soon come out of the storm... to see a giant wreck. Oh man, that's not good. Head towards it to be told to use R2 to stomp corpses and containers. This is EXTREMELY important in the game for item and ammo refills. You will find [_CONTAINERS x3_] here, so stomp them all for some ammo. You'll be told how to aim and shoot here as well. Shoot the "Break Latch" sign to be given an option to open the door. Go ahead and open it and you'll see someone's last moments, followed by an attack by two Wasters. The Waster is a new enemy in the series: It has a very human-ish appearance and attacks with ice picks and axes (as you just saw first-hand). Move back while putting that ammo to good work. Aim for the limbs, of course. If they get too close to you, you may have to jam on the 'X' button to overpower them (follow that with a stomp!). Take them out and head through the doorway, through the smoke. Another Waster will climb up, so be sure to deal with him. Round the corner and another will crawl at you (save the ammo and stomp him), followed by TWO more rushing you. Take them out and be sure to stomp on the corpses for ammo. We now need to head up the nearby ladder. Yes, the one with all the blood pouring down. Man... Up here you will need to open up the double door in front of you to get to the cockpit. Grab the [_CODEX_] on the front panel. This leads to bad stuff, of course. Watch the scenes and soon you'll be rappelling down the mountain. This is pretty basic, just keep moving forward. The game will tell you to use L2 to jump the gaps, so do so when you come to them. The debris is no big deal UNTIL an engine lands and spits flames upwards, once you get near the end. Head to the far left or right to avoid it. Soon you'll be sliding down the mountain as the plane comes down at you. Here you can roll to the left or the right. This is important to note as you don't want to be caught in the middle once the plane gets near you, so stay on the far left or right sides and you'll be fine. Once the danger is over watch the shocking scenes. Poor Tim. (-NOTE-) You should get the 'Stranger in a Strange Land' Bronze trophy here. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 1: Rude Awakening >==O ``-.____________________________________________________[DS-01]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Back in the shoes of Isaac Clarke. Feels good, right? Seems like Isaac just can't let go. Who can blame him? Watch the scenes as Isaac gets dragged in again. Man, I hope Ellie is OK. Grab the [_MEDIUM MED PACK_] right in front of you once you regain control and use it (you are forced to... damn!). We have an objective here as well: o OBJECTIVE: Escape the Lunar Colony In Issac's apartment you can play the radio message on a nearby table to find the [_RENT DUE AUDIO LOG_]. On the bed is the [_I FOR AN EYE_] text log that fills in a little bit on Ellie. Head out the door to hear some dialog. The game wants you to go left, but go right to find a [_SMALL MED PACK_] in the corner. Head down the correct path now and open the large door to meet up with men to learn they are EarthGov. Soon you'll be attacked by an unknown force as a car appears in the distance. And of course by "Unknown Force" I mean Unitologist Zealots. Go figure. Here you want to head for the car (don't waste ammo shooting at anyone) and you'll see a scene. Well damn! There goes our ride! Once you regain control, you'll be ambushed from the upper right. Run to the gap and quickly pick up the [_AMMO CLIP x4_] laying around on the ground. You will be attacked by Unitologists here, so take them out. A vertical shot from the plasma gun does wonders. Don't use the left cover spot and guard the right pathway. Once they are dead head up the stairs on the right for some [_AMMO CLIP x2_] goodness and keep going. Kill a suicide bomber as you go and take the ladder up to continue. Up here Norton will tell you that the unitologists are trying to kill you due to your, shall we say, affinity, to destroy markers. Heh. He's got an extraction team for us though. o OBJECTIVE: Rendezvous with Norton Be sure to break the [_CONTAINER x2_] and open up the [_CABINET x2_] in this small room for items. There's also a suit kiosk and a bench here, both of which we'll make good use of throughout the game, but both of these are broken! Gah! Dammit! Oh well, head through the door. There's nothing you can do for the poor women out here, besides avenge her death. Round the corner and kill the U. Soldier. There's another one above you, to the left; take him out too. Continue on down the path and you'll see a third soldier die via unmanned traffic. We need to cross this as well, but the traffic doesn't stop for anyone. This is where the game will teach you about stasis, which you use with Triangle while aiming. Try it out. Way to go, buddy. You just stopped trade and business planet-wide. Be sure to refill with the nearby STASIS STATION. Before heading for the ladder, take a left and enter the alcove. You can find a [_EARTH GOV ARTIFACT_] over here, then continue on to the ladder. Two U. Soldiers will come up behind you. Kill them if you wish (or don't) but before going through the door up here take a right and go find the [_CONTAINER_] and the [_CABINET x2_] for items. This spawns two more U. Soldiers down below. Again, either kill or ignore them and head through the Dredger Corp door. Stomp the corpses and continue through the next door to HOLY CRAP! This is quite horrific! My god... as you step in, you'll hear a unitologist message that I recommend listening to. Be sure to check the walls near the back for [_CABINET x4_] for some good supplies, then take the elevator up. Watch the scenes that ensue. They are pretty significant! Once you roll off the pile of corpses and gain control, quickly get ready for an attack. Back off to a corner for extra room and take out the two Wasters that attack. Afterward grab the [_MEDIUM MED PACK x2_] laying around. Head through the glass the Wasters broke and towards the exit, nabbing the [_CABINET x2_] before leaving. In this next hallway you'll re-learn to smash corpses (duh!). Head into the next big room. To the left is a small office that has a Waster playing dead in it (preemptive strike!), along with some [_CABINET x4_]! You should be sitting pretty on items. Further on in the room are three more Wasters, all playing dead. Shoot at the corpse in the oval office area to get them to show up and give yourself room to kill them. After that check the rooms at the far end for [_CABINET x2_] and the head to the exit/elevator. We'll get in touch with Norton on the way down to plan a trip to Washington Station. As you exit the elevator, explore the right cubicle for the [_UNITOLOGIST ARTIFACT_]. This room also has [_CONTAINER x2_] in it by the couch. Head out into the open area and head left. Here you can find an [_AMMO CLIP_] in the SUN booth and another broken work bench. Arg... Head through the only door you can into a store. Here you can find [_AMMO CLIP x2_] on the counters in here and a [_SMALL MED PACK_] to the right of the lightspeed character. Head out the door to the street. You can find yet another [_SMALL MED PACK_] to the left near the trash and an [_AMMO CLIP_] in front of you, slightly to the right, by a barrel. Head onward, but be ready for a wave of enemies. You'll be bombarded by Wasters and Slashers who climb up over the railing. Take them all out and use some stasis if you must. Head through the right path when you're done and kill the slasher down the stairs. There's another one in the ticket booth to kill as well. Head down the elevator where you'll have another talk with Norton and get an updated objective based on the train situation: o OBJECTIVE: Assemble and board the train We'll get a tutorial on Kinesis here (Aim and press Circle). Do so on the first train on the left, where the magnet icon is located. Drag the car to the right. Once it moved, get behind it and push it forward. After that, use Kinesis to drag the right car to the left. This will complete attaching the train. Wait for it to advance a ways and get in the back of it (be fast, U. Soldiers are closing in!). Norton will share a little bit on Ellie as you do so. Keep on advancing and you'll see Norton is in a firefight with the unitology ships. Keep going and head up the first set of ladders where you'll face two U. Soldiers. Take them out and head up the next ladders. There will be another U. Soldier down below, but you have a good vantage point. Take him out and keep going. When you head up the big ladder be ready as two U. Soldiers will drop down. Take them out and run forward, forgetting about stomping on them: Norton is about to blow up the train and we don't have time. You'll jump to the ramp he extended down and will need to jam on the 'X' button, but once you are safe this chapter is over! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 2: On Your Own >==O ``-.____________________________________________________[DS-02]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Watch the scene and we'll get out first objective. o OBJECTIVE: Meet Captain Norton on the bridge From where you get up, look to the right (Behind Carver) for a [_MEDIUM MED PACK_]. The cubby to the left also has a [_SMALL MED PACK_] on a bed, as well an audio message on a machine called [_EUDORA LIFE_]. Interesting. Down the small stairs you can find some [_AMMO CLIP x2_], one on the table and one to the right, by some orange juice. Heh. There's another [_AMMO CLIP_] nearby on another table by a chess board as well. Ok, enough looting, let's go through the door. You'll get an update on Ellie. Head through the next door. Before going down the stairs, check out the wall behind you for [_CABINET x2_] for some items. Head down and continue on now. When you come to a split they want you to take the left path. As usual, go right. At the end of the LONG hallway you will find [_AMMO CLIP x2_] and an [_EARTH GOV ARTIFACT_]. Head back and go into the bridge where you will see a scene. Well nothing goes right for us, eh? After the scene, head down the long corridor (again) and you'll soon be interrupted. More scenes. Soon you'll find yourself in the vast emptiness of space with a new objective. o OBJECTIVE: Decouple the module from the ship Out here there are a some [_CONTAINER x2_] floating around, but they are fairly forgettable. Remember to use R3 to righten yourself out and see where you need to go. You'll find some bars keeping a room locked in. We need to use Kinesis to drag the bars off of the room. Do so and then go interact with the light that pops up. After that you'll be on a one-ticket ride to catch up to the box! You have control in this section and should avoid all the debris along the way. It's fairly simple, so no real strategy needed. Just be sure to stay in the middle and move when necessary. You can also shoot at mines but I'd only shoot at them when there's a lot clustered together. Soon you'll be at the end of this section and be given free reign. Once you are free in space note that to your upper right is an OXYGEN station. We can totally use that! We have a new objective, by the way... o OBJECTIVE: Find a way into the ship In THIS portion of space we truly have full control to explore... and there is a LOT to explore! You can zoom around the entire ship and space station if you wished. You can find quite a few CONTAINERS out here in space, as well as battle Lurkers if you wish (shoot the tentacles!), but honestly none of that is worth your time. The only real thing of note out here is on your way to the objective, you will come across a long chunk of space ship that has a trench. Zoom around inside the trench area to find a [_S.C.A.F. ARTIFACT_] floating around. After that, head for the objective and land (L3) on the platform to the right of the box. (-NOTE-) You should get the 'Space Odyssey' Bronze trophy here. Open the door with kinesis and step inside. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 3: ???? >==O ``-.____________________________________________________[DS-03]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (-NOTE-) I DID NOT get a text pop-up telling me I was in Chapter 3... and the videos on the web didn't show one either. I highly suspect this is the start of Chapter 3 but if someone can confirm and tell me the chapter name that'd be cool! Once you areinside you'll get a new objective (since you are in the ship and all). o OBJECTIVE: Open the cargo door for the crew module Open the next door and pick up the [_AMMO CLIP x2_] and to the left pick up the [_HEAVY STANDARD FRAME_], out first weapon part. Oh boy! We seem to have been given more inventory spots as well. I'm not really sure how, but I'm not complaining! Follow the objectives and keep using the turning kinesis move to get the others into the ship. Go meet up with them to be given a new objective: o OBJECTIVE: Reach the command saucer Head down the walkway and nab the shiny on the ground for the [_TESLA CORE_]. Goodie. Another gun part. From there you can run around the walkway to reach a ladder. Head up it for [_CONTAINER x2_], then head back and go through the objective door. In here there is a [_UPGRADE CIRCUIT_] on the wall to your right (Note how these boxes look different than other cabinet boxes!). Also, note the ladders in here. Up the right one is [_CONTAINER x2_] while the left one has nothing. There is, however, some [_LOCKER x2_] BEHIND the left ladder. To get past this room we need to power up the bulkhead door. Grab the power core to the right of the bulkhead and look to your right. Put it in the empty power space by the bench. This opens up the door AND activates a bench, giving us an optional mission: o OPTIONAL MISSION: Craft a weapon Now there's a mission I can get into! Interact with the bench to get a tutorial on how to do things. Since it's a lot and the game is going to tell it to you I won't bother. The weapon system is pretty deep (you can tell by looking at all the locked options) but for now our choices are limited. With what we have you can easily construct a "Heavy Standard Line Gun", which will complete our optional mission. (-NOTE-) The BENCH also acts as an ITEM SAFE. Be sure to check in some items here if you wish! Also, if you have any pre-order weapons, you will now have access to them. (-NOTE-) You should get the 'Strapped' Bronze trophy here (if you made a weapon). (-NOTE-) You should get the 'Circuit's Edge' Bronze trophy here (if you have found a circuit and added it to your weapon). OK, back to business. Head through the next several doors until you see a scene showing you what became of the crew. Go figure. Take them out and Isaac will warn the others. Go forward grabbing the [_CABINET_] on the right wall, then use kinesis to move the boxes blocking the door so you can go through. Grab the [_LOCKER x2_] here and the [_CABINET_] nearby and look up the stairs. On the ceiling you should see a pod at the top of the stairs. Shoot it to reveal a slasher. Kill it and head up. There's another pod further on. Kill that slasher and then the one that follows up. Head down the next set of stairs and check out the left podium area to find another [_S.C.A.F. ARTIFACT_]. There's another [_CABINET_] nearby too. Head through the door and look down the hallway to the right. Lots of pods. I recommend throwing a box down there and getting them to come to you as the line gun can make short work of them. Hit up the [_CABINET_] next to the door and further down the hall on the right wall is an [_UPGRADE CIRCUIT_]. Head to the dead soldier to have a Slasher jump out at you. Kill him off and pick up the [_OFFICIAL ORDERS_] text log and a [_CONTAINER_] nearby. Feel free to continue on now. Head down the ladder and through the door. You're in a ZERO G zone now. Fun. There's a [_CONTAINER_] to your right. You should be able to find another [_CONTAINER_] out in the zero-g zone too. Head through it and you will officially encounter the Lurker enemies. Shoot for the tentacles! The Line Gun is excellent here. At the end go through the next door and you'll be in a small room. You can find an [_AMMO CLIP_] and the [_S.C.A.F.-ISC- 3100S CMS-ROANOKE_] text log in here. That text log name is ridiculous. Head up the ladder and grab the [_CABINET_] you find, then open the door. Isaac will chat with Norton for a bit here as we've reached the saucer. Time for a new objective. o OBJECTIVE: Restore power to ship Time to power her up! First, head to the right and keep your eyes open for a cubby that houses [_SMALL MED PACK x2_] in it. Now, what we need to do here is simple: there are three power cores to this thing. We need to use kinesis to bring down each one of them. After that, use kinesis and HOLD it to turn each one of them to power them up. After turning number one on you'll be jumped by THREE Wasters and a Lurker. After turning up number three you'll be jumped by two Wasters. Once you have them all going, head to the center console and activate it. You'll talk to Norton a bit and then you'll need to kill off a couple of Lurkers. After that, we are free to take the elevator up to the SOS call, ending the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 4: History's Ember >==O ``-.____________________________________________________[DS-04]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, its good to meet some new people huh? The group will head off to seek safety while we are stuck with an objective: o OBJECTIVE: Decipher the messages in the Admiral's Quarters Fun. Once you have control, pick up the [_PERSONAL LOG: ELLIE LANGFORD_] from the box in front of you. Next, search this room carefully as you can find [_CONTAINER x2_] and another weapon part: the [_PLASMA CORE_]. This is good as the room also has a bench (I put the Plasma Core on my Line Gun as a lower tool!). Head to the elevator afterward. After a talk with Ellie you'll be in the power room again, except this time there's growth! What we need to do here is to get to the far door, but there's three growths in the way. To get them out of the way, you'll have to engage the power stations along the way. Kinesis them down and then hold kinesis to charge them up. That will shock the growths into moving. We have to do this three times. The first growth has an arm with a VERY obvious weak spot. Shock the growth out of the way and shoot at the weak spot (using stasis if you wish, although it is unnecessary) and get by. Watch for a Slasher coming up behind you. Shock the second growth and get ready for some more Slashers and another giant arm. Head to the third growth after that. You can find a Lurker around here, so take care of him and shock the third growth, which has no arm, so say thanks and head into the door. Head down that long ladder we climbed earlier and check the bench to the right for some [_SOMATIC GEL x29_]. (NOTE: This may have been there earlier, I'm not sure. If you know, email me). Head onward to the Zero-G room. Here, the fans are now running. Use stasis to slow the first one down and then recharge at the nearby station. Quickly get through the first fan and stasis the second one. Carver will message you afterward. Continue on. Keep going until you're back in the big hallway. Here two Slashers will jump you. Take care of them and check to see where we have to go. Note that the door is locked. Before we go unlock it search the hallway for the unopened [_CABINET x2_] and some [_SCRAP METAL x65_] by a dead soldier. Now, head to the locked door and interact with the blue console nearby. Here you will have to play a simplistic mini-game that requires you to move your left and right analog sticks into position onto a board and press 'X'. I'm not going to insult your intelligence by trying to explain it, as it is extremely easy. Once you have it beat the nearby door will unlock, revealing a fancy elevator. Get out and look to the left. See the mounted buck on the wall? Put a bullet right between it's eyes for the trophy below and [_TUNGSTEN x17_]. Funny! (-NOTE-) You should get the 'Under a Buck' Bronze trophy here. Head forward into the office and you'll see a scene. Hmm, a key you say... We will get our next objective shortly after the scene ends. o OBJECTIVE: Regroup with the crew Search the room for the [_EARTH GOV ARTIFACT_] in a corner by the dead Admiral. Head up the stairs next to find an [_AMMO CLIP_] and the [_TURN IT OFF_] text log on the table next to the ship. There's also an audio log nearby called [_A DESPERATE MISSION_] that is worth a listen. Good stuff. Head back down the elevator and proceed through the next objective door. You'll be in the auditorium again. Dr. Serrano is giving a briefing in here that is worth stopping and listening to. Interesting. Check the middle platform for a [_SMALL MED PACK_] and a [_STASIS PACK_]. The room also had [_CABINET x2_] in it, on each side of the room, and a [_LOCKER_] on the far side. Isn't it nice that they are re-filling these things for us? Out in the hall you'll be spooked as a Leaper drops down. Kill it while it is somewhat disoriented! Another one will come in from the left: be careful of its speed and pouncing ability! This attack is followed up by two Slasher enemies, so take them all out and then continue on. Once you get to the small room past the hallway, STOP and go into the room on the right instead of the one in front of you. This room has the [_SHOTGUN_] blueprint in it, as well as [_LOCKER x2_] and an [_UPGRADE CIRCUIT_]. Head back and take the correct door now. Here you'll meet up with Ellie and they'll tell you about a "Skip" they found. This leads to a new objective, naturally: o OBJECTIVE: Get to the Terra Nova Since we're here, we may as well round up all the new items. The left ladder (by the bench) has [_CONTAINER x2_] up it again while the other ladder again has nothing. Down below you can also find an unopened [_CABINET_] by the far door and a [_LOCKER_] by the worthless ladder. You may as well use the bench to store stuff and upgrade. I know that I couldn't afford that Shotgun, but oh well. Let's carry on. In the next room we will FINALLY encounter a SUIT KIOSK. This handy station let's us upgrade our RIG and change suits. You likely don't have any suits right now unless you got some pre-order bonus, but you should definitely use this chance to upgrade your RIG. What you upgrade is really up to you but I'm going with the level one upgrades of HEALTH, AIR, and ARMOR. Whenever you finish up head through the opposite door. We'll be back in the beginning area now. Head outside, into space. The game will remind you to use oxygen containers to survive as there is one floating nearby (You guys DO know you can kinesis them to you and use them, right?). Look for your objective once you are out there floating to see it's not far away. As you are heading towards it you'll pick up a message on your RIG. After some talk with the crew this will turn up an optional mission: o OPTIONAL MISSION: Explore the Greely Fun! I like side quests. Oh, also, go explore the trench area where we found the artifact early to find some [_SCRAP METAL x40_] floating about. Now, let's try out this optional mission. We still need to head for the SKIP though, so continue on and get inside of it. Once inside, you can choose whether or not to go to the GREELY or the TERRA NOVA. For the purpose of this guide, I'm going to list the optional missions after the main walkthrough, but by all means I recommend doing the GREELY mission now. It is located further below, just put in the search code DS - X1 (without the spaces) to find it quickly. With that said (and assuming that you are now done with Greely), let's head towards the Terra Nova. Once you get there exit the SKIP for a chat with the crew and an objective: o OBJECTIVE: Board the Terra Nova Head inside and pick up the [_HEAVY STANDARD FRAME_] from the right lockers. Head through the next doors and we'll be done with the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 5: Expect Delays >==O ``-.____________________________________________________[DS-05]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Right away you'll get a new objective: o OBJECTIVE: Locate the tram station Use the Suit Kiosk if you wish and grab the [_CONTAINER_], then head for the elevator. The elevator will actually want you to put in a floor number. Out choices are 1 or 2. We're on 1 right now so hit 2. On this floor grab the [_SMALL MED KIT_] near the body. Head up the stairs and onto the bridge. In here break the [_CONTAINER_] to the left and head to the right. In the right pilot seat is a [_S.C.A.F. ARTIFACT_]. There's also an audio log nearby with the entertaining [_KEEP ON TRUCKIN'_] message. Head up the stairs now and check the walls for a cabinet with an [_UPGRADE CIRCUIT_] in it. There's also a text log on the floor with the [_SPECIMEN TRANSFER_] file, next to a dead body. Now, to keep on going we have to interact with the glowing console up here and play another minigame. This one requires us to rotate the analog stick until within the circle until we find the BLUE area, then hit 'X'. Very easy. Do that three times and you're golden. This opens up the next door and starts a chat with the crew. Let's keep going. Follow the path until you are in a break room where you can collect the [_CONTAINER x3_] and be spooked by the Star Blater pinball machine. Head down the ladder, nab the [_LOCKER_] and head into the Cargo Hold. Check out the left path and note the FLAME canisters! Use kinesis to pick these up and get a great weapon! You can even use it soon as three Lurkers will attack, so blow them up. Head down the right path now and find the [_HYDRAULIC ENGINE_] weapon part. A Slasher will rush you once you pick it up. Kill it and grab the [_CONTAINER_] then head down the left path, down the ladder. Three Slashers will rush you here. Take them out. Be sure to check your surroundings as there are some [_CONTAINER x2_] around here you can nab with kinesis before heading down the next ladder. When you get down here you will find a [_SCAVENGER BOT_]. This thing will be able to collect resources for us. Follow the prompts and equip it with the UP arrow, then use L1 to pull out the radar. Head to the corner it shows you and deploy it using R1. It will go off now and scavenge, returning to the bench after some time. Once that is done, search the area for some more [_CONTAINER x2_] you can kinesis down and then continue. Grab the Flame Canister. Further on you'll deal with some Slashers with Lurker tentacles (from both sides) and a Lurker. Head up the ladder and kill the Exploder you run into. Past that is a Waster and two more Exploders. Fun. Grab the [_CONTAINER_] by the door and keep on going! The next room has a bench in it, but before you can use it a scene showing some bug infectors occurs. Kill them off and the corpses they infect! Now you can use the bench. The nearby table has the [_PLANETSIDE CONFIDENTIAL_] text log. Wish I could see the picture they are talking about! Keep on going to the next big room. You'll see a PREGNANT SLASHER here. These things will spawn Bug Infectors if you shoot their belly. You can kill them without them doing that though, by carefully taking out the limbs. Feel free to use stasis here and take out the two Pregnant Slashers that show up as well as anything else they may (or may not) show up as a result of the Infectors. (-NOTE-) My bot returned around this time, so I went and picked him up at the bench. This gave me the 'My Buddy' Bronze trophy once I did. Once the enemies are dead, grab the [_LOCKER x3_] and search the walls for an [_UPGRADE CIRCUIT_] in a cabinet. Head towards the objective to be jumped by some more Slashers and Bug Infectors. Once they are dead try to call the tram only to have it be obstructed. Figures. Time for a new objective: o OBJECTIVE: Unobstruct the tram The nearby door will now open up. Follow it and take the ladder up. To the right up here is a [_CONTAINER_]. Follow the path and kill the Bug Infectors and you'll see quite a sight around the corner: a GUARDIAN. Before worrying about it, kill the Wasters being infected nearby. Now, to kill a Guardian, we must sever the tentacles it is using to attach itself to the wall. A plasma weapon is ideal for this, like your cutter. After you sever all the tentacles the thing will die. While it is alive, stay away from it and note that it will spit out Bug Infectors from time to time. Once its dead grab the [_SPARE PARTS BOX_] from underneath it, which has an assortment of resources and rare parts that we can redeem at the bench. Ride the nearby elevator and exit to another room. There's a bench here you can use and the [_NOT MANY RUNS__] audio log in the other corner. You can also find [_CONTAINER x4_] in the room and a stasis recharge station. In the middle area you can find a [_COMPACT DIRECTED EJECTION FIELD_] part (what a mouthful!) along with a [_LOCKER_] and the [_KEPT IN THE DARK_] text log. Go store the weapon part at the bench and then interact with the console facing the tram. We are about to do another minigame. In THIS one we will control TWO pieces of cargo. The goal here is to make them into a SQUARE shape. As you can see, you can rotate each piece of cargo with each analog stick to move them around and then attempt to piece them together with the L1 and R1 buttons. This is a fairly simple task that can honestly be done with guess work (there's only so many combinations possible with two pieces of cargo and four sides, but I'm here to give you all of the answers FAST! Note that the answers below are based on one very important thing: which way is the center rotating device pointing? The yellow thing that kind-of looks like a horseshoe? It can only point one way on each piece of cargo! So, to get the answers below, just point it in the direction that I say! LEFT CARGO RIGHT CARGO 1st Pair: UP DOWN 2nd Pair: RIGHT DOWN 3rd Pair: UP UP 4th Pair: DOWN DOWN 5th Pair: LEFT DOWN 6th Pair: UP LEFT Did you see the necromorph in the 6th pair? Hehe. Now that THAT is done with we can call the tram. Head back to the elevator and gah! There's a Slasher. Take him out! He'll be joined by a bunch of Pukers as well. Once you THINK they are all dead, they aren't: be ready to kill another one in the elevator! Ride it down and watch the scene... Once it stops get out. This room has the [_TERROR NOVA 2_] audio log in the corner. Head through the room and watch the video Norton sends you. It's a good trick to remember. Smash the [_CONTAINER_] here and head up the ladder. To the right is a dead slasher and a [_S.C.A.F. ARTIFACT_]. There is another [_CONTAINER_] here too. Head through the next door and kill the Puker that shows up. You'll end up back out in the cargo bay. Well, this place looks like ****... On this top floor our way back to the SKIP is blocked but there are [_CONTAINER x2_]. Head down the ladder and you'll come face to face with the necromorph we brought into the cargo bay. Turns out THIS one can re-generate! Well ****... Similar foes were present in the other Dead Space games so I'll call this guy a Hunter. He's definitely different than the other games though: this guy has unitology script all over him (which, admittedly, is cool as hell!). We have one goal here: dismember him (legs and arms) and then STASIS him. This will buy us time. Once you have that done, head towards the Tram area. Take out the two Slashers on the way. There will also be a [_AMMO CLIP_] on the way. Head up the ladder and grab the next [_AMMO CLIP_]. The Hunter will pop out of the left duct up here. Take him out and Stasis him again, then go through the next door. Use the bench here if you must, then keep going to the tram room. Kill the Lurker/Slasher thing near the controls and call the tram. o OBJECTIVE: Board the tram While we are waiting on it we will have to survive in the room with the Hunter running around. There will also be some Leapers that show up (be sure to kill them!). Near the end of our wait, a SECOND HUNTER will show up! This is extremely dangerous! It is easy to avoid one of them, but be sure to have one chopped up and frozen at all times (if you can). Once the tram arrives, refill your stasis at the nearby station and board it! Tell it to go to the MID STATION (The only place you can go) and you're done with the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 6: Repair to Ride >==O ``-.____________________________________________________[DS-06]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, at least we're away from those things. Isaac will have a chat with the crew and we'll get a new objective: o OBJECTIVE: Locate the shuttle bay Well, we have a choice, right off the bat. The mission calls for us to head to the AFT section, which we can do from the tram, but we can additionally explore the MID section to find an OPTIONAL MISSION. Like before, this optional mission will be detailed after the main walkthrough and like before, I recommend doing it now. It is called OPTIONAL MISSION: Investigate the Conning Tower. It is located down below, just use the search code DS - X2 (without the spaces) to find it quickly. You back from playing with Edwards? Good. Let's head to the AFT section now. Once you arrive, you'll see two doors. Head into the left door first. The control section here is a great place for your SCAVENGER by the way. Let him work and grab the [_CONTAINER x2_] and the [_MILITARY ENGINE_] part by the door. This is a TUNGSTEN TORQUE BAR door by the way, so hopefully you have one on hand. If not skip the next paragraph and come back to this. Inside the door is an [_AMMO CLIP_], [_LOCKER x3_], and [_TUNGSTEN x16_]. Now try to enter the elevator. Doing so will make the two Hunters attack! Either take them down or evade them and enter the elevator. You'll reach the Crozier soon, but it's in bad shape. We'll have to build a remote relay: o OBJECTIVE: Craft a remote relay Fun. To the left in the corner is a [_SMALL MED PACK_] and in the distance there is a [_LOCKER_]. Now, by the lockers is a cargo lift. Take it down. You will be assaulted down here by Leapers and Exploders, so be sure to watch your back. In the lower area down here you can find an [_AMMO CLIP_] by the ladder, [_CONTAINER x2_], and a [_REMOTE CIRCUIT BOARD_], one of three pieces we need. Grab it and head back up the cargo lift. Head to the right now and kill the two Leapers that show up. We need to call over the lift. Call it over and get on. Tell it to take you straight across to the left. Over here is a bench (yea!) and [_LOCKER x2_] beyond that. By the lockers are [_CONTAINER x2_], a [_SMALL MED PACK_] and a [_STASIS SUPPORT_]. Very nice. Drop it off at the bench and take the nearby cargo lift down. Down here head right and check the corner for an [_AMMO CLIP_]. The other machine nearby has a [_REMOTE RADIO CONTROLLER_] in it, another part that we NEED. Head down the ramp and check the right side for a [_SMALL MED PACK_] and then grab the [_CONTAINER_]. Up above is another machine with another part that we NEED: the [_REMOTE AAS LOCATOR MODULE_]. Head back to the lift where you will be jumped by two Leapers. Take them out and head to the bench. You will now craft the remote, adding an objective: o OBJECTIVE: Install the remote relay Head to the lift on the left and choose to go DOWN this time. Use your kinesis to open the ship's hatch and put in the remote. Ellie tries to start her, but no fuel. Go figure. o OBJECTIVE: Refuel the Crozier Head back to the right and go down the cargo lift again. The door on the right is open this time. Head through it and up the ladder. Out here you will hear some... concerning noises. (- SCAVENGE! -) The shelves by the right-hand wall make a great place to set down your scavenger. Try to go down the left path to find a Waster charging at you. Take him out. Two more will come out from the upper path so head back up there and take them out as well before going back down. You are supposed to go into the lift straight ahead, but let's take a detour and go left. Kill the Lurker/Slasher thing that charges you and head to the other side. Head down the ladder you find. Down here is an [_UPGRADE CIRCUIT_] in a cabinet and a door. The door leads to the other side's cargo lift, so head back now and head up the lift they want you to go up to reach the control room. In this first room grab the [_CONTAINER_], [_LOCKER x2_] and [_UPGRADE CIRCUIT_] from the cabinet. Out on the catwalk are [_CONTAINER x2_] as well. Head back to the main room and interact with the computer to get an objective: o OBJECTIVE: Attach the fuel nozzle Starting to feel like we have to do everything, huh? Go out to the catwalk and use kinesis to lower the fuel rod down. We'll have to wait this out and of course that means we're about to be attacked! o OBJECTIVE: Wait for the fueling sequence to complete We'll be attacked by FIVE Wasters in total. Defend your catwalk's position and use the doorway as a chokepoint. Once they are dead the fuel will be done. o OBJECTIVE: Detach the fuel nozzle You'll probably catch yourself trying to use kinesis to do this. Hehe. What you need to do is head back to the control room and use the computer there. After that Ellie will try to start the thing up and will end up launching it, meaning we have to hurry and get out of this place! o OBJECTIVE: Return to the shuttle bay Yikes! Time to run! Head down the lift and you'll see the only path we have is to the left. Good thing we explored! You have to time the rear engines as you run, as they fire from time to time. Dodge the foes and run past. We will encounter Wasters and Hunters in this area, by the way. Up the ramp is another flame, so time that as well on your way to the ladder. If you are quick you can nab a [_SMALL MED PACK_] by the ladder before going down. Exit through the door and wait for the fire to die down. You can ensure the Waster to the right dies if you wish. The left corner has an [_AMMO CLIP_], but it's not a priority. Once the fire dies go call the cargo lift and check out the downward ramp. There is a Hunter coming up. Catch him in the fire and stasis him. Take the lift up and head to the right. There is another flame here. The EXIT is locked, by the way, so call the horizontal lift over. In the meantime two Hunters will attack. Try to get them in the flames and stasis them, then take the lift down to where you put the remote. You will get an objective here: o OBJECTIVE: Fix the shuttle bay doors REALLY!? *sigh OK, let's do this. Take the lift to the far right and once you are over here use the bench if you wish (we've totally got time). After that, take the cargo lift down and head down the ramp, watching out for the flames. The door down here is unlocked now. This next room is like a furnace. Get by the flames and open the [_LOCKER x2_] before taking the elevator. Once you leave the elevator you'll see the problem! o OBJECTIVE: Clear the obstructed gears Ok, this is going to be fun. First, you can't do it with your current weapon. Instead, head up to the right and go look at the stationary gun on the right. You can get in this thing. Get in and shoot the barrel. It doesn't stop there though! Nope, more barrels will come down and you'll have to shoot them ALL out of the gears. You will be attacked by DOZENS of Slashers though, so be sure to kill them all: prioritize NOT getting hit and then be sure to shoot the explosives when you have a chance. After awhile you'll see a scene and you'll be out in space. (-NOTE-) You should get the 'Critical Mass' Bronze trophy here. o OBJECTIVE: Prep the Crozier for re-entry Well, we've got a ways to go. The first big wreck to the upper right has some oxygen. You probably don't need it. The next big wreck underneath you is worth checking out. First locate the two Nest enemies that are grouped together. They continuously bomb the area below. Grab their bombs out of the air and toss them back at them to stop their bombardment. Now go check out the area they were bombing and touch down. Down here there is a stash box! Allright! Open it and claim an [_UPGRADE CIRCUIT_], [_AMMO CLIP x3_], [_MILITARY ENGINE_], and [_TRANSOUCER x15_]. There are also [_CABINET x3_] in the area and some oxygen tanks. From here go ahead and head to the objective. I'm pretty sure you can find an [_AMMO CLIP_] on your way but it's not worth searching for if you can't. Once you get to the Tram, you'll hear the shuttle is missing an engine! Some of the crew will be working on it but it's still another objective: o OBJECTIVE: Recover a port engine for the Crozier Head towards the Greely and once you arrive the chapter will be at an end. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 7: Mayhem >==O ``-.____________________________________________________[DS-07]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Time to get us an engine. Head toward the objective and meet up with Mr. Jerk. Use your kinesis to pull off the two remaining panels and then use it (hold!) to take off the other sections. Once you have everything removed, grab hold of the engine and pull it out to the right. Once that done Mr. Jerk (I'm being nice) will take care of it. Our new objective, after some chatting is to collect three flight recorders. o OBJECTIVE: Collect 3 S.C.A.F. flight recorders (0/3) Fun. On the way back, while you're near the engine find the closest piece of big wreck and booster underneath it. On it somewhere is a air lock door with some oxygen canisters. Open the door to find [_LOCKER x3_] inside, a [_S.C.A.F. ARTIFACT_] and a stash! The stash has a [_MEDIUM MED PACK_], a [_COMPACT STANDARD FRAME_], [_TRANSOUCER x15_], an [_AMMO CLIP_], and finally some [_SOMATIC GEL x56_] (2 containers of it). With that done let's leave this stash room. Head back to the SKIP and head for the Roanoke. Once you get there you'll see the Crozier nestled nearby. Ok, follow your guide to the nearest flight recorder, which is on the satellite looking thing, but beware of any mines. Pick it up and you'll talk to Buckles a bit. We've got to find two more. For some strange reason, your objective line leads to the same satellite so we'll have to use our eyes. Head further in to the circular area and you should see another satellite in the distance. There's actually three in this giant circular area, so finding two of them shouldn't be tough at all. Beware of mines, though (there's containers and ammo clips just floating around, if you want to go fishing... they aren't really worth it if you ask me). Once you have all three flight recorders its time to find a bench: o OBJECTIVE: Craft a navigational module For this we need to head INTO the Roanoke. Head in like you normally would and hang a right. Use the suit kiosk if you wish (upgrade since its been awhile) and head past it to the next room. The bench is in here. Use it and you'll have a navigation module. This sparks the debate for whether we are going to go to the planet or leave. After some good arguing, Norton will be outnumbered. But of course you knew that's what would happen! o OBJECTIVE: Install the navigational module This is easy. Just head back to the Crozier and interact with the same area you put the radio equipment in (the top / nose of the shuttle). Once that is done its time to board. The entry is to the right. Get inside and after a chat with Ellie we'll have to pick up two oxygen containers and put them in place. Very easy. Be sure to twist them once they are in place. Head to the front and activate launch when you are ready. This... this is going to be rough. This next section has you lightly piloting the ship and using its guns at the same time. Pilot by using the left analog stick. You are only lightly piloting, so this isn't too much of a chore. As we go along the right analog stick can sweep over obstacles (mines, mostly) and target them, then a quick tap on R1 can shoot them down. You can shoot multiple missiles and have unlimited ammo here so target whatever they let you! I can't really go too in-depth on this section as it happens FAST, but I trust you can do this! This first flying part goes pretty smoothly. Your window to fly around in is HUGE and mines are easy targets. Consider this a warm up section and get used to the controls. ****'s about to get real. After a short scene we'll start a second part. The windows are narrower and the mines come faster. Stay on course and dodge what you can. Don't be too alarmed when things start to go bad as they are supposed to. Another scene will play and a third section will start. Just keep doing your best and soon some people will die. Well damn. We'll have to go reseal the oxygen tanks as well. Once you get to the back reseal all the oxygen tanks and head back to the front of the shuttle. In this fourth section we'll be steering without a guideline but we hardly need it. We DO need to shoot some of the mountain tops out of the way though, so keep sweeping that gun and shoot anything you can until you get to a scene. Once you wake up, the next chapter will start. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 8: Off the Grid >==O ``-.____________________________________________________[DS-08]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Man, that was rough. Our helmet is malfunctioning too... We really have no objective so just walk forward. The game will tell you to stay close to heat to stay warm. Note that your suit tells your temperature now. Head out and pick up the [_MEDIUM MED PACK_]. You should get the below trophy any time now. (-NOTE-) You should get the 'Snow Crash' Bronze trophy here. Isaac will try calling out to Ellie and we'll get an objective: o OBJECTIVE: Search for survivors Head forward and crack the [_CONTAINER_]. To the right of it is an [_AMMO CLIP_] and past it is a [_SURVEY CHARGE_] weapon part. If you head back towards the wreck and go around it via the path on the left you can also find [_AMMO CLIP x2_]. Head back now. If you stick to the left "wall" you can find a path leading further left. This leads to [_AMMO CLIP x2_] and [_CONTAINER x2_]. You can also keep going past that for another [_AMMO CLIP x2_], but its probably wise to heat up before getting the second round of ammo. Head back and keep going down the hill. Keep going down the hill to find some more [_AMMO CLIP_] and a [_CONTAINER_]. Isaac should make a body temp. comment here, just as a reference. Run to the next fire. From here you can turn around and run up the right path to an [_AMMO CLIP_] and back. This fire also has a [_CONTAINER_] to it's right. To the left down a path is another [_AMMO CLIP_]. Now run down to the next fire, which will have a [_CONTAINER_] by it. Keep running down the hill and you'll see another big chunk of wreck. Follow the obvious path to the right and you'll see a scene. Be ready to jam on the 'X' button during the scene! Once you have control you'll be in a new area. Head to the fire and look to the right to find an [_UPGRADE CIRCUIT_]. Carry on and nab the [_AMMO CLIP_] to the right as you go. Head to the next fire for another [_AMMO CLIP_]. From here the right area leads to a scenic view and a hard-to-spot [_AMMO CLIP_] while the left path is the one we want to take. Head down it (after warming up, if you went for that last ammo clip) and feel free to run as it is a long stretch before another chunk of wreckage comes up! Once you are at the wreck grab the [_CONTAINER_] outside and heat up. Head inside the wreck and watch the scene, then find the video further in. Time to play catch up. Break the [_CONTAINER_] out here and head down. Note that you can head left and back up the mountain to find [_AMMO CLIP x2_] if you wish. Head to the first flare and keep running to the second. Here you will be smacked by a GIANT creature and end up in a new area. Wow... you just KNOW he is going to be a problem later... In this new area you'll have to head right. Duck into the shelter on the left as you go and head into the door. There's an [_AMMO CLIP_] in here along with the [_GRAVY TRAIN_] text log. Now power up this little hut using your kinesis on the generator. This plays the [_PIPE WORKER LOG_] audio feed, which you can listen to again on the nearby computer. You will also finally get your temperature raised! Time to venture back out into the cold. Stick to the right wall to find a cubby with an [_AMMO CLIP_] in it. Follow the path to a ladder. Break open the [_CONTAINER x2_] and climb it. Follow the path to another room. In here, move forward and start the generator. The monster will make an appearance and you'll also hear some radio chatter. Search the christmas light area for the [_BOLAS GUN_] blueprint. Raid the [_LOCKER x2_] nearby too. There's a bench here if you want to play with your guns. Lots of new stuff unlocked, including a ripper attachment (always a favorite of mine) and a pneumatic torch, which I have to think is a great secondary. Play around! Once you are done head out the door and down the lift. Follow the path and once you get in the structure look to your right for the [_UPGRADE CIRCUIT_]. Follow the path now and soon you'll be back on solid ground. From here you can go straight or head back. Go ahead and head back first, as it is a dead end. You'll see a car with a [_CONTAINER_] by it, but more importantly is the room back here. Head in and heat up. There is a [_COMPRESSOR_] and an [_AMMO CLIP_] in here as well. Hoorah! Head back now (run!) to where you were and let's explore onward! You'll come to a ladder eventually, but more importantly enemies will start to attack again! Take down the Slashers you find here. They look quite a bit different, huh? Note that the right hand side has a giant door that needs a keycard. Now, head up the ladder and go down the left path to find a [_S.C.A.F. ARTIFACT_]. There's some [_AMMO CLIP x2_] up here too. Climb back down and run onward, killing the Slashers and Pukers as you go. You will find another bunker nearby. Get inside and start up the generator to get warm again. There's goodies here too! To the right is another [_SCAVENGER BOT_]! That makes two now! There's also an [_AMMO CLIP_] in the corner. Once you have the power on you can re-listen to the [_IT'S ME AGAIN_] audio log to the right if you wish. To the left is the [_TIGHTEN YOUR BELT_] text log... poor soldiers. Head back out into the snow now! Out here you will have three Slashers try to rush you. Take them out and loot them. If you face the bunker you just left, you can go up the left side and find an [_AMMO CLIP_]. (-NOTE-) I can confirm a glitch at this point. I went back into the bunker and there was an item by the door. You can grab it, leave, WAIT for the door to fully close, then re-enter to get another item. The items are randomized but you can keep stocking up on items for free like this. The best thing I got was free Tungsten. Ok, head out into the snow and onward. Hug the left path to find an [_AMMO CLIP_] and a [_CONTAINER_]. You should find your way to a flare after that. (- SCAVENGE! -) Hug the left side of the area past the flare to find an area that your bot reports as good to scavenge at. Poor bot, having to scavenge out in the cold... From here there are a number of things you can do, as there is a bit of exploring. First, from the flare, let's stick to the RIGHT path. You will run across [_AMMO CLIP x2_] on this route, as well as 3-5 Slashers. If you stick to the right you will find an obvious pathway leading further to the right. Explore this area to fight three Slashers and find a [_STASIS COATING_] weapon part as well as [_CONTAINER x2_]. Run back and get warmed up. Now, back to the flare. Take the left path this time. A couple of Slashers will greet you. Take them out. They are more spread out on this end but you can still find [_AMMO CLIP x2_] if you search (one is hugging the left side and one is behind a truck). Keep going this time to another flare. A couple more Slashers will greet you. Take them out and head into the door nearby. Head in and you'll meet up with Buckle. This will also end the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 9: Onward >==O ``-.____________________________________________________[DS-09]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Man, what a sucky way to start a chapter! We have another objective though: o OBJECTIVE: Locate a suit kiosk There's nothing over by Buckle so turn around and take the right door. Follow this path to a room with a bench. Pick up the [_AMMO CLIP_] and the nearby [_CANISTER RECOVERY MODULE_] part. Start the generator to warm up and power up the elevator by Buckle, then use the bench if you wish. Oh yeah, you wish... That was awkward... anyway, before you head back to the elevator, grab a blue gear here with kinesis and chuck it over to the elevator. Run over there (or waltz... y'know...) and use the gear to fix the elevator by putting it in the slot to the elevator's right. Head on down... You'll hear Ackerman's audio message as you go down. Great... just great. This is NOT going to be good. Continue on through the next door and you'll see one of those things scamper off to the left. Head right and claim the [_COMPACT STANDARD FRAME_] from the counter. Follow the path (spooky!) and grab the [_CONTAINER_] on your way to the next door. Now in THIS room you will finally face the creature you saw earlier. This thing is a FEEDER, and it is NOT alone. You can watch it for a bit by going to the right corner (a good spot - pull out your machine gun) and look at it in the middle of the room. When you're ready go to town on it and its buddies. More of them will pop out of the nearby corner, so nail them too. There's a ton of them - around 7-8 I'd say, so don't be afraid to use some stasis. Gather up the spoils and go through the next door. To the left is an audio log called [_CARE AND FEEDING OF FEEDERS_]. That one is awesome. Past the next door is a whole mess of Feeders. 8-9 of them I'd say. It's hard to keep count to be honest. Kill them fast. In this room to the left is a bedroom with a [_AMMO CLIP_] in it. In the middle of the big area is an [_UPGRADE CIRCUIT_]. Continue on down the only path you can take. This next room has a smaller room on the left when you enter with a [_CONTAINER_] and a [_S.C.A.F. ARTIFACT_] in it. (- SCAVENGE! -) The area where you get the above artifact is great for a scavanger! Be sure to lay one down! Head onward to the next door. You'll be in a big room now, on a catwalk. Head to the left and down the ladder. There is another engineering puzzle here. Let's see... MIDDLE RIGHT: Move 1 Time LOWER: Move 1 Time UPPER: Move 1 Time Well, that was easy. Use the console now. Watch the giant piston o' death (that's copyrighted... by me) as it warms up. It'll likely kill a Feeder nearby but if it doesn't help ol' pisty out (again, copyrighted). Run over to where the Feeder came out of. There is a stasis recharge station here. Use it and then go back. Wait until the piston is ALL the way back and then stasis it. Run up to it and through the door on the left. Safe! Out here there is another stasis station and one more engineering puzzle. I can do this! LOWER RIGHT: Move 1 Time BOTTOM: MOVE 2 Times LOWER LEFT: Move 1 Time UPPER LEFT: Move 1 Time TOP: Move 2 Times Very nice! Start the next piston. Once Piston Jr. starts going you'll face a wave of Feeders from the far side of the room. Try to take them out as fast as possible (machine gun fun!) but you'll likely be overran as there is around a dozen. Use stasis liberally if that is the case. Now it's time to go down the second piston area. Stasis it at the start and run down the tube to the exit on the left. Follow the path up the ladder you find and loot the [_LOCKER x2_]. Keep going to find a room further in. Here you can find the [_SUPPLY DEPOT KEY_]. Pick it up to hear the [_DEPOT 212_] message and be given an optional mission: o OPTIONAL MISSION: Investigate the Supply Depot We're really in no position to do that mission right NOW, so let's keep going. I'll remind you about it in a bit. Further on is the [_MEDIC SUPPORT HANDGUN_] blueprint. Grab it and head into the next room. Aha! We found the suit kiosk! Two of them even. Break the [_CONTAINER_] and investigate the fence. This gate is automated to force us to put on a snowsuit. Makes sense. Interact with the suit kiosk to obtain the [_ARTIC SURVIVAL SUIT_] from it. Hurrah for more suits! Let's try it on. Also, feel free to upgrade if you wish. With the snow suit we can get past the gate. Be sure to check out the computer on the left for the [_LAST DITCH EFFORT_] audio log. Head back up the elevator now. Go use the bench if you need it and head back outside. Now that we have the snow suit, we don't have to worry about our TEMPERATURE anymore! How great is that. Ok, at THIS point we need to choose to either press on with the main story or go do the optional mission. If you choose the optional mission first (which is what I am doing), you can find it by searching for DS - X3 (but put that search code together!), as the guide for it is found down below. You back from that mission? Good! Follow the mission objective to the hut past the waystation. Head inside. Grab the [_TESLA CORE_] from the left counter and move further in. The camera will scan you and open the next door. Out here you'll be in the high wind area. Continue forward quite a ways until you see a structure ahead. A Waster will run at you here. Waste him (I'm so clever...) and head in. You may recognize this area from the Dead Space 3 Demo. There's a ladder here but there's also two Wasters playing dead down below. Kill them both and explore down below for [__CONTAINER x4_], then head up the ladder. Head to the scaffolding and get by it, grabbing the [_CONTAINER_] on the way. Head down the path and soon you'll see a scene! Quickly keep the left analog stick held UP (do this for the entire scene) and jam on the 'X' button when you have to. Once you get through the dozer you'll see a giant complex in the distance. Head down the path into the cave. Keep your eyes open for a cubby on the left in the cave with [_CONTAINER x2_], but a Slasher guards them. Continue down and two more Slashers will attack you before you come to a wide open snowfield. To the right is a rock formation. Behind it are [_CONTAINER x2_]. Grab them and head to the left area to see a scene with Carver and at least talk to your team on the radio. After that head into the nearby door. Start up the generator and use the suit kiosk and bench if you need them. Once you're done, head outside and use the lift. Watch the scene and get ready to face the SNOW BEAST! This isn't a very hard battle. The Snow Beast is fairly predictable and will end up running off before it dies. It will sprout three tentacles up above its head, each with a VERY obvious weak spot. Shoot at each of them and take all of them out. Once you do, it will sprout three shorter tentacles under its mouth. Take one of those out (should be easier) and it will start over with the tentacles over it's head. To make it run away we need to do that twice. In the meantime it will prance around and charge at you from time to time, trying to smack you down. Stay on the move and strafe constantly to avoid it. If you can do that while shooting the tentacles, this fight is in the bag. You should also be able to find [_AMMO CLIP x2_] over by where the lift fell. After the battle your bench and kiosk will be no more. But at least he left us with a ramp to use. Head up it and up the ladder. Grab the [_CONTAINER x2_] up here and the [_SPARE PARTS BOX_] and head inside. Go past the first door and keep a look out to the right for a [_HEAVY STANDARD FRAME_] on a conveyor belt. Head up the nearby ladder to find a [_PULSE RIFLE_] blueprint on the desk to the left. Past that is text log called [_TRYING TO GET IN_]. Interesting. At the very back of the room on the left is a [_S.C.A.F. ARTIFACT_]. Head back down the ladder and take the cargo lift down to another wide open area. Here they want us to go to the left. Bah on them! Stick to the right wall and you'll find the 'Garage'. You can hack your way in with a "find the blue part" mini-game. Inside to the left is the [_GREASE MONKEY_] text log. Head to the door and get a fast firing weapon ready. Inside is a pack of Feeders for you to take out. 7-8 at least. Once they are gone check the corner of the room for [_LOCKER x3_] and the room in general for [_CONTAINER x3_]. (- SCAVENGE! -) Underneath the lifts in this room is a great place to put down a scavenger bot. That's it for in here. I'm amazed there was no work bench. Head back outside now. On top of the truck out here is a [_CONTAINER_]. Grab it and follow the objection path to enter a bunker. Down here follow the path to the only open door. You'll get to watch a scene here, ending the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 10: Now We Know >==O ``-.____________________________________________________[DS-10]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This HQ area is pretty damn posh! We have a new objective, by the way: o OBJECTIVE: Locate the Experiment Facility First let's check out the [_BRANDY, CIGARS, AND ALIENS_] audio log to the left. Next, check the next room for a TORQUE ROOM. There is a bench nearby we can use to make a TORQUE BAR if you need one. If you can, raid the room with me. If you can't, skip the next paragraph and to it as soon as you can. In here you can find a [_PNEUMATIC TORCH_] to the left by the door. That is the real big prize. Everything else is minor: [_CONTAINER x3_], [_LOCKER x4_] and a [_CABINET_]. That's it. With that done head out and join the team on the bridge area. Watch the scene. Great. Unitologists. Once you have control duck by the nearest cover spot and take out the four soldiers that show up. Military weapons work the best here of course. Once they are dead check to your left for a [_CONTAINER_]. You can find a second [_CONTAINER_] further in by the left hand side as well. (- SCAVENGE! -) Past the second container is a good spot to scavenge! Follow the objective line into a bunker. Grab the [_CONTAINER x2_] down here and ride the next elevator up. You'll be spotted out here. Comb the area for [_CONTAINER x3_] before taking the cargo lift down. Down here you'll have to kill 4-5 Soldiers. Guard the bridge in front of you as some of them try to rush it. A Slasher should help you out and provide a good distraction. Once everything is dead carry on but grab the [_CONTAINER_] on the left before the next elevator. Down here nab the [_CONTAINER x2_] and the [_DIRECTED SUSPENSION FIELD_] weapon part by the suit kiosk. Use the bench if you want and then use kinesis to move the crates out of the way so you can reach the next elevator. Out here some soldiers and necro's will be fighting. Let them fight each other as much as you can. Head forward and stick to the left to find some [_CONTAINER x2_] (one on a shelf in plain view, one by the vehicle), but you will need to kill a Slasher. Mop up whatever's left further in and you'll see a path to the left and a path to the right. We HAVE to go right so let's go left first. There's really nothing out here except for the one thing below: (- SCAVENGE! -) Check near the first big rock on the left. Head back and go right into the tunnel now. A soldier will rush you after the message, so be ready for him. Up at the top keep your eyes on the right wall to see [_CONTAINER x2_] you can kinesis down. Stick to the right wall for an [_ALIEN ARTIFACT_] as well. Grab it and enter the elevator. Be ready for a Slasher to drop down on you once you start it up. Exit the elevator and follow the path. Smash the [_CONTAINER_] and listen to the message on the dead soldier. Great. Grab his [_AMMO CLIP_] and head down the ladder. Once you do STOP and turn around. Kinesis the shiny thing in the distance for [_HAMMOND'S HEAVY FRAME_]. Nice! Head up the next elevator. (-NOTE-) 7777: NOTE TO SELF: Need to cover this 'Storage' Co-op Mission. We'll be attacked up here by four more soldiers. These ones like to use grenades. We can play that game! Kinesis their grenades and throw them back. Kill them all and search the area for a total of [_CONTAINER x5_] (two are to the right of the next elevator; one is to the left). Take the next elevator down after that. You'll meet some Infector Heads down here. They obviously prize dead corpses and can put them to great use. Kill the bodies they infect and then kill the head before it jumps to another one! Tricky little buggers. Take the next elevator up and check out the scenery in the distance once you embark. Wow! Head forwards and some soldiers will try to fight off some Wasters. The wasters will likely win if you want to help the soldiers. This is all followed by some Infector Bugs so do your best to kill them at the very least. Afterward nab the [_CONTAINER x4_] in the area (you may have shot some open) and note the catwalk to the left that leads to the access card door that we can't open. Head to the door they want us to go in and interact with the computer on the left. This is another "move your analog stick" mini-game that I refuse to call hard. Once inside follow the path and grab the [_UPGRADE CIRCUIT_] from the cabinet on the right wall. Down below nab the [_TELEMETRY SPIKE_] from the table and use the generator. This powers up the place and turns the bench on. Use it and then get ready for some fun (bring some health just in case!). Head into the drilling area and check out the obstruction. The gates are blocking the drill. You ready for this? Lower both of the gates if you are. This will start a very entertaining and interesting fight. So, we are stuck in this circular arena with a drill. Fun. In the meantime Wasters will pour in from three vents around the arena. What we are meant to do here is use stasis (note all of the stasis stations - ABUSE stasis whenever you can) and slow down the drill. In the middle of the drill is a yellow-ish core that we need to shoot. We have to do this multiple times. Be sure to ALWAYS avoid the drill as it is instant death. It will also help you out at times. Each time will knock it down 25% "capacity" (health). It will start going faster each time to. Kill off the Wasters as you start to thin their numbers and slow down the drill so you can shoot its core. It will raise up for a bit after that, giving you time to gather items and refill stasis. Round 2 will start soon, so again thin out the Wasters and shoot the drill when you can. Keep going until you have it at 25%. Once it is at 25% it will tilt a ton and go even faster. Instead of Wasters you will also have to deal with a TON of Feeders. Be EXTRA careful of staying in one spot too long here and keep on the move, thinning out the Feeders. This takes awhile but they'll stop after a time and you can stasis the drill and shoot the core. This will make it explode and open the path forwards. There will be a **** TON of items to pick up after the Feeder wave. Go restock at the bench if needed and continue on. Grab the [_CONTAINER x2_] and take the cargo lift up to another area. (- SCAVENGE! -) Exit the cargo lift and check near the first stack of supplies for a good scavenge point! Out here follow the right wall to the corner and look around near the boxes for a [_S.C.A.F. ARTIFACT_]. Next comb this entire outside area for a total of [_CONTAINER x5_], two of which are to the left of the elevator we need to take. Ride it once you are done. We'll be hitting up the next chapter soon. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 11: Signal Hunting >==O ``-.____________________________________________________[DS-11]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll come face to face with the NEXUS once you leave the elevator. Santos will be overjoyed and explain what this means... if you say so, Doc. We will get a new objective as well: o OBJECTIVE: Reactivate the heating system We gotta go INSIDE IT? Sheesh. To the right is a bench if you need it. There's a total of [_CONTAINER x2_] on this lower level before you follow the path and enter the "Furnace Room". Head on in and play the [_SERRANO DISCUSSES FACILITY ONE_] audio log on the left. Go through the next door and the game will tell you a new suit is now unlocked: the [_ARCHAEOLOGIST SUIT_]. Very nice. I really like the look of the new suit, especially in the facial area. This room also has [_CONTAINER x2_], [_LOCKER x2_], and an [_UPGRADE CIRCUIT_] in the cabinet by the lockers. Take the cargo lift up once you are done. We'll be outside again. Turn around and look to the left of the elevator you just left. Note the [_CONTAINER x2_] here and the power source charging station. We'll need that. But first! (- SCAVENGE! -) Note the ladder in this area? To the right of it is a good scavenging area. Now, take the power source from the charging dock and walk down the catwalk, forgetting about the ladder for now. On the way you'll be attacked by some Wasters and Leapers. Take them out and continue (If you should ever lose the power source, another will spawn back in the charger). At the end is a half opened door. Slide the power source inside of it. Now go back and take the nearby ladder. You'll fight high winds up here, as well as three Wasters, but you'll soon come to another ladder. BEFORE going down it look to the right for a [_CONTAINER_] on the roof in the distance. Tricky! Head down the ladder and loot the [_LOCKER x3_] and the cabinet in the back for an [_UPGRADE CIRCUIT_]. Now put the power supply into the receiver. Go ahead and activate it. A chat will be interrupted by a Waster coming in from the left. Take him out and head back towards the elevator. You'll need to kill a couple of Leapers and a Waster before you can ride it back down. Head out to the starting area. Santos will mention the furnace isn't working. *Sigh, it's always something. We have to adjust the pressure in the pipes. o OBJECTIVE: Adjust the Heaters This is actually very easy. Go to the console and step back. Note that there are four heaters here, numbered 1-4. Once we start the console, the valves on each one will be free to be grabbed with kinesis. Start the console and one out of the four will light up. Maintain your center ground and grab it (hold!) with kinesis. Another one will then light up. Grab it as well. You'll have to do this 10 times in a row, grabbing whichever one lights up until you are done. See? Easy. After that we'll have to meet up with Santos. o OBJECTIVE: Rendezvous with Santos Follow the objective line and head up to the second floor. The right path is a dead end, but does have a [_CONTAINER_]. Head left instead to meet up with Santos. She has a gun prototype we'll have to undoubtedly make. Pick up the [_PROBE GUN_] blueprints. Here comes that new objective: o OBJECTIVE: Collect the Probe components (0/3) Head down the elevator and listen to the chat. Head back the way we came in, through the drill area (where you'll see a delightful scene) and all the way back to where we found the door that needed the access key. Well, we have it now! Go ahead and enter. Something scampers off to the left once you do. The elevator in front of us is locked, so take a left. Check the right side for the [_INSTABILITY_] text log and then go through the elevator door. Outside you'll see a group of those things (which are Stalkers... you remember them from Dead Space 2?) and they'll run off. Out here you can go straight or stick to the left. The left path has no items but does have a scavenge point! (- SCAVENGE! -) Take the left path here and stick to the left wall. Keep on going for quite a ways and soon you'll get to it. Go back and head forward now. You'll encounter the Stalkers by the cargo, as they like to hide behind them. Take them out when they peek at you and be ready for them to jump on TOP of the cargo as well. Past the first rock crusher are [_CONTAINER x2_] and past the second is another Stalker, so be ready. Continue down the path and kill two more Stalkers who will assault you. You'll head up a slope to another building soon. Look to the left of that entrance for [_CONTAINER x2_] and a [_UNITOLOGIST ARTIFACT_]. Head inside. There will be a video playing here. Interesting stuff. Grab the [_LOCKER x2_] to the left. Beyond that is the [_ALL HANDS MEMO_]. Full wipe, it sounds like. Further in is the [_MESS HALL: CREW LOG_] on a table. Beyond that are some [_CONTAINER x2_]. There is also a TORQUE BAR ROOM nearby. If you have the bar for it check below to see what you can get. If you don't, skip a paragraph. Inside you can find a total of [_CONTAINER x4_], a [_REPEATER_] weapon part, and an [_UPGRADE CIRCUIT_]. Honestly, a pretty poor haul. Oh well. Head past the projector to another door. It leads outside to the "Staging Area". As you can see, this is just screaming STALKER ATTACK. Head forward a bit to see for yourself. You'll need to kill around SIX Stalkers here. Just take them one at a time and stasis them if you need help. Once they are dead, search the entire area for a total of [_CONTAINER x7_], most of which are stacked somewhere on the center pile of cargo. Head to the objective door once you are done. You have to play another "move your analog sticks and press x" mini-game here. So sad... Once inside, grab the [_AMMO CLIP x2_] on the ground and go through the door. The roof here is, uh... interesting. Head to the left for [_AMMO CLIP x2_] and kinesis over [_CONTAINER x2_]. Head back and grab the [_UPGRADE CIRCUIT_] you find on the wall as you go. Head down the catwalk to the ladder and walk past it. At the end, look to your left and use kinesis on the gear out in the distance. This raises an elevator. Just keep kinesis held down until the elevator is at the top. Head down the ladder now. Once you are down below, check your right for a [_CONTAINER_] and a [_PROBE TIP_]. One down. Next go check out the elevator you brought up for a [_PROBE FRAME_]. Two down. Finally go check the other catwalk right of the ladder for [_AMMO CLIP x4_], [_MEDIUM MED PACK x3_] and the [_PROBE ENGINE_]. Nice. Head back to the staging area where we'll once again be attacked by the Snow Beast! Things are easier this time, in my opinion. For one, you have the middle stack of supplies. The Snow Beast will NOT knock this over, giving you some good cover. You can put it between you and him and get protection whenever you need it. Fight him the same way you did before, but instead of two rounds you'll go through three. You can even shoot at him when you have the center supplies between you two. Soon he'll run off and you'll report the attack to the crew. Also, notice the flares by the one door in this area you haven't been to: the ARMORY. This results in a check-in with the crew and a new optional mission: o OPTIONAL MISSION: Protect the Armory munitions cache Like before, this optional mission will be detailed in its own section after the main walkthrough, and like before I will be doing it ASAP (and encourage you to as well!). To find it, search for DS - X4 and you will find the guide for it (but take out the spaces by the dash!). You done with that Armory Mission? Good! Head back to the Nexus room, from wherever you may find yourself! Be sure to visit a bench, craft the probe gun, and equip it to one of your slots. Once you get back to the Nexus room and head upstairs, the next chapter will start. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 12: Autopsy >==O ``-.____________________________________________________[DS-12]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are there, go upstairs and on each end of the catwalk use the computer followed by using kinesis on the harpoons. After doing that twice, head back to Santos for your new objective: o OBJECTIVE: Enter the body cavity I can't imagine this is going to be good. Be sure to stock up well (especially on health) and then get into the cage by Santos. We need to be well prepared. Once you get down there you'll get another objective. o OBJECTIVE: Locate synapses Fun. Nothing says gather data like shooting a gun. This area looks big, but it's actually very small. There's one circular path with a handful of corners and cubbys. The synapses are very easy to see: they look like clear orbs. The idea here is to use the gun and point at a node, then see if it beeps a ton. If it does we just need to shoot it. We have to do this a total of THREE times before we're done here. BUT we should be ready for a counter attack. After the first and third time, we will be assaulted by a pack of ENHANCED FEEDERS. These feeders are tougher and take more shots. It's not a bad idea to find a corner to stand your ground in. Heck, I personally used the cage and let them try to come in and get me. (-NOTE_) It is VERY easy to die in this part if you didn't bring enough supplies. If you DO die, look for CONTAINERS scattered around the beast's innards. Isn't Visceral nice to us!? After surviving the two waves of Enhanced Feeders and probing the beast, it is time to ride back up. Ellie and Santos will leave to go set up a base camp, as we have a new objective: o OBJECTIVE: Find a route to the Research Facility Ride up with Norton's help until a scene occurs. Once the short scene is over, use kinesis to open the cage door. Head down to the lower level now and into the furnace area (using the bench or suit kiosk if you need them). Follow the objective to the left door and enter. Grab the [_CONTAINER x4_] in here and head outside. Watch the scenes. Very good stuff. Once you have control go ahead and shoot at whatever soldiers you can shoot at. It won't be long before another scene takes over and something far bigger and dangerous stands in out way! This, ladies and gentlemen, is the NEXUS. BOSS: NEXUS ¯¯¯¯¯¯¯¯¯¯¯¯¯ The Nexus is absolutely gigantic, but don't panic! Despite his size he is quite manageable. He's got some VERY noticeable weak spots that we will be taking advantage of. First, his attacks: - TENTACLE SLAM: The Nexus will start every new 'cycle' of attacks off with a tentacle slam. He does this twice in a row. Your best bet is to watch the tentacle come down and quickly determine which way you should do a roll to. Remember, rolling is just pressing L2 twice in a row. - FEEDER SPAWN: The most annoying attack the Nexus has is spawning Feeders to attack you. Throughout the fight, he will spit out eggs that will litter the ground around you. These eggs, in a short amount of time, turn into Feeder enemies. You should do your best to shoot them BEFORE they hatch. He often does this as he's sucking you in (see below) and right before he shows his chest weak point. - INHALATION: Last but not least, the Nexus will attempt to suck you in by inhaling deeply. This will make Isaac drag along the ground helplessly for a bit but keep trying to aim and shoot as you will be able to hit some weak spots during this attack. BATTLE STRATEGY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ OK, so the Nexus only has a limited amount of attack and he also does them in a certain order. The fight starts with a tentacle slam or two, then turns into Nexus shooting out a ton of eggs. When he shoots the eggs, kill off most of them and soon he will open up his chest, which has a MASSIVE yellow spot in the center. That's the first weak spot. Shoot the hell out of it. Once you've hurt him he will shriek and try to suck you in (while throwing out more eggs). As you get sucked towards his mouth, note the four yellow spots surrounding it. These are the second weak points. Focus fire on one of them until it turns red. We need all four to turn red eventually, but once you hurt him he'll stop sucking. If you don't hurt him enough, you'll get sucked in and spit out for damage. Once you escape the sucking, do your best to gather up some AMMO CLIPS (which, for the record, is ALL these Feeders drop) and repeat the cycle again. Soon you'll have all four mouth pieces red! Once you do, you WILL get sucked in. Watch the scenes (oh man!) and you will regain control once you are in what we can only assume is its stomach. I have no idea why necromorphs need a stomach. Regardless, this section controls much like being in outer space. Here we will have to kill the three NESTS that appear before us. Each of them have three tentacles with obvious yellow weak spots, so start firing already and take all nine weak spots out! There are AMMO CLIPS floating around in here if you need them. Once you take them out watch all the scenes. When you are in an angry confrontation, don't forget to jam on the 'X' button. Hey, you have to do what you have to do! Head down the only pathway you can to the next chapter. (-NOTE-) You should get the 'Intestinal Fortitude' Silver trophy here. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 13: Reach for the Sky >==O ``-.____________________________________________________[DS-13]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well that whole thing was rough. Gotta shake it off! (- SCAVENGE! -) To the right of the sign, search for it near the right wall! Head forward and enter the building on the right. Kick on the generator so you can use the bench if you wish and nab the [_UPGRADE CIRUCIT_] from the cabinet on the wall. Exit and keep going, checking the right side for a new blueprint: the [_HUN-E1 BADGER_]. Keep heading forward and soon you'll see a scene. Time to head up the mountain! Use the consoles nearby to launch some grappling hooks. Pick either one: it doesn't matter (in single-player, at least). Once you are climbing, remember that L2 jumps. Head upwards and you'll eventually have to dodge some ice chunks. Pretty easy stuff. Jump out of the way if you have to. Soon you'll be at a second cliff and we'll have to do this again. It will be a bit harder this time, but you can do it. Stay in the middle and jump away if needed. At the top follow the path after the quick chat with Ellie. Oh man... At the end of the path is a kinesis ladder you can use (hold it down) and get into the cave. There's a couple of tents here with [_CONTAINER x3_] in them. Head inward and grab the [_COMPACT STANDARD FRAME_] and another [_CONTAINER_] out of the tent. You can watch someone hacking away in the distance. As you can imagine, this thing is a Waster. Once you attack it you start a wave of them attacking you. Wasters and Slashers. Kill it and get ready. Some will come from where YOU came from, putting you in a dangerous spot. I would recommend using stasis to help get to where you came from and then taking them on as they come at you. Once they are dead return to the middle area and go straight. You should find some [_CONTAINER x2_] and a unique part called [_WELLER'S COMPACT FRAME_]. Neat. Continue on and watch out for surprise Wasters bursting out of the ground. You'll be outside soon. Head onward until you see a cage. After the chat look up and to the left and use your kinesis on the blue gear until the cage is free. Past the cage is [_CONTAINER x3_]. Head up the hill and kill the Lurkers that come down. As you keep going some Wasters will show up both in FRONT of you and BEHIND you, so be ready! Keep going and you'll reach another cave. You will soon reach another grappling station, but grab the [_CONTAINER x2_] and the [_AMMO SUPPORT_] part before heading upwards! THIS climb is trick. For starters you will HAVE to jump some gaps to keep going upward at some points. From the left you'll have to move right and back left and from the right you have to move to the left at one point. Rocks here fall much faster, so be ready to jump at any time. They can also ricochet back at you: if it looks like it's going to sail by your head, there's a chance it may hit the other wall and ricochet back at you. Be careful! ESPECIALLY near the top where a rock can appear out of nowhere and literally give you no chance in hell to dodge (I may be a little bitter). There are also Lurkers on this climb, so have a fast firing weapon ready for them. At the top you'll chat with Ellie some more before heading into a cave. You will soon see a split in the path. The left path has [_CONTAINER x3_] as well as... (- SCAVENGE! -) In the cave, check the left path near the containers to find a great scavenge point. Take the right path to proceed. You will eventually run into ENHANCED Slashers and Exploders. A Slasher and Exploder will come at you from behind as well! Gah, stupid traps. Take them out and head to the next intersection. Take the left path first (again) to a dead end with a [_S.C.A.F. ARTIFACT_] on the left and a third [_SCAVENGER BOT_]. Yeehaa! Go back and take the right path to exit the cave. Up here you'll have another chat. Head right to find a working bench (which in itself is impressive) and nearby is [_CONTAINER x3_] and a [_RIP CORE_]. Use the bench to drop stuff off at the very least and continue on up the mountain. You'll see another grappling station and [_CONTAINER x2_]. This climb is a doozy. Be sure to bring a stasis pack along, just in case. On THIS climb you only really have to worry about LARGE objects. No rocks, just LARGE objects. Stick to the right as you start and the game will tell you to aim and use stasis at large objects. An entire SLAB of the mountain is coming down at us. Freeze if and climb UP the right hand side. Jump over to the left when you can. Keep going and soon a second SLAB will appear. FREEZE it as SOON as you see it and you can just climb right past it. Next you'll have to deal with a cable car moving back and forth. Jump over to the right and freeze it in place on either side, then climb past it. At the top begin to ascend once more. You'll face a wave of Pukers and Slashers not far into your ascent. Take them all out and check out the note below: (- SCAVENGE! -) After the rappel session, check the right side of the cliff up here to find a good scavenge point. Keep on going and grab the [_CONTAINER_] on the left. You'll soon see another ladder. Bring it down with kinesis and climb up. Break the next [_CONTAINER_] and check out this area: a generator, a winch, and a control box on the ledge overlooking the winch. First let's start up the generator. You'll have a chat with Santos. At the end is our cue to go check out the control box. This is another one of those power balancing games. Your chat will continue while you do the puzzle. Check the diagram below to see how to set up the puzzle in order to solve it: o---o------------o---o | G | < (90) | | STEP 1: Flip the BOTTOM lever (50) o---o------------o---o | | (90) > | G | STEP 2: Flip the 4th lever (70) o---o------------o---o | | (70) > | G | o---o------------o---o | | (70) > | G | o---o------------o---o | G | < (90) | | o---o------------o---o | G | < (50) | | o---o------------o---o Once that is done go to the winch and use it. Watch the scenes afterward. It's rather long, but once you regain control you'll have a new objective: o OBJECTIVE: Reunite with Ellie Head forward and get ready for a Boss fight. BOSS: SNOW BEAST ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ We are FINALLY going to bring this buy down. To be honest, this isn't much of a "Boss Fight". We're going to trap this guy and kill him using human intelligence. First off, when the fight starts you will likely have some (2-3) Slashers to kill. Kill them off. Next, note that this area DOES have some CONTAINERS in it along with some lose AMMO CLIPS. I'm not going to point them out or count them, just note that they are around. Go ahead and fight the Snow Beast like normal and soon Carver will mention the harpoons and a generator. What he's talking about is up on a ledge: there is a generator that you can start up. I recommend putting stasis on the Snow Beast and doing so. Once you have it going some harpoon systems will come online. Yep, we're going to spear it! Not really... sporting, but oh well. Lure the beast into the blue lazer's field. The harpoons will automatically spear him. Now, follow the right wall to a console. This is a torque for the slack in the harpoons. In other words: we are going to real in each harpoon at the same time. Make sure all of the Slashers are dead and then use your kinesis to real the console. Keep doing it as the camera pans over to the Snow Beast struggling. Soon, you will rip it in half. Good job! Be sure to check its corpse for a [_S.C.A.F. PARTS BOX_]. (-NOTE-) You should get the 'Hydra' Bronze trophy here. Rob the area of any items and use the grappling station to get up the mountain. You'll see a scene here and soon we'll be in the next chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 14: Everything Has Its Place >==O ``-.____________________________________________________[DS-14]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facility Two is staring us in the face. Time for an objective: o OBJECTIVE: Find Rosetta Before heading up the ladder go left and nab the [_UPGRADE CIRCUIT_] and the [_CONTAINER x2_]. Head up and... it can't be easy. Ugh. o OBJECTIVE: Find a way into the facility Head up the path and note the split when you see it. We have to go left but there's a path to the right too. Take the right path for [_CONTAINER x2_] and a scavenge point. (- SCAVENGE! -) After taking the right path, stick close to the left wall. The scavenge point is by the little cubby area you will find. Head back now and keep following the path. Past the gate you'll see a human figure run off. Probably an enemy. Take note of the area off to the left, as there is a door here we can't get into. Follow the figure and soon you'll see a door in the distance. (- SCAVENGE! -) Before entering the door, check the left hand side of this area for a good scavenge point. Go ahead and head inside of the building. Dead people are inside! Nice. Break the [_CONTAINER x2_] you find and exit. You'll see Danki's ship pass by, so there's that to look forward to. Ellie will find the lab as well. o OBJECTIVE: Meet Ellie in the Rosetta Lab Head up the hill. Right before the sign up ahead is a scavenge point. (- SCAVENGE! -) Check out the area right in front of the sign on the hill to find a good scavenge point. Once you see the truck thing look at the back of the cab for the [_SEEKER RIFLE_] blueprint. Head into the building now after taking care of the silly "find the blue spot" mini-game to the left. In here, get a fast firing weapon and walk forward. Bug Infectors will scuttle by! Shoot them! They will infect some Wasters and now you will have to deal with 3-4 Wasters in the hallway (some come in through the vents). Once you've killed them all (you can use the entrance as a stand off point) check out the suit kiosk and the bench here. The suit kiosk will also give you the [_LEGIONARY SUIT_] when you inspect it. The hallway also has a total of [_CABINET x2_] in it. There is also a [_HEAVY STANDARD FRAME_] near the entrance and some locked doors, as well as a special co-op door. (-NOTE-) 7777: NOTE TO SELF: Need to cover this 'Tram' Co-op Mission. We have no choice but to enter the only elevator in the hallway. Follow the path through the decon chamber to the lab. Ellie and Carver are both in here. Take the left path down and look for a [_SMALL MED KIT_] on the table to the right. New objective time. o OBJECTIVE: Collect the Rosetta samples The first one is past Carver on the far wall. Interact with the computer and grab it with stasis. Take it across the room and put it in the machine that came down then hit the computer. Done. Next, Ellie will give us a [_RESEARCH FACILITY KEY_] and tell us we have FOUR more to find (well, actually she tells us and THEN gives us the key but whatever). Head down to the main hallway. Let's stick with checking out the BIOLOGY section. Follow the marker down to the far door and enter. In here there is organic growth EVERYWHERE. Look ahead and find the mine on the floor. You can shoot these to kill them. They contain explosive growths though. You can optionally grab the growths for an explosive of your own. Head forward and chat with Ellie a bit. Watch out for mines. There is a tricky one around the corner, but there is also [_LOCKER x4_]. Check the nearby room to see a gas computer like Ellie mentioned, but the pump is offline. Head into the nearby door and grab the [_UPGRADE CIRCUIT_] from the wall. The [_STERILIZATION PROCEDURE_] text log is nearby as well. Take the cargo lift down. On the way down try to kill the Lurkers you pass. Once you land, exit and shoot them down (there should be at least three of them). With them dead, you can solve the puzzle in this room. Be ready though, because as SOON as you solve it, the two vents on either side of you will bust open and out will come two Wasters. So be ready to kill one off quickly and stasis the other. Check the diagram below for the power puzzle solution: o---o------------o---o | G | < (70) | | o---o------------o---o | G | < (90) | | o---o------------o---o | | (50) > | G | o---o------------o---o | | (70) > | G | o---o------------o---o | G | < (70) | | o---o------------o---o | | (50) > | G | o---o------------o---o The Wasters will break out and you'll kill them. Good. Ride the lift back up and in the next room a Waster will break out of the vent on the right. Kill him too and go back to the hallway. Get in the booth and let the growth have it! Soon the hallway will be clear. Head through the door on the right now. Grab the [_SMALL MED PACK_] to the left of the next door and enter neurology. There is a cool (or disgusting... your choice) Leaper here. The left corner has the [_PIECE: BRAIN_] audio log. Listen to it and then get ready for a fight (we'll gather items in a bit). Head to the back of the room to see a Guardian! Quickly, take out all of its tentacles. If you are fast enough you can do this before it releases any bug infectors. If it does get some bugs out you'll have to fight some Wasters. Be sure to collect whatever spoils it drops when you're done (which is probably some Tungsten). Ok, raiding time. The room has [_CONTAINER x3_] in it and an [_AMMO CLIP_] by the Leaper. In the guardian portion of the room look for an [_ALIEN ARTIFACT_] in the corner. Now, go next to the guardian and get Rosetta out. On your way back to the entrance, a Waster group will attack you. You'll face 4-5 Wasters, with a few Enhanced versions thrown in. I like to fight over by where Rosetta was. Stasis and shotgun do wonders here. Once they are dead, go put Rosetta into the vacuum thing by the entrance and hit the computer. And that's it for Biology. Where to go next. How about Paleontology? Head back to the hallway and use the cargo lift to your left. This leads to a door that takes us to a [_LOCKER_] and then out to a walkway. As you can hear, we're going to be jumped out here. About mid-way through a total of three Slashers will pop down in front of you (one enhanced!). Take them out while moving forward as two Enhanced Slashers will come in from behind you. It's tough not to get hit here. In the next room grab the [_AMMO CLIP_] from the right as Danik sends you a message. The door here is locked but you can kinesis the panel on the right and open it that way. Before leaving though, take note: (- SCAVENGE! -) The first Paleo room after the walkway is a good place to scavenge! Head in nwo and grab the [_LOCKER x2_] and go into the big room and find the [_UPGRADE CIRCUIT_] in a cabinet. On the shelf is a [_REAPER BARRACKS KEY_], which will give you an optional mission when you pick it up: o OPTIONAL MISSION: Scavenge the 163rd Reaper Barracks Oh, fun. As usual, this optional mission is covered after the main guide, and as usual I'll be doing it ASAP. Search for it by looking up DS - X5 (but take out the spaces by the dash!). Note that we can't do it right now, so let's keep going with our PALEO job. Nearby is a TORQUE ROOM. If you have a bar put it in. The paragraph below lists what you can find. If you don't have a bar (or don't want what's down below) just skip that paragraph and keep going. In the Torque room you can find [_CONTAINER x3_], [_CABINET x2_], and the [_EXPLOSIVE MODULE_] weapon part. That's it! The weapon part is definitely the cream of the crop in this room. Head up the elevator now to a catwalk floor. This is going to be rough. You'll have to fight off a ton of Feeders here, but with the way they come out you are going to be surrounded quickly. Your best bet is to make for the cargo lift in the opposite corner and hold out there as 12+ attack you. This gives you a chokepoint and lets you melee them in the confined space. Expect to take some hits. Grab the [_CABINET x3_] on the walls afterward and ride down. You'll see the Rosetta piece in a central machine. On the right side is the [_TWO STRANDS_] audio recording. Now, go inspect the other side of the central machine. You'll see it has a console and three panels with numbers. Try to start the console and you'll see it fails. We have to line up the tube cylinders. There are two switches here: one to the left and one to the right. I was able to line them up by turning the RIGHT one ONCE and the LEFT one SIX times. This may not be the fastest way, but it worked. If you know a better way, email me. Take the Rosetta piece out and send it to Ellie. After the chat take the newly-opened door here out. You'll see a split in the path now: the left door continues the main PALEO mission while the one straight ahead leads to the OPTIONAL MISSION we talked about earlier (which I recommend doing now). You done finding that stash? Good. Head through the next door now. You'll be in a hallway with more growth. Danik talks a bit here. Head right to see the gas control room and behind it find the [_CONTAINER_] and [_UPGRADE CIRCUIT_]. The gas controls don't work, of course. Make your way to the end of the hall shooting the mines. At the end is a panel. Open it and turn it, then run back to the control room and use it. This clears the hallway and makes the bench usable. Go through the next big door now, grab the [_LOCKER x2_] and enter the "Zoo". In here you'll fight off a feeder attack. What I like to do is head to the left, go up the stairs, kill the Slasher that rises up (run past) and stand off here. I can throw traps at the bend and stand off pretty well this way. Once everything is dead, go back to the entrance like you entered the room. Look to the left to see Rosetta! We'll get to it in a bit. To the right on a table is an [_ALIEN ARTIFACT_]. Poor Freeman. There is additionally a [_CONTAINER_] on the right wall and the [_PIECE: GILLS_] audio log nearby. Very interesting. Lastly, you can grab an [_AMMO CLIP_] from the middle of the middle structure. (- SCAVENGE! -) Check to the right of the center structure to find a good scavenging point. Time to grab Rosetta and put her in the vacuum tube. Take the room up the stairs when you are done. You'll be up close and personal with two pregnant Slashers! Back off and lay down some traps, as an enhanced Slasher is coming up behind you. Take him out and focus on the pregnant beasts, who are soon joined by a Lurker and Slasher. Take them all out and enter the room the came from for [_LOCKER x2_]. Head outside and you'll be by the gate, coming out of that door we found earlier. Time to head for GEOLOGY! However, gunships are scanning this area. Move forward in the dark to avoid them seeing you. In the next building the lockers that were once closed are open now. Free [_LOCKER x2_] and a [_CONTAINER_]. Weird, but oh well. Continue on and you'll see a figure escape. Continue on to see a scene! This enemy is a TWITCHER! Basically, a stasis unit melded with it and gave it super speed. I HIGHLY recommend you stasis it to slow it down and then deal with it. Further on THREE more will pop up, so know the path backpeddel to while killing them. Continue on to the main building (the [_CABINENT_] on the left is re-filled) and follow the objective line to GEOLOGY. You'll end up outside again, but with items. Grab the [_RIP CORE_] from the left and the [_SEMICONDUCTOR x29_] and [_CONTAINER_] from the right. Now the game wants us to take the bridge. Head straight instead. Over here you'll see a unitologist soldier commit suicide. Heh. (- SCAVENGE! -) Check the area where the soldier killed himself for a good scavenge point. The cubbies in this area have [_CONTAINER x2_] and a [_FULL ZOOM SCOPE_], although you will have to fight three Slashers. Worth it. Head back and go down the bridge now. At the end is an area full of cargo. As you may guess, Stalkers are waiting here. Kill around four of them before its safe. There are [_CONTAINER x3_] in the area (left wall, right wall, back by door) and a door in the back we can't get to yet. To the left of the door, search by the pillars to find a [_UNITOLOGIST ARTIFACT_]. Ride the cargo lift up like the want you to and you'll find another area full of obstacles. Another Stalker attack awaits you here but so do some Enhanced Slashers. Retreat back to the lift for safety should you need it and try throwing some traps out. Once everything is dead, check the left hand wall for a [_CONTAINER x2_] (one is above you on a metal ledge) and... (- SCAVENGE! -) Check the left hand wall after the cargo lift near the Geology building for a good scavenge point. Next, head back to the lift and check the right hand wall. There is a fairly well-hidden [_S.C.A.F. ARTIFACT_] behind a box along the way, but with good searching you can find it. There's a [_CONTAINER_] along the wall too, as you get near the next door. Once you have those things, go ahead and enter the door. Danik will speak again in here. There is an [_AMMO CLIP_] behind the first chunk of ice and an [_UPGRADE CIRCUIT_] in a cabinet nearby. There's a bench here too. Goody. Go through the next door for [_CABINET x2_] and on a shelf nearby the [_DISPOSAL SERVICES KEY_]. This leads to an optional mission. o OPTIONAL MISSION: Explore the Disposal Service facility As usual, you can find this section covered after the main guide. To find it just search for DS - X6 (but take out the spaces by the dash!). I will be doing it as soon as I can. Nearby is a TORQUE room. You can read the next paragraph to see what is inside and skip it if you don't care. Inside is the [_HOT DEATH_] blueprint, a [_EARTH GOV FRAME_], a [_CONTAINER_] and some [_LOCKER x4_]. The frame and blueprint are unique here (especially the frame for it's upper and lower SPEED built-in upgrades). You back from the OPTIONAL MISSION? Lot's of good parts, right? Yeah. Ok, carrying on... Move into the next room where you'll see a ton of lasers. Yikes! We need to get past them though. See the middle slab of rock? Use kinesis to pull it to the first laser to see only one side is emitting. Good. We can get past now by pulling the rock to each set of lasers. (- SCAVENGE! -) After getting past the lasers, you should find a good scavenge point by Rosetta! On the other side is Rosetta. Grab her and chuck her over to the entryway. Some Head Infectors will show up, so kill them off and make your way back over there so you can send Rosetta to Ellie, giving you a new objective: o OBJECTIVE: Reassemble Rosetta Oh, fun. Gotta make our way back to the lab though. We'll be ambushed by Danik's men on the way, so kill them off. Head back to the Rosetta lab to end the chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 15: A Change of Fortune >==O ``-.____________________________________________________[DS-15]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ We get a new objective as soon as we enter the lab: o OBJECTIVE: Arrange Rosetta at the sample array This is... tricky. Ok, we can do this. First, go look at the beast from the side. Stand on the side where you come down into the room on. Let's number these slots to make explaining it easier: From left to right number the slots will be 1 - 9 - STEP 1: Take slot 2 (small chunk) and move it into slot 8. - STEP 2: Take slot 3 and move it to slot 7. - STEP 3: Take slot 6 and move it to slot 2. - STEP 4: Take slot 6 and move it to slot 3. - STEP 5: Take slot 5 and move it to slot 6. You'll be done after that. See, not too hard. (-NOTE-) You should get the 'Together as One' Bronze trophy here. After that go to the far end of the room and press the console. Watch the scenes here. There's quite a few of them. After another miraculous escape (how is he THIS inept!?) we'll have a new goal in life: o OBJECTIVE: Retrieve the Codex from Danik RUN! We have to get out of this room. If you take too long you DIE. Run the LONG way around to the other set of stairs (left around the Rosetta table) and head up. Ellie will open the door. Go interact with the door like you are trying to exit and watch the scene. Jam on 'X' when you have to. More scene after that. When you regain control, it's time to RUN again. Run through the hall and stick to the left until you get to the elevator. More scenes will pop up after that and Isaac and Carver will split up. Now that we're alone, take the first left and grab the [_LOCKER x4_]. Exit out this exit and Carver will tell you Danik is heading to a silo to the north. o OBJECTIVE: Catch up with Danik Follow that path and be ready for Soldiers. The first two you see will have rocket launchers, so be ready to roll and then rush them. In the cargo area more soldiers will attack, but soon Stalkers will join the fray. Be careful of the stalkers and try to take advantage of the chaos. Remember to throw back grenades if you can! Head up the cargo lift to the next area. A gunship is up here and we have to make our way through the wall (which has been blown up). Run from obstacle to obstacle and finally through the gap. To the left are two soldiers: take them down quickly and break the [_CONTAINER x5_] before going through the door. In here grab the [_SMALL MED KIT_] and [_FLAME GLAZE_] from the table. There's an [_AMMO CLIP_] and [_CONTAINER_] by the door. Head outside and grab the [_CONTAINER x3_] in the area, noting that two of them are over to the right (a good place to hold out). Head forward in the area and you'll start a slasher attack. While fighting them a Soldier will appear up above you to the left. You can retreat a bit to the right cubby to hold out against the Slashers and some more Soldiers who are on foot. Once they are cleared out you can exit and take out the soldier up above. Head to the far door but before you can use the console more Soldiers will appear behind you and attack. Rocket launchers this time! Take them out ASAP as soon a wave (3-4) of Twitchers will show up. You don't want to be ganged up too bad here so make good use of stais and the truck nearby to make sure you aren't hit by rockets. After that... (- SCAVENGE! -) Check out the area in front of the truck to find a good scavenge point. After that, interact with the console to open the door. Inside are some [_CONTAINER x3_]. We'll also see the next chapter pop up. Cool. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 16: What Lies Below >==O ``-.____________________________________________________[DS-16]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Danik will flirt in and out of view here. You have time to shoot and kill his soldier to the right but that's about it. He's getting away! o OBJECTIVE: Follow Danik down the Research Silo Break open the [_CONTAINER x6_] in this area (you can kinesis one over to you from the far left area) and use the bench if you need to. Stay stocked on health! We'll have to do some grappling here. You'll run into plenty of Enhanced Leapers on your way down. Take them out as you go. You'll also have to jump over some pits from time to time but that's literally all you have to do until you reach the end. Once you're on solid ground, beware of two Leapers attacking you. Grab the nearby [_CONTAINER x2_] and hit the elevator. Once you emerge, kill the Soldiers on the lift if you can and grab the next [_CONTAINER_]. Head down the path and you'll find a total of [_CONTAINER x4_] and on a piece of cargo the [_S.C.A.F. FRAME_]. Time to do some more grappling! On this trip you have to worry about Soldiers. The first set of soldiers have bundles of dynamite by them, so shoot the red area to kill them, instead of shooting them. Keep going down and hit another one in the middle. After this middle one, look to your right for a sparkling item. Kinesis it to you for the [_RAIL ACCELERATOR_]. Keep heading down killing soldiers and jumping gaps. Near the end you'll have to fight whoever you left alive on the elevator so hopefully you killed a bunch of them. Drop down at the end and take cover to the left. Kill all of the remaining soldiers. Head right to the door grabbing the [_CONTAINER_] on the way. Inside to the left is a [_SAFETY GUARD_] and to the right another [_CONTAINER_]. Play another "move your analog stick" puzzle. Way too easy... I still don't get what the point of these is. Inside break the [_CONTAINER_] and listen to the [_TURN IT OFF_] audio log. There's a bench nearby and the suit kiosk gives us the [_ELITE SUIT_]. Hurrah for more suits! (-NOTE-) You now can store FIVE additional items! Very nice. Head to the back for [_CONTAINER x2_] and an [_UPGRADE CIRCUIT_]. Head back out and kill the Infector Heads you see and the bodies they inhabit (those soldiers we JUST killed). At the end of the walkway is a [_CONTAINER_]. Time to go grappling again. On this trip you will be close to the elevator. Kill the soldiers as you go down and jump the gaps. Soon you'll see some Crawlers: small babies infested with the virus that try to explode near you. People who played Dead Space 2 will recognize them. Shoot them or jump past them, just be careful. Keep going and a BIG necromorph will start to kill some soldiers then come after us! (-NOTE-) Anyone know the name of this thing? Hold back on your descent and shoot away! Heavy weapons like explosives help a lot here, as does stasis. Pour it all on him and he'll fall down. Keep going down to see him fighting more soldiers on a walkway. Go ahead and kill everything that moves! Back on solid ground pick up your spoils and continue on. You'll find the [_JAVELIN GUN_] blueprint to the right, down the ramp and a [_HEAVY STANDARD FRAME_] to the left, along with a total of [_CONTAINER x3_] in the area. (- SCAVENGE! -) To the right of the next door is a good scavenge point! Head through the next set of doors to another grappling machine. Take it down. You'll be bombarded by more crawlers and another nameless beast. Take them all out and keep going down for another wave of crawlers and another beast. This second one will likely jump on the "ceiling" and come at you that way, so don't be fooled and keep going. You'll see a giant fan coming up. Watch it destroy a third nameless beast. When you get close, stasis it and go through. The cord will still get caught up in the fan, so jam on the 'X' button to free yourself. Watch the scene as you get dropped into the next chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 17: A Strange City >==O ``-.____________________________________________________[DS-17]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you regain control, grab the [_CONTAINER x3_] from your right. Search the edges of this room for an [_ALIEN ARTIFACT_] as well, then go kick-start the generator. Use the bench if you wish and head onward. In this room grab the [_AMMO CLIP x2_], [_SMALL MED PACK x2_] and a text log called [_THE SOUND OF MUSIC_]. Interesting stuff. Try to leave and a movie will play. Even more interesting! The exit is shut off and we'll need to enter a code to exit. The code is found nearby by playing a computer screen: . . \ \ ==== \ ¯¯¯¯ \¯¯¯¯ ¯¯¯¯ ' Go input the above symbols into the machine locking down the door to get it to open. Watch the scene with Carver. Afterwards, grab the [_CONTAINER x3_] in the area and head down the ramp. Isaac will try to reason with Danik. Keyword there is try. At the split take note of the, well, note below. (- SCAVENGE! -) After the scene with Carver, go down the ramp and at the first split is a good scavenge point. Now, head right and kinesis the shiny for an [_UPGRADE CIRCUIT_]. There is a [_CONTAINER_] here as well as a detonator (in the box... the chip looking thing). Grab it and carry it down the other path. Put it in and run back as the path onward becomes clear. As you pass through a scene with Danik will occur. Shoot down his two soldiers. This next area has a [_CONTAINER x2_] in it; one up above you to your left and one further in. The one further in is right next to a [_UNITOLOGIST ARTIFACT_] (-NOTE-) If you've been following the guide, you will unlock the 'Unitologist Circuit Set' at the bench, as this is the last Unitologist Artifact. Now go grab a detonator and blow up the rock. Do this on the second one to see a scene. Once you have control we'll have something returned to us along with a new objective: o OBJECTIVE: Bring the Codex to the Machine Move onward and you'll run into another unnamed big beast. Turns out these things spawn Crawlers! Hah! Take it out (explosives for the win!) and continue on. You'll see a split in the path. The right path leads to the mission while the left leads to a bypass console. Use the bypass console to uncover an optional mission! o OPTIONAL MISSION: Investigate Artifact Storage As usual, this mission is covered after the main guide, but I'll be doing it ASAP. To follow along, search for DS - X7 (but take out the spaces on either side of the dash!). Come follow along! Are you done with that mission? Good! Continue down the path and interact with the machine. Put in the same code you did earlier (Scroll slightly up to see it or wait for the game to tell you since it caters to the ADHD crowd, it seems). Break the [_CONTAINER x2_] in here and then start the generator. We'll be in Zero-G again. Head up and follow the objective marker. You should find an [_UPGRADE CIRCUIT_] along the way. Follow the path all the way to the next door, killing Lurkers and nabbing CONTAINERS along the way (not counting these ones) and input the exact same code once more. Past the door you'll find a giant glowing pad and a [_CONTAINER_]. Use the pad combined with kinesis to lift the two giant boulders out of the way. Head down the ramp and grab the [_CONTAINER_] on the scaffolding. Head forward and you'll have to kill a bunch of Crawlers before getting another objective out of the blue: o OBJECTIVE: Activate the Alien Conduit Search the back area for a [_COMPACT STANDARD FRAME_] and a [_CONTAINER_]. Next, kick up the nearby generator. This powers a bench and a cargo lift. Ride the lift up once you're ready and step on the glowing disc. This makes a nearby audio log called [_HIEROGLYPHS 1_] to play. Stand on the disk and use your kinesis. Play with the far left arm and see that you can make it bend one of three ways. Now, make the far left and right arms bend OUTWARDS by moving the glowing module all the way UP. Next, make the two middle arms go UP by moving the glowing module to the middle. This powers up a device in front of you. Go interact with it and watch the scene. Looks like our path is clear. Head back down and get ready for a good fight. There will be THREE of the un-named big beasts. The first comes out on your right: Kill it as it comes out. A second comes out here two while a third comes out from the other end. Make good use of explosives and stasis here to win. You can always restock at the nearby bench, so be liberal. After that, run up the ramp and step on the disc. You'll be propelled forward but you do have to do some steering. Nothing hard. At the other end, go interact with the door and put in the symbols the game keeps repeating (I'm not even going to bother writing them down...). Past the door is a [_CONTAINER_] on the right and a... (- SCAVENGE! -) After the alien propulsion, enter the door and search to the right of it for this scavenge point. Head to the left now, but go to the FAR left (follow the left hand wall) to a out-of-the-way cubby. In this cubby is an [_ALIEN ARTIFACT_]. Continue on after that. Get in the glowing disc and learn about enhanced STASIS. To the right are some feeders. Try it out on them. Kill them all and then all the reinforcements. It's easy with the enhanced stasis, right? After that grab the [_UPGRADE CIRCUIT_] you can see in the distance. You can turn around and explore the cubby to the left for a [_CONTAINER_] as well. Follow the path to the right, grab the [_CONTAINER_], and use the disc to TK limbs right off your foes. Do this to kill all the Slashers you see, then continue onward (the path to the left just leads back, by the way). Enter the door you find and you'll be in the next chapter. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 18: Kill or Be Killed >==O ``-.____________________________________________________[DS-18]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Search to the right of where you start for an [_ACID BATH_] part and an [_ELECTRUCUTION MODULE_] part. Nice. Head up the left ramp to see a split in the path. The objective marker is no good here, BTW. The left path is a dead end, but does have a [_CONTAINER_]. Head right and you'll see a Waster pretending to play dead. Kill him and then kill another that comes at you from the front and from the rear. With them dead, grab the [_LANGUAGE SPECULATION_] text log. Go down the ramp and grab the [_CONTAINER_], then start the generator. You'll hear another message and then will get a new objective: o OBJECTIVE: Align the Power Array Head back to the dead end path from before and kill the Wasters that try to attack. Open the door with the nearby code. Follow the left path and grab the [_CONTAINER x2_] along the way until you are attacked! We will have to kill off a wave of Stalkers and Wasters here. It is VERY important to stay on the move as the Wasters will flush you out if you don't. Traps help a ton (especially suspended bola traps). Kill everything off and then explore the area for an additional [_CONTAINER x2_]. Follow the guideline to a door but BEFORE going in, head right and you should find an [_ALIEN ARTIFACT_] by some rubble. One more thing! (- SCAVENGE! -) After killing the Stalker attack, head to the middle of the area to find a scavenge point. Go back and open the door now. Grab the [_CONTAINER_] to the right and use the glowing disc up ahead to propel yourself onward. Continue on and grab the [_CONTAINER x2_] from the left area as you proceed. Further in more Stalkers will appear. You have a good corner where you are at but beware of attacks from the left too, especiall when a couple of Exploders join the fun and come in from that direction. Continue to the back of the area watching out for mines and grabbing a [_CONTAINER_]. You'll see a generator back here. (- SCAVENGE! -) After killing the Stalker attack, head back to the generator and search the area right before it to find this one. Start up the generator and listen to the [_POINT NORTH_] audio log that plays. We can now take the cargo lift up. At the top, search the area around the lift for an [_UPGRADE CIRCUIT_] and [_CONTAINER x2_]. Head forward and you'll see the huge thing move. OK, first things first: items! To the left the path is blocked off. Behind that growth is an item we REALLY want. You can go straight ahead to find a [_CONTAINER_], but make your way around to the other side of that growth for an [_ALIEN ARTIFACT_]. Very nice. You've probably noticed the big tentacles as well. Before we get into the puzzle, go try and move the center pillar using the kinesis pad. Once you do a wave of Slashers and some Exploders will attack. Kill them all before continuing. Our objective here can be a little confusing, but let me clear it up for you by sharing what I did to solve it. The MIDDLE structure has THREE tips on it. Each tip has a different shape. Surrounding the middle structure are three separate, smaller pillars. EVERY single one of these pillars, including the big one, is moveable (while standing on the kinesis pads). We have to line up the shapes of the big one with the shapes of the small one to make it work. Kinda similar to our electrical puzzles. Here's how to do it. (-NOTE-) I haven't researched all possible combinations here, but the one below should work. If you find something easier let me know. First, let's get the center one the way we want it. Go back to the lift and face the center pillar. Let's call this direction NORTH. Now, let's take a look at the icons that are on the center pillar. A TWISTED PAIR, an OPEN CROSS, and a HOOK. Make sure the HOOK is facing NORTH. Once you have that done, you can align the three outer pillars. Just twist them until all of them line up and green energy is flowing. Excellent. After a bright light, another terminal will open up behind the lift. Go hit it. Watch the scene and chat with Danik. Once you're done, ride the lift back down and return the way you came to the alien space launcher thing-y (that's the scientific name!). Keep heading BACK, back, back. When you get to the room where you learned about augmented stasis, you will be attacked by a WAVE of the un-named beasts. If you stick around, you'll have to kill SIX of them. You can certainly leave before then, though as they tend to get caught up in the area. No need to kill all of them... Keep heading back and after the first alien launcher thing you'll see some soldiers fighting a big necro beast. Let them fight. After they are dead, some Twitchers will come out so be sure to stasis them and restock at the bench as needed. Head up the nearby lift and onto the kinesis pad. This time, make the two outer arms stand up (blue light in the middle) and the two inner arms will intertwine (blue light at the top). Go interact with the alien computer after that. Danik will chat at you for a bit once you're done. Ooo, I wonder what the surprise is!? Head down the lift and kill the three Twitchers that show up. Go back to the launcher and in the middle of your launch you'll find out what the surprise is! On your way forward, you'll run into some soldiers. The first batch a guy sitting back with a rocket launcher and some guys on the ground. Kill them off by making them come to you. Head forward to the TK booster and by the next door are four more soldiers. Lob some explosives in there to flush them out if you can. Head onward and you'll see that there are some red receptacles in front of you as the statues here move upward. We'll get to that in a bit, but first some soldier extermination. They are nested in to the left AND to the right, so work on exterminating the many soldiers in this area and use the bench afterward to re-stock. Now, under each statue is a power module. We need to bring all three back to the red receptacles at the starting area. Also note that the starting area has the center statue, which has some symbols very clearly marked on it. As you bring back the power sources, match the symbols in order. Not hard at all. The receptacles will turn green if you got them matched up right and stay red if you don't! You'll open up a door and get a new objective once you are done. o OBJECTIVE: Complete the Machine's Final Step (-NOTE-) You should get the 'Infernal Machine' Bronze trophy here. (-NOTE-) Take this time to stock up WELL. Also, it is in your very best interest to invest in a weapon that can slow things down and blow them up in one go. Something with stasis coating and a secondary explosive would be good. Head inside and listen to the [_SERRANO'S LAST WORDS_] audio log. This is him, we have to presume. Grab the [_CONTAINER x2_] around here and go up and use the grappling station. This grappling part is unique! The wall itself will flare up from time to time, from left to right, so you KNOW when you'll be in harms way. That makes avoiding damage easy. On the way we'll have to get past two spinning objects. We can only take the middle path though. Aim up and freeze them when the BIG portion is over the left part of the wall, so you can easily get by. Do that with both of them and you're good. At the top Carver is waiting for us. Go grab the [_CONTAINER x2_] in the distance, then go towards the central computer to watch a nice long scene. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Chapter 19: Endings >==O ``-.____________________________________________________[DS-19]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oh man. This is too crazy! o OBJECTIVE: Reach the machine All I can say here is R U N ! The path is very linear, with only slight twists and turns as you go. If you stay still TOO long, you WILL die. Things like CONTAINERS are therefore now OPTIONAL (You should still try and get the artifacts!). When you see your first [_CONTAINER_], not that you are about to be attacked by FOUR Leapers. Two come in from the left, two from the right. Stay back and kill them, THEN get the container. Head down the ramp and nab the next [_CONTAINER_], then make a hard left around to the cubby for an [_ALIEN ARTIFACT_] (-NOTE-) If you've been following the guide, you will unlock the 'Alien Circuit Set' at the bench, as this is the last Alien Artifact. (-NOTE-) You should get the 'Aliens' Bronze trophy here. Now back in the big area note the [_CONTAINER x2_] and especially note the big tentacles to the right. We have to shoot them down. To stop us is a un-named beast coming in from the left. QUICKLY kill it and then take down the tentacles (and yes, you do want to kill the beast, as it will keep following you and we DO NOT need that). Once the tentacles are down run forward. You'll hit an alien launcher pad and go for a ride. Once you land, quickly gather the [_CONTAINER x4_] to your left and keep running. You'll run into two Twitchers up ahead. Quickly stasis them and blow them up. Keep running and you'll soon reach another block in the road. Here, in the air, you can kinesis an [_AMMO CLIP_] and some [_MEDIUM MED PACK x2_] if you look hard enough. There's also some [_CONTAINER x3_] here. Of course all of this is a distraction, as we NEED to shoot the tentacle. Enhanced Slashers show up here as well though, coming in one at a time and eating up our time. Shoot the tentacle as fast as you can and keep on running. Head right when you can. A Puker will show up to slow us down by the [_CONTAINER x2_]. Kill or freeze him and keep running. It is OK to freeze enemies instead of killing them at this point and containers are totally optional. Keep running past the Slashers and Twitchers into a building, where you will be safe from the convergence (but you are unable to go back as well). In here you can use the bench and suit kiosk. Be sure to stock up all your basic supplies! You can also find [_CONTAINER x3_], [_SMALL MED PACK x2_], and an [_AMMO CLIP_]. You should be packing Large Med Kits by now, so I'd stash the small ones and bring large and medium. Head forward to the next door. Watch the scenes and soon we'll be at the final boss fight. BOSS: BROTHERHOOD MOON ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like the Nexus, the Moon boss is, more or less, a puzzle boss. You have to take a series of steps in order to "kill" it. We'll go through those steps below, but first we should note the area we are in. There is a giant TK ENHANCING DISC here that we NEED for this fight. Next, check out the Moon itself: it has THREE very large eyes. These are its weak spots. Once we destroy all three, we are more or less done. To destroy one, we need to stand in the TK DISC and grab a floating MARKER from the space around us. This acts as a projectile now! Oh yeah! This is happening! Use it to launch at an eye. You will take out an eye with each projectile. HOWEVER! We have to wait for the eyes to show up after we damage him! He will take this time to use his attacks on us. It's only really got two ways to hurt us, both of which are honestly underwhelming: - NECRO SPAWN: The first "attack" it has is its ability to spawn necromorphs onto the chunk of land we are on. There necromorphs are often Enhanced Slashers or Twitchers. Will often come after you damage the Moon or after you escape the eating attack below. Stasis your foes and kill them quickly: we have better things to do than fight necromorphs - FEEDING: This attack is frankly just pathetic. He will grab the chunk of land we are on and drag it to his mouth, attempting to EAT us. You need to quickly shoot the two tentacles that he is holding onto us with. When he DOES do this attack, ALL PRIORITY should be on getting free. It's only two tentacles and it won't take long to free yourself. And that, ladies and gents, is that. Just rinse and repeat. And enjoy the scenes afterwards. Stay tuned after the credits as there is another little something for those who are patient enough. (-NOTE-) You should get the 'Shoot for the Moon' Gold trophy here. (-NOTE-) You should get the 'Get On My Level' Bronze trophy here. (-NOTE-) Once you beat the game, you will unlock NEW GAME +, as well as the [_DEAD SPACE LEGENDS_] suit and the '+3 RLD Circuit Set'. (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a recommend using the link up at the very top if you've enjoyed it. Also, be sure to swing by my Facebook page ( and say Hi, or shoot me an email! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Explore Greely >==O ``-.____________________________________________________[DS-X1]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit the SKIP and head towards the objective. On the way you can find somve obvious [_CONTAINER x4_], most of which are huddled inside a ship part to your upper right. Once you enter the ship you'll have a chat with Santos. Enter the first big room and grab the [_LOCKER x2_] to your left. Check the opposite corner for a [_COMPACT STANDARD FRAME_]. Head down the ladder now. Down here you'll see something is moving through the ducts. Follow it and kill the Lurker that emerges. After a quick chat with Santos, we'll determine that power must be restored: o OBJECTIVE: Restore power and override the lock-down First, let's raid the [_LOCKER x2_] and [_CABINET x2_] in the area. There's a door up here that wants a TORQUE BAR but we don't have one yet. Follow the objective down the stairs and raid the [_LOCKER x2_] and the sole [_CONTAINER_] before opening the door. Keep going until you are in a room with a ladder. Before going down it, explore the room for [_CONTAINER x2_] and note the elevator. Go down now and open the [_LOCKER x2_] and head around the corner to find the power controls. Use them (mash circle) to turn the power back on. You'll get an updated objective here: o OBJECTIVE: Explore the Greely We got to head to the radio room. Head up the ladder to be attack by a Slasher from the right, along with another Slasher and a Puker from the front. The Puker is the big danger here as it can puke bile on you that stops you from running, so do your best to avoid it. I like to stasis the right Slasher and get around it to have all enemies in front of me. Once they are dead head to the elevator we noted earlier. The hallway it leads to has [_LOCKER x3_] in it. Head through the big door to the radio room. This room has [_CABINET x2_] up above, on the walls. The game wants us to head downstairs through the door, but it's locked. We must first interact with the fuse box overlooking the door to open it up. To open up the door below, match the diagram below: o---o------------o---o | | (60) > | G | o---o------------o---o | | (90) > | G | o---o------------o---o | G | < (45) | | o---o------------o---o | | (60) > | G | o---o------------o---o | G | < (90) | | o---o------------o---o | G | < (45) | | o---o------------o---o You'll hear some interrogation once you match up the lights. This is actually a pre-recorded audio log, [_INTERROGATION_]. You can re-listen to it on a machine down the first set of stairs. Harsh! Continue through the door and you will end up back in the big ladder area. Here you'll be attacked by some Slashers, an Exploder (this enemy tries to get near you and explodes: target its glowing weak point from a distance to make it explode early) and a Puker. Once you've dealt with them, check out the newly-opened door in the right hand corner. This is the bathroom. It's got an [_UPGRADE CIRCUIT_] in it and [_LOCKER x2_]. Head back and use the active bench if you need it, then go through the objective door. There's a [_LOCKER_] in here. Through the next door kill off the Slasher you find and hunt down the three Lurker enemies in the room. There's some goodies here too. Search the room for [_CONTAINER x5_] and then check the purple lighted areas for an [_ALIEN ARTIFACT_]. Grab it and head down the lift. Down here is a half-dead Slasher. Finish it off when you can and as you walk towards the next door another Slasher will emerge from the Lift area. Kill him off and continue. In the small hallway you will be JUMPED by a Slasher, which will likely result in a grapple attack, so be ready to jam on the 'X' button. In the next room there is a total of [_CONTAINER x3_] lying around as well as [_AMMO CLIP x4_]. There's also a bench. By the bench a ceiling hatch will open and 5-6 bug-like things will emerge; use a machine gut to take them down (or stomp them, I suppose). I'm going to call these things Bug Infectors, since I don't know of any other names... Continue on into a room filled with electricity. There's also a number of corpses in this area: be sure to stomp them all! Grab the [_AMMO CLIP x2_] from the first area, then use your kinesis to take the lid off of the nearby gravity inducer. Grab the [_SEMICONDUCTER_] from inside to make it malfunction and stop the electricity. Now you can pass and grab the [_AMMO CLIP x2_] from the middle area. Don't forget about the [_CONTAINER_] to the left either (grab it with kinesis!). Head to the back area and on the middle console grab the [_ELECTRIC CHARGE_] weapon part! Very appropriate. Next use kinesis on the black and blue box nearby to hear the [_RESEARCH MYSTERY DISCOVERED_] audio log. This also makes the nearby [_ENGSTROM'S OFFICE KEY_] appear. Grab it and you'll get a new objective: o OBJECTIVE: Download the encryption codes Easy enough. Head back and some Bug Infectors will come out, trying to get to the corpses. I hope you stomped them all! Kill them off ASAP and any corpses they may have found. Head back and you'll chat with Santos. Notice how the gravity field tears apart the upcoming Slasher! Heh. Good to keep in mind! Keep going but keep it slow-ish as more panels will turn into gravity panels. Head up the lift. In the research room you'll have to fight three Slashers in the lift area. The gravity tiles should help here, as long as you back is to a wall. Take them out and head for the door where you'll need to fight some Slashers and a Puker. They come from both sides so be careful as it's easy to get surrounded here. Keep going into the main ladder room. You'll need to fight off a wave of Exploders here, so use a fast firing weapon like the machine gun. After they are dead use the office key to unlock the room by the bench. There's a lot of goodies here, including an [_AMMO CLIP_], [_TUNGSTEN x28_], [_CONTAINER x2_], and the computer terminal with the decryption key! Interact with it to send it to Santos and learn what they were trying to do. BEFORE we end this optional mission we have one more thing we can do. With that stash of TUNGSTEN we can head to the bench and make some TUNGSTEN TORQUE BARS. In fact, with the tungsten we got earlier we can make two! Make one at least and use it on the nearby door to open up access to a new room. In here you can find the [_TELEMETRY SPIKE_] weapon part! There is also a [_CABINET_], [_CONTAINER x2_], and an [_UPGRADE CIRCUIT_]. Very nice! Head back to the SKIP now, feeling free to use the Suit Kiosk along the way. We are done with this optional mission! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Investigate the Conning Tower >==O ``-.____________________________________________________[DS-X2]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head outside and hang a left for a [_SMALL MED PACK_] and an [_AMMO CLIP_]. Up the stairs the door to the right wants a keycard. The left door has a console near it with another one of those "move the analog stick" minigames that should frankly be ashamed to be called a minigame. "Minor annoyance" is a better word, but it unlocks the door. Inside grab the [_LOCKER_], [_CONTAINER_] and the [_CONIC DISPERSAL_] weapon tool from the control room. The [_CONNING TOWER KEY_] is up here too. There is also an audio log called [_TRAM RADIO 2_] that is REALLY cool. I liked it a lot, but that's probably because I'm ex-military... Anywho, use the bench if you need to and head for the key card door to ride the elevator up. A message from Edwards will play once you do... but is he really alive? Still? o OBJECTIVE: Locate Edwards Well, I guess we'll see. In this hallway keep your eyes on the ceiling! The first intersection has two Slasher enemies hanging up there. Shoot at them for a preemptive strike! Take them out and grab the [_CABINET_] to the right. Follow the path and at the next right kill another Slasher on the ceiling before going through the door. In the next room you'll get taunted again. There's [_CABINET x2_] in here (one down below, one up above) and [_CONTAINER x2_] up above. Note how all the vents are rigged to blow. That's a GOOD thing in my opinion. You know this is going to end up being bad though! Sure enough, try and go through the upper door and it'll malfunction. Edwards will then blow the explosives, triggering a nercomorph assault on our position! You'll be attacked by a combination of Slashers, Lurkers and Pukers. It's best to keep moving until the chat with your crew is done. Stay on the move and be sure to use the stasis and flame canisters located below to help yourself out. Most enemies will follow you but the Lurkers will try and stay above and shoot down on you, so once you are done using the canisters get up above and take them out. Once you've thinned out the attack, locate the glowing box to the left of the door you tried to leave through. You'll need to play the "find the blue portion" minigame three times to end the lockdown. In the next room Edwards will taunt you again. Check out the ceiling here to see some Slashers on it. Three, to be precise. Kill them off one at a time and then grab the [_CONTAINER x2_] in the room and the [_CABINET_]. The next room has an electrical barrier. Isaac will chat with Buckles for a bit, but to break it all you need to do is shoot the orange box on the upper left wall. Grab the [_LOCKER x3_] and continue. Two Slashers will come after you here. Take them out. To get the next electrical barrier to fall, find the orange box on the right wall. Past that will be a third barrier. Its orange box is out in the distance. Grab the [_LOCKER x2_] past it. Heh, the door says "Go Ahead, Open It" by it. *Gulp* And we're still alive! Good. To the right grab the [_UPGRADE CIRCUIT_], [_AMMO CLIP_] and [_CONTAINER_]. I also recommend throwing the stasis containers down so you can use them (soon). Take the lift down and get a stasis container ready. Two Slashers will pop out in front of you. Stasis them and start killing. A third will likely pop out behind you, so be ready for him. Grab the [_CONTAINER_] down here when they are dead and go through the door that says "Your Funeral". Be ready for a Slasher busting out from the right. Kill it and destroy the [_CONTAINER x2_] in here for items. The next room has a gravity well trap in it that takes out a Slasher for you, but also makes it so that we have to go disable it from Environmental Control. o OBJECTIVE: Disable Edwards' traps Well, grab the [_LOCKER x2_] and head down the ladder. Use the bench down here if you wish then continue. In the next room head up the ladder and you will see another electrical trap. You'll be jumped by Slasher and Pucker foes as well! The electricty should help but take them out with stasis if you need to. Grab the [_LOCKER_] and face the electricity. Shoot the orange box off to the right. Before going down the next ladder, note the TORQUE BAR ROOM to the left. If you have a bar, go ahead and use it. If you don't, go make one or skip the next paragraph. In this room we have lots of goodies. Pick up the [_TRANSOUCER x11_], the rare [_TUNGSTEN x15_], the [_UPGRADE CIRCUIT_], the [_LOCKER x2_], an [_AMMO CLIP_] and the [_ROTATOR CUFF MODULE_]. A pretty good haul, all in all. Ok, back outside and down the ladder. Another barrier. Fun. The orange box is in the vent, but so is a Slasher. Kill it and shoot the box. Grab the item from the [_CABINET_] and head through the door. This next room has another [_CABINET_] and door. Head through it to come to a big room. Great. Another room with explosives. Note the door the game wants you to go through and do NOT go through it yet. Explore the room for these goodies: [_CONTAINER x2_], [_CABINET x2_] and [_LOCKER x2_]. You can shoot off the explosives if you wish (I found five of them), and then go to the bottom floor. In the corner to the left of the ladder is a [_S.C.A.F. ARTIFACT_]. Once that's done go ahead and try to open the door to trigger the standoff! You'll face Pukers and Slashers here as well as Leapers. Yikes! Sooner or later you'll kill them all off. Time to get that door open. The puzzle this time is different. Head down to the bottom level and look to the right of the stairs. You'll see SIX sets of circular objects you can move with kinesis. We need to get ALL the middle connection connected. As in, we need to see sparks. I only really learned this AFTER doing it so after a restart, here is a quick way to get past this puzzle: UPPER MIDDLE: Move 1 Time UPPER LEFT: Move 2 Times LOWER MIDDLE: Move 1 Time LOWER LEFT: Move 2 Times LOWER RIGHT: Move 1 Time That should lift the lockdown. Head through the door into an elevator. You'll find yourself in a room with some big fans. Go down the stairs here for a [_CONTAINER_], and the [_PERSONAL-LOG: LT EDWARDS_] text log. Now we need so slow down the fan with the kinesis modules in it. Slow it down (there is a stasis station nearby) and pull out each of the three kinesis objects to disable the gravity trap. You'll hear another Edwards message and have a haunting chat with Buckles. Time to head back. When you get back to the ladder and climb up, be ready. Two Slashers and a Lurker will ambush you up here, but they'll wait until your are by the next ladder so you are surrounded. Take them out easily by killing the one near the ladder you just climbed. Keep heading back but note that once you climb down the next ladder, two more Slashers will pop out from the corpse boxes to the right. Be ready! After that use the bench if you wish and enter the elevator that was beyond the gravity panels. Here you will have to ask for a floor. Pick "2" first. 2 leads to a rather small room, but the [_EDWARDS ACCESS KEY_] is inside on a box. There's a lot of stuff here. Be sure to grab the [_EDWARDS DIARY_] near the elevator, right by the [_AMMO CLIP_]. There's another [_AMMO CLIP_] across the room and a total of [_CONTAINER x3_] in here. Grab it all and head back to the elevator. Pick floor "3". Up here you'll finally meet Edwards. Comb the room for a [_CONTAINER_] and a [_CABINET_]. There's also the [_EDWARDS 06_] audio log by Edwards, although its set to auto-play. Take the cargo lift in here and use the access key we picked up earlier to find the stash! Inside is a [_UPGRADE CIRCUIT x2_], a [_MEDIC SUPPORT_] part, and some [_SPARE PARTS BOX x3_]. Pretty good haul. Head back down and Edwards will decide to blow the remaining charges. Well damn. Time for another stand-off. Kill the wave of Slashers, Lurkers, Pukers and Leapers that show up. Be sure to use all the canisters around to really help yourself out. Let's head back to the tram now. On your way back you will face a Puker past the bench room and two Slashers once you go up the next cargo lift. Once you get to the radio room, RUN past the doorway as a Slasher falls down right on top of you otherwise. He is followed by two more Slasher enemies and a Puker. Keep going! Not too much further. The first ambush room has two Lurkers and two Leapers in it. Man, they are annoying. They are the last enemies though. Keep on going and soon you'll see a message saying that this optional mission is over! Congrats! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Investigate the Supply Depot >==O ``-.____________________________________________________[DS-X3]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ok, to do this one we have to run back aways through areas we've already been to. Just follow the line: you can't get lost. The keycard we picked up in the waystation will let us into the huge door we couldn't get into earlier. Inside you'll find a suit kiosk and a bench both in a central location. Handy. There's an elevator here too. Down below there is also an audio log called [_WHERE'S LUMLEY?_] on a computer and a door to the left they want us to take. I say we take the elevator first. This actually leads up to the Tram station (another SKIP!). You can get into the Tram up here but all other locations are locked for now. There is a [_LOCKER_] up here though as well as a bench and suit kiosk. Look for the [_ELECTROCUTION MODULE_] to the right of the bench, up high. Good stuff. Head back down now and go through the door they want us in. Two Slashers will attack. Take them out and then check the table to the right for the [_LUMLEY'S LOG_] report. Interesting. Head to the back now and interact with the console to start a "Find the blue portion" minigame. This is again too easy to be guided through. Once you have it beat the door will work. (- SCAVENGE! -) The area right past the door is an excellent scavenging point! In this area be sure to head up the ladder to find [_CONTAINER x2_], then head for the door. This next room will throw two Slashers at you right away: kill them fast and reload. Soon two more will show up with a Puker. Good cannon fodder. Take the door on the right and grab the [_AMMO CLIP_] by the snow. Head through the next door. They want you to take the big door on the left now, but go around the corner for the [_CABINET x2_] first. There's a very disturbing sight in the next room. Look around for some [_LOCKER x3_] near a computer, then listen to the [_SHOULDN'T WE TURN BACK?_] audio log nearby. Head up the stairs and before going through the door take note of the vent to your right. If you try and go through the door it will malfunction and a Slasher / Puker attack will start. You have to do it though. Multiple enemies come from this vent so I'd recommend getting away so they aren't on top of you. The wide area is a better place to fight in. Once you drive them back continue on. You'll come to a catwalk. Note the power receptacle up here. Go down the ladder and get ready for another fight. To your left is a vent and behind you is a good stand-off spot. Go forward and trigger the fight. More Slashers and Pukers. Try to stick to the door behind you and kill them as they come. Once they are dead take note of your area. Two power receptacles need a power source down here. The left one is where we need to eventually go to. Go down and use kinesis to take the only working power source out. Put it in the right power receptacle to open the door. Inside are two Slashers (on the ceiling) and [_CONTAINER x3_]. There's also a [_REPEATER_] weapon part on the shelf to the right. (-NOTE-) If anyone wants to tell me the point of putting the power source into the other two receptacles I'm all ears. The door onwards, for me, could already be opened. Continue to the next room and break the [_CONTAINER x3_] to the left. Go through the next door to see a cargo lift is broke. We can restore power to it by doing another "find the blue spot" mini-game. Before that though, find all the vents in the room and pick a good spot to hold out. Once you beat the mini-game, two slashers will come out of each vent for a total of six enemies. Kill them all and ride the lift up. Enter the next room. Here grab the [_LOG ENTRIES: SFC LUMLEY_] text log from the right. Disturbing. Kinda sounds like Gollum. Next grab the [_LOCKER x2_]. Use the bench nearby if you wish and continue. This room has a raised platform. Walk to the end of the sidewalk and across the way use kinesis to lower it. This will make a wave of Slashers and Pukers attack. Half of them come from the door you just entered and half from across the platform. Stay at the end of the catwalk and pick them off. Stasis the ones from the door you entered as they can run at you fast and pose the greatest threat. Head across the bridge and into the next room. Here on the right is another rare TORQUE BAR room. Hopefully you've been carrying these things around with you (I always carry two by this point in the game) and can open it. If not, go make one (the bench isn't very far back!). If you can't make one just skip the next paragraph and come back when you can. In this room you can find an [_AMMO CLIP x2_], [_SPARE PARTS BOX x2_], a blueprint called [_HEAVY METAL THUNDER_] (ok, that just sounds awesome), and finally some [_LOCKER x4_]. Good haul, I think. Time to continue on. Head through the other door now and down the ladder. Continue on through the next THREE doors until you reach a room with a catwalk. There are two Slashers hanging onto the underside of the catwalk, so take them down. Head up the ladder after that and enter the elevator. This takes you to a fairly small room where two Slashers drop down from the ceiling vents. Take them out. On the right is [_LOCKER x3_] and to the left on the bookshelf is an [_AMMO CLIP_] with a [_CABINET_] nearby. The computer in here has an audio log called [_SOON WE FEED_]. Spooky! Keep on going and use the bench if you wish. Head into the next objective door. This next room is fairly large, but the only thing you can do in here is start the cargo lift. We WILL be attacked by two waves of enemies once we do though, so be ready! Start the lift and prepare for a FEEDER wave. Get something fast to take them down with. After that wave will be a fairly regular Slasher / Puker wave with at least 8 enemies coming at you. Keep on the move and take them down! Once the lift comes down you'll see it has the stash on it! Here's what you should find: an [_UPGRADE CIRCUIT x2_], a [_SCOPE_], an [_AMMO CLIP_], some [_SCRAP METAL x59_] and a [_SPARE PARTS BOX_]. Not bad. We got better rewards on the way here, but oh well. The nearby door will now unlock. Funny how it is tied to the lift. This path leads to a security room of sorts. There's a bench here too! Left of the bench is the [_FOOD ALL GONE_] audio log. (- SCAVENGE! -) The dead-end hallway past the bench is a great scavenging point. Head out the only door you can and take the elevator you find. This lead to a small room where three Slashers will jump down. Take them out. There are [_LOCKER x3_] up here and an [_UPGRADE CIRCUIT_] to the left of them. Grab them and take the door out. This leads to a room we've been in before. Take the left door to get back to the hub. Two Slashers will attack here, but once you take them out you are completely done with this area. Time to go back to the main story mission! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Protect the Armory munitions cache >==O ``-.____________________________________________________[DS-X4]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Time to go see who's in the Armory! Use the bench and suit kiosk stations if you wish. Past that you can find some [_CONTAINER x2_]. Be sure to check out the security office here for a [_UNITOLOGIST ARTIFACT_]. Too bad we can't get to the guns here! Your gun is likely better anyways. Head into the elevator and you'll be in a TRAM area! You can now travel beween the supply depot and the armor if you wished, but little reason to right now. (- SCAVENGE! -) The area to the right of the Tram is a great scavenge area! Continue to the next elevator. Once you exit a man will die right in front of you! Wow. Check the left cubby for [_AMMO CLIP x2_] and continue on. In this next room you can use kinesis to open the doors to the left and right for some [_CONTAINER x3_] and an [_UPGRADE CIRCUIT_] before going on. In the next room there are two Feeders in the back. Once you attack three Slashers will show up as well. Take them all out. Check to the left for a [_CONTAINER_] and a [_STASIS AMPLIFER_]. In the back are [_LOCKER x2_] and a room off to the right we can't get into. Head into the elevator and head to the next hallway. There is a [_CABINET_] on a wall here. In the next room look at the left cubby for [_LOCKER x2_] and the [_CONTACT BEAM_] blueprint. Mwhahaha! The central beams here have some [_CABINET x2_] on them. Grab them and head into the next area. This raised hall has a TON of Feeders in it. You should be able to get the drop on them. Try to keep them all in front of you as you kill and at the end you'll get a ton of drops. At the back of the room are [_LOCKER x3_] and another one of those "move your analog sticks and press 'X'" puzzles. Head into the next room and go straight to another room for a [_CABINET_]. Go back and grab the [_LOCKER_] and go through the next door. You'll face three Slashers out here. Take them out and head into the next room. (- SCAVENGE! -) The left corner of this room is a good scavenge point! Try to go out this door and it will malfunction. Turn around and make a stand against some Feeders and Slashers. Not too hard. Continue now and watch the body get gibbed. Keep going and in the next room grab the [_AMMO CLIP x2_] from the right and the [_UPGRADE CIRCUIT_] off the desk. You can listen to the [_MUNITIONS REQUEST_] from the computer here too. Note the door we can't get into and take the elevator up. Up here you can hear some unitologists. Grab the [_CABINET_] in front of you and go the other way. They will notice you now, so shoot down at them. This fairly straightforward attack is broken up by a Feeder attack, so be ready to watch your back and kill all the feeders that come at you. Once everything is dead break the [_CONTAINER_] and head down to the ground floor using the nearby lift. Down here grab the [_PLASMA CORE_] off the boxes and the [_CONTAINER x3_] down the stairs. The [_TRAIN SHIPMENT_] audio log is down here on a computer and the main prize, the [_ARMORY KEY_]. Grab it and get up to the wide area as you will have to fight off at least 4 Slashers and some drop in where you are. Now that we have the key head back to the lift and elevator. Before you go and use it on the locked door a Slasher will jump at you, so be ready! Enter the locked door and to the right some Stalkers will attack (or are about to!). Take them out and watch for one more as you continue. Be sure to grab the [_CONTAINER_] on the left and, at the back of this room, look behind the boxes for a [_UNITOLOGIST ARTIFACT_]. Follow the objective path now to a door with a "find the blue spot" mini-game, which I trust you are the master of. You will recognize the next room as we've been here before. We need to head back to the start of this area. The door exiting here will malfunction though, so be ready for a fight with some Slashers and Pukers. Kill them all and keep heading back until you get to the first access card door we couldn't get through. Once you open the door get ready to shoot! Unitologist soldiers! Take them down. The next room has [_LOCKER x2_] and an elevator. This leads up to a tram station. Take out the two soldiers in here and endure a Feeder attack to make the coast clear. Now you just need to open the nearby storage container! It contains [_SPARE PARTS BOX x2_], an [_ACID BATH_] part, some [_TRANSOUCER x18_], some [_SCRAP METAL x42_] and a [_STASIS SUPPORT_]. And that, as they say, is that! You should be able to find your way back to a familiar environment with the objective tracker. You'll likely have to fight some waves of enemies at the drill location and before the nexus facility but you can do it. This optional mission is done! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Scavenge the 163rd REaper Barracks >==O ``-.____________________________________________________[DS-X5]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit the elevator and pick up the [_HEAD ABOVE THE REST_] text log in front of you. We have to go straight for now. A quick chat on the heads will happen in here. Smash the [_CONTAINER x2_] and grab the [_LOCKER x2_]. The [_GETTING A HEAD OF THE GAME_] text log is in front of the door as well. Through the door you will fight some Infector Heads to the right. Kill them off. You can see another through the window here. Grab the [_THE AXE IS OF EVIL_] text log here too (which is awesome). Head out onto the catwalk and kill the two ranged Head Infectors in the distance. The end of the walk has a [_CONTAINER_] and [_LOCKER_] too. Head down the ladder. We have to deal the the brother of Mr. Piston here. Stasis it when it's at the start and dash through. You'll need to kill an infector head when you get through and some Slashers may join the party. There's also a [_CONTAINER_] out here and a [_DAMAGE SUPPORT_] weapon part on the table. (-IMPORTANT NOTE-) The classic PENG item is nearby! Look at the piston chamber you just went through. When the spikes leave, look behind them. You should see a small glowing item. This is PENG. It may take some doing but you should be able to kinesis it out of the corner it is in. Use stasis if you wish. (-NOTE-) You should get the 'There's Always Peng!' Silver trophy here. Time to continue on. Head into the next inactive chamber. The left door has a small area with [_CONTAINER x2_] and an [_UPGRADE CIRCUIT_]. Head to the ladder and climb up. There's [_CONTAINER x2_] up here but as you walk forward two Slashers will rush you. The next room also has a [_CONTAINER x2_] by a dead necro (one is past it). There should also be a [_SMALL MED PACK_] and [_SCRAP METAL_] lying by the creature. Through the next door you'll see some head infectors. Quickly try and take them down. As you advance in the room some Slashers (three in total) will join the party. Wipe them all out. The bunk area has [_CONTAINER x2_] in it and there is a bench by the door. The room to the right of the bench has a [_S.C.A.F. ARTIFACT_] in a corner. The next room has some traps in it. Shoot them down and continue. Past the traps is a Slasher for you to kill. Head into the next room and listen to the disturbing video. The room has [_LOCKER x3_], [_CONTAINER x2_] and a [_REAPER OFFICER'S KEY_]. The stash is nearby, so shoot down the trap and open it. Inside is [_SERRANO'S PARTS BOX_], [_SPARE PARTS BOX_], a [_SHOW STOPPER_] blueprint, a [_HEAVY ELITE FRAME_], a [_S.C.A.F. PARTS BOX_] and a [_RAIL ACCELERATOR_] weapon part. Good haul. Take a moment to focus on your weapons, as enemies are getting stronger and stronger. We have a lot of tactical options like mines and bolas, and a whole crap ton of frames and circuits. There's SO many options that I can't really help you but create something nice and evil! Mwhahaha! We may have gotten the stash but we're not done yet. Use the officer's key to try and exit. This sparks a fight with Infector Heads and Slashers. I wonder if that body was the private's? Once they are dead continue on to a split. The left door is the one they want us to take but take the right one instead. You'll need to play the "match the blue spots" minigame (a much harder version!) before you can get in. In this room watch out for traps and two infector heads (although I don't think they can do much in here). At the back is [_CONTAINER x2_] and an [_UPGRADE CIRCUIT_]. One you have that, head through the other door, kill the infector heads quickly, and go down the starting elevator. This optional mission is complete. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Explore the Disposal Service facility >==O ``-.____________________________________________________[DS-X6]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you have the key, head back to the most recent door that we couldn't open. It's not far off, just follow your marker. This leads to a tram station with [_LOCKER x3_]. Follow the marker to another elevator and continue on. You'll get another objective as you head down the hallway: o OBJECTIVE: Recover anything that survived the purge Lay some traps behind you if you can and go to the next room. You'll start a Waster attack here. Most of the wasters will come at you from behind though. Once they are dead head into the room. Down the stairs is the [_EXTERMINATE_] text log, by [_LOCKER x2_]. Continue on through the next door. Two Exploders will come out of the right wall. Kill them and continue to the elevator. When you get to a tunnel be ready for a Waster and Exploder assault. Use traps and try to use the Exploder balls against the Wasters. Head up the ladder and through the door. Continue to the room with the bypass console. Here, set up traps at both vents and then play the "find the blue part" mini game. After that Wasters, a Leaper, and an Exploder will show up. Kill them off and go into the now open door. Grab the [_CABINET x3_] in here and continue on. This next room has a ladder in it. Head down and grab the [_UPGRADE CIRCUIT_] from the cabinet down below and note the electrical door puzzle in front of you. Now, as soon as you touch it an attack will start, so put some traps down by the vents and get ready for some Enhanced Wasters, an Exploder, and some Twitchers! It's pretty rough but the traps help a ton. Back to the puzzle! To solve this we have to think alike for a bit. Let's call the first row of handles the TOP, the second row the MIDDLE, and the bottom one the BOTTOM. Now, here's the solution: TOP RIGHT: Move 1 Time TOP LEFT: Move 2 Times MIDDLE MIDDLE: Move 2 Times MIDDLE LEFT: Move 1 Time BOTTOM: Move 1 Time This will lower the bridge up above and let you continue to an elevator. Continue down the ladder. Down here you'll be attacked by Feeders and a single Twitcher. Get to the big closed door before they come to give yourself room. Keep following the tunnels killing the exploders that show up until you can climb up a ladder and get out. Head through the next door and lower the bridge using kinesis on the far switch. Before trying to leave, locate the one area where you can make a stand in (that ISN'T by a vent) and trap the hell out of the vents. Try to leave now to start a stream of Feeders and two Wasters coming after you. Once they are dead continue on. The next room has [_LOCKER x3_] and a bench it it. Restock and continue. Call the cargo lift and go down. Trap the vents down here if you wish as you'll have to fight 4-5 Wasters. After that, in the next room check the table for the [_FIRST CONTACT_] text log. You'll also note that there is a TORQUE ROOM here. As usual, read below to see what's in it and skip the next paragraph if you don't care about it. Once you are in nab the [_SPARE PARTS BOX x2_], the [_AMMO CLIP x2_], a [_FULL ZOOM SCOPE_], an [_UPGRADE CIRCUIT_] and [_LOCKER x5_]. Nothing we really haven't seen so far, but a good haul. Now, we have two doors left. The game wants us to go to one, an elevator. The other one is a dead end, but does have a scavenge point in it: (- SCAVENGE! -) Go into the door on the left to find a dead end, but a good scavenge point. Head into the elevator now and continue. Head down the hall into some sort of security room. As you enter the room some Wasters will attack you. Kill them off and use the bench if you wish. Also! (- SCAVENGE! -) To the left of the entryway, at the far end of the room. Head into the next door to find [_AMMO CLIP x2_] on the table, [_LOCKER x2_] and some [_CABINET x2_]. The [_LAST CONTACT_] text log is on a nearby table as well. Head through the next door to see a set-up similar to what we've seen before. Once you hit that cargo lift an attack will start, so set up traps if you can. Search the room for a [_S.C.A.F. ARTIFACT_] as well. We'll face three waves of foes here. The first wave is Feeders and a few Exploders. Not hard at all. It has a definite end as well, so try to set up traps again in the meantime. The second wave is mainly Wasters, but with some Exploders and even a Twitcher. The third wave is Wasters, more Twichers and some more Exploders. The third wave is tough do don't be afraid to use some health here and keep on the move if you can as it is way too easy to be cornered. Once they are dead the stash will come down. Inside is an [_AMMO SWEEPER_], [_PRECISION TIP_], [_SCRAP METAL x59_], a [_COMPRESSOR_], a [_S.C.A.F. PARTS BOX_], and a [_CONIC DISPERSAL_] unit. Pretty good collection of weapon parts! Time to go back to the main mission now. Be careful at the Tram station as you will have some Wasters and Slashers jump you! You'll be out of here soon though. Good job on another optional mission. Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Optional Mission: Investigate Artifact Storage >==O ``-.____________________________________________________[DS-X7]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After gaining access you will hear the audio log [_WITNESS PROTECTION_]. Sounds like we're going to look for the dig team. Not too bright, if you ask me, but oh well. Head on in and use the bench and suit kiosk if you wish. Down below by the huge specimen is the [_PRIZED POSSESSION_] audio log. By the exit is the text log [_WITNESSING THE TRUTH_]. Good stuff. Grab the [_AMMO CLIP_] as you go through the next set of doors and into zero gravity. To the right are [_CONTAINER x2_]. Enter space and go down. There's a weird floating necromorph here that you can kill quite easily from range by shooting four weakpoints on its limbs. (-NOTE-) Anyone got an official name for this thing? Email me! Take it out and explore the walkway it was by for the [_REALISTIC STATUARY_] text log. Go out now and kill the second weird thing below you. Gather up the loot and land on the bottom walkway. Look around for a cubby on the wall and head to it for a [_STASIS COATING_], then head back to the walkway and the door. Open the [_LOCKER x2_] you find and check out the skeleton you find. THAT is what they looked like, for sure. Enter the door to be back in zero gravity! Look at the two top cubbies to find the one with a cabinet in it and head over there for a nice [_UPGRADE CIRCUIT_]. Head down again and shoot the mines that are set up to make it safe. Near the bottom walkway (but floating!) is the [_STRANGENESS IN THE TUBES_] text log. Land and enter the door. Here grab the [_LOCKER_] and examine the console to learn the WARRIOR phrase: _____ \¯¯¯¯ \¯¯¯¯ \¯\¯¯ ' ' ' ' Ok... head forward to the tunnel and kill some Enhances Leapers. Before opening the big door, lay some traps if you can so you can run by them. Once you open it you'll see why! A big beast is charging you! Run back and throw some explosives at it for a quick kill. Head into the next tunnel and get ready for the SAME THING. Once its dead head into that tunnel. There will be multiple crawlers still in here and they'll shortly be joined by three enhanced Leapers. Take them all out. (- SCAVENGE! -) In the second big beast tunnel, check near the last vent on the right to find a scavenge point! Head through the next door. Play the video recording for the "Final" translation: . . . . \ \ \ \ ¯¯¯¯ \¯¯¯¯ ¯¯¯¯ Loot the [_LOCKER x2_] nearby and keep on going. We'll be in zero gravity again. Shoot all the mines you can and head up. A TON of Lurkers will show up now, about 6-7, so kill them all. Head up and check the two cubbies by the upper walkway as one has an [_ALIEN ARTIFACT_] in it. Play the ridiculous "move your analog stick" mini-game and enter the door. There's a bench in here with an [_UPGRADE CIRCUIT_] by it. The next room has some trapped Hunters. Ugh. It also has a console with the translation for "Sacrifice": . . _____ \ \ \¯¯¯¯ \¯\¯¯ ¯¯¯¯ ' ' Hmm. Interesting. Head down the stairs and to the right is the thing we came down here for: the [_ARTIFACT MANIFEST_]. Grab it and the mission will be "over". In the far left corner is a scavenge point: (- SCAVENGE! -) In the room with the trapped hunters, look near the far left hunter to find the scavenge point. There's also, thankfully, a stash here. Open it for [_UPGRADE CIRCUIT x3_], [_SERRANO'S PARTS BOX_], [_SEMICONDUCTOR x24_], and an [_AMMO CLIP_]. Take the only door out of here. Raid the [_LOCKER x2_] and enter the next room. In here, you'll have to deal with two HUNTERS! There's a stasis station nearby, so destroy and stasis them both. After that, go up the stairs and be ready to fight THREE Lungers. You NEED to kill these three enemies, so do so now. After they are dead, it is a wise idea to gather spoils and RE-kill the HUNTERS and stasis them. Now that they are trapped, head up the stairs and you'll notice a ladder and a bypass system. The ladder leads to an [_UPGRADE CIRCUIT_], but if you go for it you should in all honesty rekill the Hunters and stasis them again, as the bypass circuit requires some good time to get past since it's a "find the blue portion" mini-game. Once you DO get through the door, follow it to zero gravity and head UP, towards the only exit you can access. You'll be back in the main hub area, where the suit kiosk and bench are, but we have NO time to enjoy them: THREE Hunters will come after us. Take care of them (no need for stasis) and exit this facility. Once you are clear of it we will be officially done with this optional mission! Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Enemies >==O ``-.___________________________________________________[DS-ENM]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [COMING SOON!] Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Trophy Information >==O ``-.___________________________________________________[DS-TPH]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this section I'll list all the trophies in the game along with my best description on how to obtain them. I'm sure that you Xbox 360 players out there have the same exact "achievements", so this should help you out too. (-NOTE-) Trophies are here in the order they appear in the PS trophy list. [COMING SOON!] Back to Top ___ ___ ____ | \ / __| |__ / | | | E A D \__ \ P A C E |_ \ _____________|___/__________|___/___________|___/_____________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Version History >==O ``-.___________________________________________________[DS-HIS]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 0.40: February 4th-7th, 2013 ------------------------------------ About halfway through the game. Making OK progress I suppose. Wanted to put SOMETHING out for the feedback. Still working hard! Version 1.00: February 7th-8th, 2013 ------------------------------------ Woohoo! Finished the guide! At least the Main Story is done. Have quite a bit to go back and add and a bunch to fix, but I'm happy that the bulk of the game guide is done! Very nice! Back to Top Credits - WALKTHROUGH CREDITS o Maybe you! Email me with corrections! - PEOPLE CREDITS o DomZ Ninja and Johnathan Sawyer for the logo ASCii. o Gamefaqs Contributor board for the support (You know who you are!) _______________________________________________________________________________ Document © Bkstunt_31 2013 Dead Space 3 © 2013 EA Games E N D O F D O C U M E N T